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Thread: Governor abilities

  1. #31
    Join Date
    Aug 2009
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    Building a religion... a limited edition...
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    Quote Originally Posted by japanpimp View Post
    That is insanely overpowered.
    It's been like that the whole time though. Why start making a fuss now?

  2. Default

    Quote Originally Posted by Qingju View Post
    Thats what I said when I saw the governer abilities when first announced.

    Resetting loy is wayyy too powerful while rest of abilities completely useless. Loy buff really need be nerfed alot - e.g. regain 5 loy, use max once per 2 hours.
    Every time a friendly gets into gov, I just dont bother checking defences before going to sleep/work altogether for that week.

    Or just remove that ability altogether and replace with something decorational, like give another player the ability to speak in world chat in... green for example.
    I agree... basically a city saved no matter what. Invincible...

    Week 9 voting and Week 10 entries.
    Quote Originally Posted by Rota View Post
    I'm not sure if there was a counterpoint in there. But, if it will make you happy, then I yield the dispute to put an end to this tangent. You win.
    I won!
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  3. #33
    Join Date
    May 2010
    Location
    Japan
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    2,473

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    Quote Originally Posted by acer5200 View Post
    It's been like that the whole time though. Why start making a fuss now?
    Never knew it until I read this thread.
    A governer should not have the ability to raise loyalty on a city. That is just another tool for helping HC owners remain invincible. HC's need to be hard to take and even harder to keep. Problem is, they are rather easy to capture from the computer and even easier to defend. This causes them not to change hands between rivals. And the govener ability to raise loyalty only makes this problem worse.

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  4. Default

    Quote Originally Posted by japanpimp View Post
    Never knew it until I read this thread.
    A governer should not have the ability to raise loyalty on a city. That is just another tool for helping HC owners remain invincible. HC's need to be hard to take and even harder to keep. Problem is, they are rather easy to capture from the computer and even easier to defend. This causes them not to change hands between rivals. And the govener ability to raise loyalty only makes this problem worse.
    I... I... I agree with JP... They already can ban someone from chat, raise a person's loyalty, and more, why do they get to do it for themselves...

    Week 9 voting and Week 10 entries.
    Quote Originally Posted by Rota View Post
    I'm not sure if there was a counterpoint in there. But, if it will make you happy, then I yield the dispute to put an end to this tangent. You win.
    I won!
    Enter the Void - My Video Gaming Forum

  5. #35

    Default

    Quote Originally Posted by acer5200 View Post
    It's been like that the whole time though. Why start making a fuss now?
    Probably because some of us were too disgusted with the crappy idea of the popularity contest in the first place to notice how completely and utterly bogus these powers are.

    As I posted on FB pertaining to how 'cool' this piece of dren feature is, you've created a button that gets in the way of navigation in a not quite predictable fashion, done so in a way that INCREASES the amount of memory leakage inherent in using flash as a development platform, AND, honestly, annoyed the bejeesus out of most users.

    If you did an INGAME poll, where one of the choices was not to vote for someone but to discontinue this farce of a 'feature' you'd be forced to shut it down. I hear more complaints from alliance mates Ive had in 10 alliances about how crappy this damn thing is!

    So in summary

    1) Badly coded
    2) Badly desgined
    3) Stupidly powerful
    4) Only useful to those with a Alliance1,2,3,4,5, coodinated membership.

    Bleh--- And THIS is the only enhancement to Age II since I've been playing that is free. Evony obviously knows how crappy this is or they'd charge cents for votes. But build queueing, with the Hammer, (feature announced AFTER implementation another 'oops'), and any other improvement is chargable.

    Is it any wonder this feature is free? Its CRAP.

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