I put the 40% buff on attacker's life in... amazing how you can tweak the results now lol.
Trying some different combinations on the reports Spawn posted, the 40% buff for attacker makes sense when you use war horn as +20 to attacker hero ATT stat. But when you use war horn as 20% increase on base unit attack then it does not make sense.
Right now.. I'm wondering if this whole 40% buff isn't just that they gave the D.hero in HC's a corselet???? OMG.. I feel another patch coming
cheers,
DeVerm.
I made some changes in my sheet to account for things you're saying, and when I input the same values as you, I get the same 114,011 cav kill as you in wave1...
In wave2 however I get 116,490 and you get 100,025... IMO my number make more sense because you have a higher ATT hero and do less damage in a single round attack and that doesn't make sense to me
In your next iteration, is there any way you could expand this back to 30 wave capacity?
I'm trying to use this for a 14 solo attempt with only moderate heroes, and the old version just barely fit it with 30 waves. Thanks!
Best way for that would be to open 2 copies and fill wave 20 remaining into wave 21 starting... The more waves the slower it runs
Hi, what I tend to do is merge waves into 1 entry in the calculator. If done correctly, this works just fine.
For example pike-bombs at the start. You can assume they will all be 1-shot by the HC defense (except the last one) so you could simulate that in the calculator: send one big wave of all pikes added up. Use hero att like the average of the heroes you send.. use hero INT=0 and leadership = 500. For the defending hero set ATT=5000. Now, your wave will be 1-shot (check in wave1 sheet) but the cav/phracts you kill is the same than all the separate waves together.
I also do this for scout bombs on 16s... same system. But you can do it for any wave that is normally 1-shot by the defending stack that first gets to you, so you can also add up waves that kill warriors.
You can easily test this by putting in 2 layered archer waves and check how much they kill. Now, combine them into 1 wave and check again.
cheers,
DeVerm.
FYI I'm more tempted to add more rounds than I am to add more waves
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