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Thread: AeroCalc v2.0 - Scouts now included

  1. #131

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    Quote Originally Posted by un3x View Post
    http://www.evonyurl.com/oqa7b9

    Cavs range 100, they stay at 100 and kill first melee closest and after archers, balls and transporters. Nothing up. The archers will have 25% range modifier when hit cavs, being in range 100.

    .
    You are telling me 156k fully lead archers took 2-3 shots at my cavs after one shooting balls and archers while my cavs sat there killing 400 pikes and 150 swords and each melee layer? and only killed 20k?

    Even at 25% that's low kills by a far margin.
    And since this is Aero's thread, punch them numbers in the link into his calculator, cavs go for archers first. they have 100 range. they move from 0 to 1.5k then can hit 1.6k.

    Balls setting distance to 1.6k shouldnt make a difference, since cavs have 100 range to begin with.
    Last edited by DaveV; 11-11-2010 at 02:18 AM.

  2. #132
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    Quote Originally Posted by DaveV View Post
    You are telling me 156k fully lead archers took 2-3 shots at my cavs after one shooting balls and archers while my cavs sat there killing 400 pikes and 150 swords and each melee layer? and only killed 20k?

    Even at 25% that's low kills by a far margin.
    And since this is Aero's thread, punch them numbers in the link into his calculator, cavs go for archers first. they have 100 range. they move from 0 to 1.5k then can hit 1.6k.

    Balls setting distance to 1.6k shouldnt make a difference, since cavs have 100 range to begin with.

    Yes, i tell you that. You know also that the cavs have 1.2 bonus against archers.

    What i don't know for sure is how many layers kill the cavs in one round Like i said, i have not fully tested that for melee.

    Let me few time to verify some things before.

    Can you post some details about heroes? intel attck war horn, both sides...

    .
    Last edited by un3x; 11-11-2010 at 03:29 AM.

  3. #133

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    Quote Originally Posted by un3x View Post
    Yes, i tell you that. You know also that the cavs have 1.8 bonus against archers.

    What i don't know for sure is how many layers kill the cavs in one round Like i said, i have not fully tested that for melee.

    Let me few time to verify some things before.

    Can you post some details about heroes? intel attck war horn, both sides...

    .
    420 D hero 80 intel, Attacking hero 500 ATT 85 intel

  4. #134
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    Quote Originally Posted by DaveV View Post
    420 D hero 80 intel, Attacking hero 500 ATT 85 intel
    thank you.

    sorry for 1.8, is only 1.2 modifier cavs against archers.


    Based on Tp kill rate on your pike i see you have +100% boost life+corselet and defender not use warhorn.
    Can you say me what's your minim star level?

    .
    Last edited by un3x; 11-11-2010 at 10:33 AM. Reason: +100% life

  5. #135

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    At the time probably all 11. now all 12 excpet 3 10's..what is this life boost stuff? is this a new thing discovered with star sets?

  6. #136
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    From my various testings, melee troops actually have 0 range. Meaning they can only hit something right next to them.

  7. #137
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    Quote Originally Posted by Satan View Post
    From my various testings, melee troops actually have 0 range. Meaning they can only hit something right next to them.
    So then this is yet another evony wording failure... Awesome...........

  8. #138

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    Quote Originally Posted by Satan View Post
    From my various testings, melee troops actually have 0 range. Meaning they can only hit something right next to them.
    interesting.
    http://www.evonyurl.com/oqa7b9
    Have you seen this? I just cant pic a scenario where my cavs have to clear every melee layer with this low lvl of loss.

    if their range is indeed 1.5k only.. it will make them useless on most defences unless you clear everything to 0 except archers.

  9. #139
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    Quote Originally Posted by DaveV View Post
    interesting.
    http://www.evonyurl.com/oqa7b9
    Have you seen this? I just cant pic a scenario where my cavs have to clear every melee layer with this low lvl of loss.

    if their range is indeed 1.5k only.. it will make them useless on most defences unless you clear everything to 0 except archers.
    Well here's a quick summary

    R1: Cavs move up to the 100 range, and destroys warriors. They take minor damage from the melee troops.
    Opposing ranged units kill the attacking ranged units.

    Casualty toll: A. Archers/Ballistae. D. Warriors

    R2: Cavs stay at 100 range and kill workers,pikemen, and Swordsmen. Remember for layers to be effective, they need to be able to take more than 1% of damage. Cavs move on to kill all Archers.

    Now let me stop here and put forth some theories. I before stated that I think Cavs range is 0, but there may be something else. It COULD be that melee units target the closest unit first. Looking at this report I think this is the likely case.

    D. Ranged units hit Cavs at 25% effectiveness(including Archers)

    R3: Cavs clear Ballistae, and moves on to kill a solid amount of ATs. D. Ranged units fire at 50% effectiveness(excluding Archers)

    R4: Cavs finish everything off. D. Archer Towers fire at 25% attack.

    R5-10 is the breaking down of the walls.

  10. #140

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    Then split damage explains it. no other way. You are saying split damage can down many units however (this case 5, workers//pikes/swords/archers in one round)? no limit?


    So not only cavs need no range setters, they will need almost 0 melee layers to work. How Nice. Will have to look into this a bit more.

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