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Thread: If You Have a Stable in Your City...

  1. #11
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    Quote Originally Posted by MacFarlane1971 View Post
    Forgot the whole list of the ones you can dump after research.
    once you have a workshop you don't need a forge
    once walls are 10 you don't need a workshop or quarry
    once relief station is 9/10 you don't need stable
    you don't need an inn in every city
    you don't need a market in every city (but i like them)
    and finally warehouses are for noobs

    you must have academy or you don't get research buff
    you want feasting hall maxed
    you want relief station maxed
    you want embassy maxed
    you want beacon tower maxed
    you want rally 10
    you want walls 10

    everything else is debatable (as is some of this )

  2. #12

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    Quote Originally Posted by Balaam View Post
    once you have a workshop you don't need a forge
    once walls are 10 you don't need a workshop or quarry
    once relief station is 9/10 you don't need stable
    you don't need an inn in every city
    you don't need a market in every city (but i like them)
    and finally warehouses are for noobs

    you must have academy or you don't get research buff
    you want feasting hall maxed
    you want relief station maxed
    you want embassy maxed
    you want beacon tower maxed
    you want rally 10
    you want walls 10

    everything else is debatable (as is some of this )
    i like inns in all my cities.
    find good heros

  3. #13
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    Quote Originally Posted by PhewPhew View Post
    i like inns in all my cities.
    find good heros
    yeah some like inns in every city
    for me it depends on the city's location
    i keep a barrack at lvl4 in the cities without inns
    quick to demolish, lvl1 inn is quick to build
    at the moment i have no need for more heroes so i prefer a few extra barrack

  4. #14
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    Quote Originally Posted by Balaam View Post
    you want beacon tower maxed
    Personally, I think that's a waste of a good mickey script. All you get to do is see the level of the hero coming at you... yay! You can't stop him from the attack, and you're going to defend with your best hero anyway. What is really the use here?
    Please correct me if I'm wrong, but I don't know of any other bonuses for a Beacon Tower 10...

    Spend that mickey on a 'rack or a cottage... even a sawmill or mine.... you'll get way more use out of it.

    Cheers

  5. #15

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    Quote Originally Posted by NukeNasty View Post
    Personally, I think that's a waste of a good mickey script. All you get to do is see the level of the hero coming at you... yay! You can't stop him from the attack, and you're going to defend with your best hero anyway. What is really the use here?
    Please correct me if I'm wrong, but I don't know of any other bonuses for a Beacon Tower 10...

    Spend that mickey on a 'rack or a cottage... even a sawmill or mine.... you'll get way more use out of it.

    Cheers
    Yah I would have to completely disagree. Seeing what is coming gives me some idea how to react. Do I need to get reinforced or will I have enough troops left to do a counter attack. I could go on...

  6. #16
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    Quote Originally Posted by okiemarine81 View Post
    Yah I would have to completely disagree. Seeing what is coming gives me some idea how to react. Do I need to get reinforced or will I have enough troops left to do a counter attack. I could go on...
    From the Wiki - Beacon Tower:
    Lv6 Foresees the army branch (pike, archer, cav)
    Lv8 Foresees exact number of the enemy
    Lv9 Sees the level of hero leading the charge
    Lv10 Foresees the enemy's level of military technology

    Forgive me, I posted previously that Beacon 10 foresees incoming hero level. You get that at Lv9.

    So, without wasting a Mickey Script on your tower (the original arguement of my post), you should be able to see everything you need to "react". Whether it's get RF'd, launch a counter, loop defenses, set range, whatever.

    Knowing the MT of your attacker? For a Mickey Script? After the first month or two of the server I assume it's at a 10 anyways. No need to waste a script on it, unless you like symmetry in your town and want EVERYTHING at 10. If that's the case, then Beacon Tower is one of the last things you should be spending Mickey's on. That's what I'm debating!
    Last edited by NukeNasty; 11-12-2010 at 12:26 PM.

