Let me get it straight.
NPC will get the 40% life bonus, since they will not have the "failing/uneven" star issue.
Player's bonus is "affected" by the so called star effect.
I notice the issue of greater loss when I failed my star upgrading. Just managed to get the failed one back to star 10 with the rest at star 12 and star13. Currently trying to get them to star 13. However at star 10 for 1 items, the loss is still not as before when I had star12/13, though much better when the failed one was at star 8. I wonder where is the threshold...





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