Page 4 of 5 FirstFirst ... 2345 LastLast
Results 31 to 40 of 49

Thread: How many other servers is this happening on?

  1. #31

    Default

    its happening on all severs now

    the only way to defend against it is to monitor your grounds and cap all flats as and when they appear. i've stopped trying to build up flats cos of the problem.

  2. #32

    Default

    Quote Originally Posted by Logic-ss50 View Post
    these r accounts made for one reason only !!!!!

    ''ONWARS''

    as soon as they r made a bot goes in and spins the wheel each day

    then if the account has any onwars then a hero will be planted at a valley nearby this valley will be attack and hero transfered this hero will then apply the 100% onwars and 30% + 8%

    the whole thing about moving an account to move a so called war city is mearly a plus

    Evony could easily stop this by stopping hero transfer through valleys by the need of using medals to persuade them there as well but I reackon too many evony programmers go to work and cant wait to go home and apply this program (easily obtained on the net) so that they can pwn

    I guess i could post the address of where this program can be obtained
    but i'm kinda hoping Evony will grow up and deal with it
    This is 100% true because i know a player that does it, he says it saves him months on lvling a hero and its the new trick to level heroes.

  3. #33
    Join Date
    Mar 2010
    Location
    I live on 155, closer than you think
    Posts
    1,443

    Default

    Quote Originally Posted by vincenes View Post
    Oh I wish you were on server ss31, and you were taking a lil nap when *poof* I ported in right beside you as planned, because I moved out the bot city and made the only open flat, and random ported in. I get a report, have a couple minutes to figure out the order of my waves, and methodically remove your defenses before you ever wake up. No defense is perfect. Compact defense without abatis is vulnerable to cav and scoutbombing, heavy meat layers are vulnerable to mech...etc etc. All defenses have a counter. One of your best defenses is time...and you buy time with distance. Having someone cheat by opening a flat held by a bot is bullcrap, and it leaves those who follow the rules vulnerable.

    Vincenes
    demigods/ss31
    you dont need to bot to do exactly that, send a long march on a lvl 10 near them for a instant cap and do what you said................porting is so over rated
    Quote Originally Posted by acer5200 View Post
    And yes, I'm a beautiful pink princessFeel free to quote me on that like I know you will.
    Quote Originally Posted by teatotal View Post
    you should always believe me im a man and as a man i can not lie its actualy impossible ....

  4. #34

    Default

    Quote Originally Posted by BertandErine View Post
    you dont need to bot to do exactly that, send a long march on a lvl 10 near them for a instant cap and do what you said................porting is so over rated
    with that technique the defender has an hour or more notice before you can fill it with troops regardless of any tricks you might know... moving an army across state lines still costs time. It also takes a lot of work and coordination (not to mention army) to insta-cap a 10 longrange, so you can really only hit one or two targets a day at best, and even so it takes MASSIVE amounts of work and upkeep to maintain... with cooldown times to rebuild food stores required to transfer armies across state lines, downtime where you aren't farming, etc. etc. etc.

    If you precision random port you won't even have to farm because you'll plunder enough food and resources to have a surplus even when feeding 60+M red/hr war cities and you can hit a dozen or more targets a day, without sacrificing troop queues and farming patterns in other cities.

    The oblivion group is notorious for this tactic on ss35. They did it to such effect that they more or less killed the server
    Last edited by supbates; 10-21-2010 at 09:41 PM.
    s166 SupBates Alliance X

  5. #35
    Join Date
    Mar 2010
    Location
    I live on 155, closer than you think
    Posts
    1,443

    Default

    Quote Originally Posted by supbates View Post
    with that technique the defender has an hour or more notice before you can fill it with troops regardless of any tricks you might know... moving an army across state lines still costs time.
    if you send what ever troops you want in that city for attacking with, in an attack that follows a few secs after you last wave to cap the lvl 10 they will rein the city..............so you have instant troop readyness

    Quote Originally Posted by supbates View Post
    It also takes a lot of work and coordination (not to mention army) to insta-cap a 10 longrange, so you can really only hit one or two targets a day at best, and even so it takes MASSIVE amounts of work and upkeep to maintain... with cooldown times to rebuild food stores required to transfer armies across state lines, downtime where you aren't farming, etc. etc. etc.
    Really? you dont have enough food to last you a few hrs without farming in each city? you should have at least 48 hr worth of food in each city. and the army size is not that big.............you have your main spearhead consisting of, lets say, 2k war,3k scout,95k arch, then you have a 50k arch, 2k war, 1k scout, and 39 waves after that can be 25k war, and 10k arch (incase it regins in the few secs your attacking it(thats just on the safe side too most would prbly cut these waves by half of what i said)) so you have 979k warriors needed, 535k archers needed, and 4k scouts.......max.......and if your launching 41 attacks you most likely have 5+ cities and that army should be just a fraction of what you have
    Last edited by BertandErine; 10-21-2010 at 09:54 PM.
    Quote Originally Posted by acer5200 View Post
    And yes, I'm a beautiful pink princessFeel free to quote me on that like I know you will.
    Quote Originally Posted by teatotal View Post
    you should always believe me im a man and as a man i can not lie its actualy impossible ....

