Page 5 of 6 FirstFirst ... 3456 LastLast
Results 41 to 50 of 54

Thread: Star Level 13...

  1. #41
    Join Date
    Aug 2009
    Location
    Building a religion... a limited edition...
    Posts
    15,996

    Default

    Quote Originally Posted by *jdm* View Post
    from demonhero@ JP

    translation complete
    *Facepalm*

    Remove the "Quoted By: Demonhero" part.

  2. #42
    Join Date
    Jul 2010
    Location
    \_(ツ)_/
    Posts
    4,768

    Default

    Quote Originally Posted by acer5200 View Post
    *Facepalm*

    Remove the "Quoted By: Demonhero" part.
    lol i did.......

  3. #43
    Join Date
    Aug 2009
    Location
    Building a religion... a limited edition...
    Posts
    15,996

    Default

    Quote Originally Posted by *jdm* View Post
    lol i did.......
    I meant on the quote you dolt.

    So it looks like this:

    lol i did.......

  4. #44
    Join Date
    Jul 2010
    Location
    \_(ツ)_/
    Posts
    4,768

    Default

    Quote Originally Posted by acer5200 View Post
    I meant on the quote you dolt.

    So it looks like this:
    no need to be rude

  5. #45
    Join Date
    Jul 2010
    Location
    \_(ツ)_/
    Posts
    4,768

    Default

    Quote Originally Posted by Demonhero View Post
    If it says "Quoted by Demonhero" it will still be unreadable to Jp.
    now i know, im still new at translating

  6. #46
    Join Date
    Aug 2010
    Location
    On the internet
    Posts
    157

    Default

    You all call this luck, Japan call this pimpin

  7. #47

    Default

    Leveling the stars incrementaly is common sense, get the bonus up where its easily obtainable and then move on a piece at a time.

    The waiting thing appears to move to be like gamblers luck. However, RNG on a computer is not truly random, its based on Perlian Noise Generator, which takes a seed value to come up with its "random" number.

    If you know what that seed value is (or is derived from), you can manipulate the outcome because its (RNG) a function. If the see value is perhaps derived from time between upgrades (kind of hard to think they'd take something so easily detectable) then you could do something like this with a much higher chance of success than the stated odds. Kind of like counting the cards in a blackjack shoe.

    I will say that I have observed some better than stated success rates doing a few at a time and then waiting. That wasn't my reason for doing so, mine was I used the gems I had over the min I estimated to get back to level if I failed. So I upgraded 3 times and stopped. Farmed a day, upgraded two more & stopped. On a 60% chance I had 5/6 successes (had one failure). Maybe over time that may average out. Or perhaps someone took the seed value for the RNG out of the variables involved in the process. Wouldn't be the first time I'd ever seen it (does anyone here remember Asheron's Call, learning the tapers involved in your higher level spells? You had to find your base taper for specific spells, which would then give you the ones for certain others and reduce the number of possibilities on other still unkowns. The system was supposed to be random, but those random numbers were likely derived from the initial result, which was more the key ascertained by knowledgeable palyers [some with inside info] that the seed values cascaded down from a starting point)
    Last edited by Saxxonknight; 09-25-2010 at 01:14 PM.

  8. #48
    Join Date
    May 2010
    Location
    Japan
    Posts
    2,473

    Default

    Quote Originally Posted by Vaan12 View Post
    Hey explain the process please Havent got to hear it...I dont agree with you on most situations but I wont badmouth a player because I do not agree other players might
    Hey Vaan, I explined the process in post #8. If it is not clear let me know and I will try to clarify it.

    Quote Originally Posted by Saxxonknight View Post
    Leveling the stars incrementaly is common sense, get the bonus up where its easily obtainable and then move on a piece at a time.

    The waiting thing appears to move to be like gamblers luck. However, RNG on a computer is not truly random, its based on Perlian Noise Generator, which takes a seed value to come up with its "random" number.

    If you know what that seed value is (or is derived from), you can manipulate the outcome because its (RNG) a function. If the see value is perhaps derived from time between upgrades (kind of hard to think they'd take something so easily detectable) then you could do something like this with a much higher chance of success than the stated odds. Kind of like counting the cards in a blackjack shoe.

    I will say that I have observed some better than stated success rates doing a few at a time and then waiting. That wasn't my reason for doing so, mine was I used the gems I had over the min I estimated to get back to level if I failed. So I upgraded 3 times and stopped. Farmed a day, upgraded two more & stopped. On a 60% chance I had 5/6 successes (had one failure). Maybe over time that may average out. Or perhaps someone took the seed value for the RNG out of the variables involved in the process. Wouldn't be the first time I'd ever seen it (does anyone here remember Asheron's Call, learning the tapers involved in your higher level spells? You had to find your base taper for specific spells, which would then give you the ones for certain others and reduce the number of possibilities on other still unkowns. The system was supposed to be random, but those random numbers were likely derived from the initial result, which was more the key ascertained by knowledgeable palyers [some with inside info] that the seed values cascaded down from a starting point)
    Yeah, time definetely seems to be a factor. I also stumbled upon it on accident.
    Last edited by japanpimp; 09-25-2010 at 06:44 PM.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
    My Evony Videos

  9. #49
    Join Date
    Jun 2010
    Location
    Moving to Age 1
    Posts
    437

    Default

    [QUOTE=japanpimp;1423817]Hey Vaan, I explined the process in post #8. If it is not clear let me know and I will try to clarify it.



    Ok thanks thought my post was gonna be totally ignored

    Join The Best Or Die Like The Rest

  10. #50

    Default

    I also believe time is a factor in reducing the fail rate. It's like after time the fail rate from previous success attempt is not added to the new attempt. or something like that.... Also did you pay for the gems that upgraded from 12 - 13?

    Well done again JP on voicing another good thread to help out the members not so obsessed on this GAME.

    Not sure why you get critics when your just stating something you have found and by the looks of star levels up to 13, achieved. Maybe when you go for 14 you can post the results????

    If you believe this works, just keep on ignoring them man.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •