Quote Originally Posted by X~Calibur View Post
Provided you don't send the waves at 1 per minute for 50 minutes, regen shouldn't be a big problem. Considering the nature of the pike waves, there's not really any problem in cramming them into a few total seconds of hit time, in which case you're just dealing with a few k of regen. At that point, the regen is so small that it won't affect total # of pikes needed in any way.
Actually, we hit all warr bombs at the same second... followed 5 or 10 seconds later by all pike bombs that also hit at the same second. After that, when we solo, we use as little as 2 second gaps but when it's an coordinated effort we tend to use 10 seconds between hits from different players. I also use "slots" for players where each player needs to fit a number of hit in their slots and we often use 1 second gaps there. In between those slots is a 10 second gap again.

When you look at my screen dumps you will see that the individual pike bombs hit at the same second. Regen is correctly calculated at 0 units.

cheers,
DeVerm.