  6. #36

    Default

    Quote Originally Posted by BertandErine View Post
    if you send what ever troops you want in that city for attacking with, in an attack that follows a few secs after you last wave to cap the lvl 10 they will rein the city..............so you have instant troop readyness
    um no
    it says 'situation changed in target location' and they get sent back home =/

    And even if that did work and you send them that way HAVE FUN putting mechs in that city across state lines and enjoy spending 3Billion food and several days just to MOVE your army into position, let alone feed them once they're there. Again, the amount of work required to accomplish your style is astronomical, with the cheaters' way they just click the mouse a few times and they're next to you with zero warning zero cooldown and a massive army. And its often worse because they'll send 2 or 3 cities a mile away with that kind of speed and coordination and army size GL trying to defend I don't care how good you are if you're running compact they'll clear it if you run layerless/5k they'll tradefire or knock traps out or w/e
    Keep layers in and 2 quick mech hits and you're dead...


    Really? you dont have enough food to last you a few hrs without farming in each city? you should have at least 48 hr worth of food in each city. and the army size is not that big.............you have your main spearhead consisting of, lets say, 2k war,3k scout,95k arch, then you have a 50k arch, 2k war, 1k scout, and 39 waves after that can be 25k war, and 10k arch (incase it regins in the few secs your attacking it(thats just on the safe side too most would prbly cut these waves by half of what i said)) so you have 979k warriors needed, 535k archers needed, and 4k scouts.......max.......and if your launching 41 attacks you most likely have 5+ cities and that army should be just a fraction of what you have
    [/quote]
    It depends if you're doing it w/cavs or w/standard waves... have you ever DONE this or just read about it? Because in practice its A LOT more work than you're making it seem. You can have 48 hours of food in each city but you'll run through a week's worth just MOVING an army over with the methods you're talking about. And building up an ADDITIONAL week's worth of food when you're eating 100M per hour is A LOT of farming. Now, with the methodology you claim works (although they've always gotten sent home for me) with maxed techs, go tell me how long it takes to ATTACK 40k catapults 250 miles away? how about 350 miles away? Now how are you going to land that so that this particular attack hits coordinated with the dozens of horseback waves, archer waves, melee waves, ballista waves, etc. that you'll also have going (perhaps some even from different cities?) Going to set your alarm for 4:30AM so you can launch the next wave, then at 5:44AM to launch the next one, then at 6:01 to launch the next one? Or just camp the archers for 30 hours? Again, go take a look at how much food moving this kind of army several hundred miles takes. Listen to all that work that YOUR methodology takes to put into practice. That's for ONE attack. Compare that to the half dozen+ targets the cheaters can hit in a day, and they come out AHEAD instead of in a massive food hole because they just spend 3 billion or more food moving armies across state lines.
    Last edited by supbates; 10-21-2010 at 10:09 PM.
    s166 SupBates Alliance X

  7. #37

    Default

    Long story short unless you've experienced launching at someone in another state the legitimate way and then come into direct firsthand experience with the way the cheaters do it, you won't get angry. It makes a mockery of the hours upon hours of work you put into the game to hit a single target when they can hit 6 for no work and with greater effectiveness than would be possible for you were you perfect w/timing.

    Honestly, what me and my boys would often do is random port a few players in that would then strategically take tens near targets we wanted eliminated. Still not NEARLY as quick or effective as the cheaters' way, but not nearly as hard as single-handedly taking a ten across state lines and then moving an army in
    s166 SupBates Alliance X

  8. #38

    Default

    Quote Originally Posted by ardee View Post
    oh ok, I thought I read something like they are bot farming the accounts.

    If thats not the case why worry about it? Aren't you glad that they are filling the empty flats that you are suppose to be doing in the first place? This will hinder the ppl who randomly port to your state and hit the closest weakest player they can hit (i.e. you!).

    Reason why I said you is cause if you are a strong ppl, you wont worry about other ppl porting near you now, would you? You would actually welcome it. And if they do tele those newly built city so they can advance tele their own cities... It just puts you in an advantage cause that only means that you would be able to hit the mofo and there's little he can do to remove the thousands of layers or modify the troop config in that city that he ported in cause of the 24 hour cooldown...

    Enough said! Nothing more thats gonna come out of my wonderful mind!!! You guys just got to figure the answers out on the questions that are brewing in your heads cause explaining every little things is getting sooo ridiculous!!!
    OK, now consider this. What if there were no 24-hour cool-down? Here's the procedure that's being used:

    1. Insta-cap an NPC next to your target, preferably a low-level, and port it away.
    2. Run the bot that fills every empty flat in the state.
    3. Log into the fake account that was created on the flat next to your target and reset the account or port it away.
    4. Random port a city loaded with full troops and defenses into the state. Since there is only 1 open flat, you land right next to your intended target.
    5. Since you random-ported, no 24-hour lock down, attack immediately.
    6. When things get hot, port back out again and run your script, refilling the empty flat with another fake account.

    This is how they are using the bot-created fake accounts to attack, circumventing the teleport limitations and the inst-cap limitations.

    Evony, please figure out how to block this bot. It's gotten ridiculous.

  9. #39

    Default

    Quote Originally Posted by agony View Post
    it is a bot...
    It's not a "bot".

    Someone wrote a HTTP automation script which goes thru the evony registration page and creates thousands of new user accounts, each one getting a new flat. When they run it long enough, it eventually fills up all flats on the server.

    One of the top 5 alliances on my server runs it whenever Evony clears out inactives, in about a day or two all the flats are filled.

    The only way to correct this problem is Evony has to add a captcha to the new player screen, or require email validation (even that really won't work since they can simply use a gazillion gmail or yahoo accounts)....

  10. #40

    Default

    well there is always the verifications used by other internet companies that makes you type in what you see in the box before you can proceed.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •