Spawn- AgeII Na13 - Massacre Founder
Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.
We are a little late, but me and my girls do have our popcorn ready.
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If you've spent 90$ to get 18 level 10 barracks built and then ''some schmuck'' takes it from you, who's the bad player/schmuck?
I've met several people on na24 that didn't even know the attack button was implemented and the server's been going for a while, unless they make an announcement of rolling it back or saying they aren't ever going to no one will be able to tell the active population.
I'll say this though, the main reason people like(d) age1 better is because you can NPC, you don't get schmucks building level 10 everything and then just sitting pretty while they farm NPCs and eyeball HCs - while really having no idea how to play or having the motivation (being vulnerable gives you) to learn.
Last edited by AClockworkOwnage; 10-18-2010 at 11:30 AM.
The reason there are not such mass movements of most players is that not everyone is informed of these things, they are unlikely to even know that there is an attack option. There is also the matter of their own stake in the server. Many people have spent a lot of time and money on their accounts, and do not want to give it up.
One big issue that I know a lot of people are annoyed about is that the drop rates on the attack servers and late easy mode servers are significantly decreased compared to the old servers, so a lot of people did make accounts but lost their motivation and dedication in the struggle to progress that would have taken months.
I did not mean in general; that was directed at you personally. If you look behind you, you will see a number of very hairy people that have a grudge against you for reasons somewhat unknown. .. red team wins?
The thing is, most players want an age 1 port to age 2. Many agree that colonization is just too boring...they want plundering and city capturing, but they want the new age 2 graphics and interfaces.
Well I have no idea what happened to the mirror servers idea, or even if server teleporters can be made into a reasonable idea for everyone. I think the last thing anyone heard of it was that Age 2 was being made into a better game so that the age 1 players would be more likely to accept it when the mirror servers plan is finally put into action.
Absolutely disagree with this rant. You lose credentials right away since you are on na4 so you are, unfortunately "safe".
I think sooner or later, Evony will recognize that the only shot they have at reviving the flat lining servers is to add the att button to the old servers.
Are there things that would be bad and/or could go wrong? Absolutely. But none for the reasons you bring up.
As for the main disadvantage of adding the attack button to current non attack button servers:
It would unfortunately be time sensitive. Say, there is a 16 you couldn't access because of inactive accounts. By adding the attack button, you could gain access to it. That means that the fate of the state get's decided by few minutes depending on who jums the gun to cap the inactive cities 1-1.4miles away from critical HC's. Sure, the new spawn mitigates such advantage but it's still too much of an advantage not to be taken care of properly by adding a delay to the actual kick off.
Besides taking care of the above problem by putting those inactive accounts in BP for 30 days, it would make it simpler to figure our whether you are wasting your time on a capped/no persuaded hero.
We have the voting booth already. Why not add an option in the poll to vote whether we want attack button or not?
Last edited by Dark Nite; 10-18-2010 at 03:19 PM. Reason: Typing
I've only played on Age2 attack servers and most of the stuff I read on here is Age1 stuff, so I can't really imagine not having an attack option.
If you want to keep your city, defend it. If you're too weak to defend it, then too bad.
Colonization is pointless.
This is the best idea that what will never happen. +rep
As for the ppl getting the cities closest to 16s. For me this is a no issue. After my first failed attempt at a 16 and getting smoked by pult regen. I wouldn't be counting on return waves to drop the loyalty of a 16, which is all having a city next to the capital does.
If you have the troops and know how to crack a 16, might as well wait a few more days, build a few million more archers and camp the loyalty waves. Just my 2 cents.
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