From the Wiki - Beacon Tower:
Lv6 Foresees the army branch (pike, archer, cav)
Lv8 Foresees exact number of the enemy
Lv9 Sees the level of hero leading the charge
Lv10 Foresees the enemy's level of military technology
Forgive me, I posted previously that Beacon 10 foresees incoming hero level. You get that at Lv9.
So, without wasting a Mickey Script on your tower (the original arguement of my post), you should be able to see everything you need to "react". Whether it's get RF'd, launch a counter, loop defenses, set range, whatever.
Knowing the MT of your attacker? For a Mickey Script? After the first month or two of the server I assume it's at a 10 anyways. No need to waste a script on it, unless you like symmetry in your town and want EVERYTHING at 10. If that's the case, then Beacon Tower is one of the last things you should be spending Mickey's on. That's what I'm debating!

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