Well that's why its been said in the past that AGEII is basically all Archer, Due to Auto Heal clearing layers for a cavalry smack, just isn't worth it in most cases, add in the massive amount of warriors everyone has due to historic drafts, no one wants to burn archers clearing warriors, when they can hit the archers.
Spawn- AgeII Na13 - Massacre Founder
Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.
Yep. Kinda sad though. Age II PvP is so one-dimensional. The auto-heal saves some time, but it makes clearing cities much more difficult. It makes Honor even more broken because the best defense is 50% heal and a lot of layers.
Age II PvP combat is completely broken, in almost all ways it could possibly be broken.
Auto Heal Basically makes it really suck, that's it, all the other changes in the combat system like split damage are great, Leadership is good because it means you will lose more troops if you defend with to many troops that you get a intelligence loss.
Its just Auto Heal, I mean is like anyoing to have to send mini waves to re-clear sh1t.
Spawn- AgeII Na13 - Massacre Founder
Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.
Spawn- AgeII Na13 - Massacre Founder
Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.
5 stars minim mean +40% life and +150 in leadership formula, instead +100. 9 stars (or maybe 8, i forgot to test it), mean +100% life.
In your report, 500 transporters killed 13 pikes.
About how much layers kill the cavs in one round, i can only say that i see in exercise just 2 units per round, but in valleys test i have 1 round for 3 different units, i don't know when this happen and i try something like 99% for 1 unit, and the rest of 1% is divided again in 0.99% and 0.01%. it's just a theory for melee units, when the priority is for max combined attack.
In this report, http://www.evonyurl.com/oqa7b9, the transporters die in round 3, else more pikes will die. that mean warriors die in first round, almost all archers die in second round, only 1158 remain for round 3. In this round 3 die all troops and remain only the AT.
Almost sure round 10 is for break the walls, then max 7 rounds AT vs cavs. At this point that can be against Satan breakdown, so i take it with reserves until i have more details about layers and AT. Maybe more things to see in this report...
I think also at this 0 range theory about melee. must be a way to proof that if it's true. For age I, RAMs is with full 600 range, no matter the archery. Looking at close loses RAMs vs archers like age I, i think RAMs isn't affected by this.
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Are you sure its Lv5 Stars, I seem to see the Boast at Lv6, but maybe that's since normally just skip over it.
I can Confirm that the Next Bonus in life is at 9 Stars, have not tested how much, might be 100% like you suggested.
After that the next Bonus in life due to Star Star Appears to be at Lv12, need bit more testing but that's what its looking like.
Spawn- AgeII Na13 - Massacre Founder
Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.
So you get those certain life boosts if all your stars are above a certian lvl?
where in the formula is leadership added?+150 in leadership formula
These items + split damage seem to be new territory. which will be a good addition for the next AeroCal update if confirmed.
un3x where did you get leadership boost from stars set info?
And how does it work? first time I hear this.
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