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Thread: If You Have a Stable in Your City...

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  1. #12
    Join Date
    Jun 2010
    Location
    Upper Lorraine :P
    Posts
    38

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    Quote Originally Posted by okiemarine81 View Post
    Yah I would have to completely disagree. Seeing what is coming gives me some idea how to react. Do I need to get reinforced or will I have enough troops left to do a counter attack. I could go on...
    From the Wiki - Beacon Tower:
    Lv6 Foresees the army branch (pike, archer, cav)
    Lv8 Foresees exact number of the enemy
    Lv9 Sees the level of hero leading the charge
    Lv10 Foresees the enemy's level of military technology

    Forgive me, I posted previously that Beacon 10 foresees incoming hero level. You get that at Lv9.

    So, without wasting a Mickey Script on your tower (the original arguement of my post), you should be able to see everything you need to "react". Whether it's get RF'd, launch a counter, loop defenses, set range, whatever.

    Knowing the MT of your attacker? For a Mickey Script? After the first month or two of the server I assume it's at a 10 anyways. No need to waste a script on it, unless you like symmetry in your town and want EVERYTHING at 10. If that's the case, then Beacon Tower is one of the last things you should be spending Mickey's on. That's what I'm debating!
    Last edited by NukeNasty; 11-12-2010 at 12:26 PM.

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