  7. #17
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    Quote Originally Posted by Balaam View Post
    you want beacon tower maxed
    Quote Originally Posted by NukeNasty View Post
    Personally, I think that's a waste of a good mickey script. All you get to do is see the level of the hero coming at you... yay! You can't stop him from the attack, and you're going to defend with your best hero anyway. What is really the use here?
    Please correct me if I'm wrong, but I don't know of any other bonuses for a Beacon Tower 10...
    in this case I picked my words carefully and I think correctly
    beacon maxed, not necessarily 10

    the thread was about what you can demolish
    if it's 10 leave it and if it's not 9 upgrade it
    I totally agree with you
    I have never used a script on a tower
    blessed are the geeks: for they shall inherit the earth


  8. #18

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    Quote Originally Posted by NukeNasty View Post
    From the Wiki - Beacon Tower:
    Lv6 Foresees the army branch (pike, archer, cav)
    Lv8 Foresees exact number of the enemy
    Lv9 Sees the level of hero leading the charge
    Lv10 Foresees the enemy's level of military technology

    Forgive me, I posted previously that Beacon 10 foresees incoming hero level. You get that at Lv9.

    So, without wasting a Mickey Script on your tower (the original arguement of my post), you should be able to see everything you need to "react". Whether it's get RF'd, launch a counter, loop defenses, set range, whatever.

    Knowing the MT of your attacker? For a Mickey Script? After the first month or two of the server I assume it's at a 10 anyways. No need to waste a script on it, unless you like symmetry in your town and want EVERYTHING at 10. If that's the case, then Beacon Tower is one of the last things you should be spending Mickey's on. That's what I'm debating!

    If I remember correctly Level 10 Beacon tower Tells you the NAME of the Attacking hero


    And You need Level 10 Beacon Tower when scouting otherwise anyone with a Level 10 BT and Info 10 you won't get a full report on

    Basically info 10 and BT 10 don't work unless used together

    So Cap a NPC 10 and rebuild it
    Quote Originally Posted by Demonhero View Post
    Like the fact that there is a "process" for luck. I bet his real process is that he hired a midget to dress up like a leprechaun and dance on his computer, wearing a necklace of rabbit feet and the number seven.
    Historical Cities: 2 2 1 0

  9. #19
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    Quote Originally Posted by The REAL GE View Post
    If I remember correctly Level 10 Beacon tower Tells you the NAME of the Attacking hero
    According to the Wiki, and as I stated above (and corrected myself for the same mistake), a Beacon 10 gives you the attacker's Military Technology level. It's on the Evonypedia as well....

    Quote Originally Posted by The REAL GE View Post
    And You need Level 10 Beacon Tower when scouting otherwise anyone with a Level 10 BT and Info 10 you won't get a full report on

    Basically info 10 and BT 10 don't work unless used together
    Would tend to agree with you here, that they work hand in hand. But if I don't get the defender's tech levels or buildings, it's no big deal. After a couple of months into the server, I'm assuming techs are 10 anyway, and I'll check out the buildings when I take the town...

    But yes ... take a Lv10 NPC... would be the easiest way to correct this matter... however we were discussing the use of Mickey Scripts and abilities of Beacon Tower at specific levels.


    Quote Originally Posted by Balaam View Post
    in this case I picked my words carefully and I think correctly
    beacon maxed, not necessarily 10
    Maxed is an abbreviation for maximum, is it not?

    I took "maxed" to mean Lv10, but as that was not your intention, I guess I'll give you that one !

  10. #20

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    Quote Originally Posted by NukeNasty View Post
    According to the Wiki, and as I stated above (and corrected myself for the same mistake), a Beacon 10 gives you the attacker's Military Technology level. It's on the Evonypedia as well....



    Would tend to agree with you here, that they work hand in hand. But if I don't get the defender's tech levels or buildings, it's no big deal. After a couple of months into the server, I'm assuming techs are 10 anyway, and I'll check out the buildings when I take the town...

    But yes ... take a Lv10 NPC... would be the easiest way to correct this matter... however we were discussing the use of Mickey Scripts and abilities of Beacon Tower at specific levels.

    Kk. I'll say it more clearly


    Without beacon 10 you won't ever get a full scout report on a city that has Beacon 10 and info 10

    Without Beacon 10 Info is only at level of BT when scouting
    So Beacon is one of the more important things to upgrade to 10 if building a city from scratch and don't want to convert a NPC 10


    Many seem to forget that on AgeII when Building In Brand New HC's
    Quote Originally Posted by Demonhero View Post
    Like the fact that there is a "process" for luck. I bet his real process is that he hired a midget to dress up like a leprechaun and dance on his computer, wearing a necklace of rabbit feet and the number seven.
    Historical Cities: 2 2 1 0

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