
Originally Posted by
Saxxonknight
Leveling the stars incrementaly is common sense, get the bonus up where its easily obtainable and then move on a piece at a time.
The waiting thing appears to move to be like gamblers luck. However, RNG on a computer is not truly random, its based on Perlian Noise Generator, which takes a seed value to come up with its "random" number.
If you know what that seed value is (or is derived from), you can manipulate the outcome because its (RNG) a function. If the see value is perhaps derived from time between upgrades (kind of hard to think they'd take something so easily detectable) then you could do something like this with a much higher chance of success than the stated odds. Kind of like counting the cards in a blackjack shoe.
I will say that I have observed some better than stated success rates doing a few at a time and then waiting. That wasn't my reason for doing so, mine was I used the gems I had over the min I estimated to get back to level if I failed. So I upgraded 3 times and stopped. Farmed a day, upgraded two more & stopped. On a 60% chance I had 5/6 successes (had one failure). Maybe over time that may average out. Or perhaps someone took the seed value for the RNG out of the variables involved in the process. Wouldn't be the first time I'd ever seen it (does anyone here remember Asheron's Call, learning the tapers involved in your higher level spells? You had to find your base taper for specific spells, which would then give you the ones for certain others and reduce the number of possibilities on other still unkowns. The system was supposed to be random, but those random numbers were likely derived from the initial result, which was more the key ascertained by knowledgeable palyers [some with inside info] that the seed values cascaded down from a starting point)
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