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Thread: AeroCalc v2.0 - Scouts now included

  1. #41

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    Quote Originally Posted by Satan View Post
    I believe Swords defense is 400 when being hit against Archers, but not toally sure.
    that would be the same 1.6 multiplier that I found for pike attacking cav/phracts...

    ps welcome back seems we got you a bit interested in the forum again with the new calculators and discoveries :P

    cheers,
    DeVerm.

  2. #42

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    I put the 40% buff on attacker's life in... amazing how you can tweak the results now lol.

    Trying some different combinations on the reports Spawn posted, the 40% buff for attacker makes sense when you use war horn as +20 to attacker hero ATT stat. But when you use war horn as 20% increase on base unit attack then it does not make sense.

    Right now.. I'm wondering if this whole 40% buff isn't just that they gave the D.hero in HC's a corselet???? OMG.. I feel another patch coming

    cheers,
    DeVerm.

  3. #43
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    Default HC testing

    Someone have 1-shoot reports form HC ?
    1 round reports, any HC level.

    Quote Originally Posted by DeVerm View Post
    that would be the same 1.6 multiplier that I found for pike attacking cav/phracts...
    Isn't 1.8 ??? (1.79999).
    Last edited by un3x; 10-21-2010 at 10:33 AM. Reason: 1.8 pike vs cav/phracts

  4. #44
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    Quote Originally Posted by DeVerm View Post



    cheers,
    DeVerm.
    I made some changes in my sheet to account for things you're saying, and when I input the same values as you, I get the same 114,011 cav kill as you in wave1...


    In wave2 however I get 116,490 and you get 100,025... IMO my number make more sense because you have a higher ATT hero and do less damage in a single round attack and that doesn't make sense to me

  5. #45

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    In your next iteration, is there any way you could expand this back to 30 wave capacity?

    I'm trying to use this for a 14 solo attempt with only moderate heroes, and the old version just barely fit it with 30 waves. Thanks!

  6. #46
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    Best way for that would be to open 2 copies and fill wave 20 remaining into wave 21 starting... The more waves the slower it runs

  7. #47

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    Quote Originally Posted by AeroAgg06 View Post
    Best way for that would be to open 2 copies and fill wave 20 remaining into wave 21 starting... The more waves the slower it runs
    Does that make it calculate spawn from the lower starting units?

    I have used two copies, but then started with the full units and put in a giant wave in at the start to get losses down to the same ones one the end of the first copy.

  8. #48

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    Quote Originally Posted by AeroAgg06 View Post
    I made some changes in my sheet to account for things you're saying, and when I input the same values as you, I get the same 114,011 cav kill as you in wave1...


    In wave2 however I get 116,490 and you get 100,025... IMO my number make more sense because you have a higher ATT hero and do less damage in a single round attack and that doesn't make sense to me
    yes lol.. that was a bug in my version.. I did a lot of multi-sheet editing and something went wrong.. the screen dump.. it uses war horn 20% for wave 1 and hero att+20 for the rest lol.

    we must be in sync now

    cheers,
    DeVerm.

  9. #49

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    Quote Originally Posted by OurDecay View Post
    In your next iteration, is there any way you could expand this back to 30 wave capacity?

    I'm trying to use this for a 14 solo attempt with only moderate heroes, and the old version just barely fit it with 30 waves. Thanks!
    Hi, what I tend to do is merge waves into 1 entry in the calculator. If done correctly, this works just fine.

    For example pike-bombs at the start. You can assume they will all be 1-shot by the HC defense (except the last one) so you could simulate that in the calculator: send one big wave of all pikes added up. Use hero att like the average of the heroes you send.. use hero INT=0 and leadership = 500. For the defending hero set ATT=5000. Now, your wave will be 1-shot (check in wave1 sheet) but the cav/phracts you kill is the same than all the separate waves together.

    I also do this for scout bombs on 16s... same system. But you can do it for any wave that is normally 1-shot by the defending stack that first gets to you, so you can also add up waves that kill warriors.
    You can easily test this by putting in 2 layered archer waves and check how much they kill. Now, combine them into 1 wave and check again.

    cheers,
    DeVerm.

  10. #50
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    FYI I'm more tempted to add more rounds than I am to add more waves

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