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Thread: AeroCalc v2.0 - Scouts now included

  1. #171

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    what att and int for defending hero i can use for a 16 in aeros calculator?????

    also to include the 40% life that was added to troops
    "A man with hobbies, never has time to waste" B.P.

  2. #172
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    Default Nothing changed 2

    Quote Originally Posted by DaveV View Post
    Quote Originally Posted by AeroAgg06 View Post
    So has it been decided that cav must be @ 0 range to attack as opposed to the 100 it says?

    Is this true for other mel?e units as well?

    If it is true for others, does that include Rams who say they have a 600 range?



    Also, unit vs unit bonuses

    1.6 pike vs cav/phrax
    .8 AA vs DA
    1.1 sword vs pike
    1.2 cav/phrax vs archer
    0.7 Bally vs phrax


    Could that 0.7 hold true against cav also? And is it possible it applies to all ranged units vs horseback?

    Am I missing any other UvU bonuses?
    The cav range should be zero, only thing that explains my reports from couple of page back.
    0.7 against phracts was tested couple of times against Atlantis at 1600 intel.

    Excalib was found to be lacking in the same tests. Also Satan has observed this with his attacks.

    Don't know about rams or ballys vs cavs.

    NOT true.

    No changes in any bonuses and range.

    The single thing is that HC 14-18 have +100% life, at least for all reports that i verified. Work in progress for adding or not 85 intel ....

    That can be a limit, nothing yet over +100% life, waiting for some reports for 12 stars.

    First look, balls vs phracts 450*0.7 / (1500*1.4) = 450 / (1500*2), so not 1.4 life boost and 0.7 bonus, but 2 life boost and no bonus.

    .

  3. #173

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    Quote Originally Posted by un3x View Post
    NOT true.

    No changes in any bonuses and range.

    The single thing is that HC 14-18 have +100% life, at least for all reports that i verified. Work in progress for adding or not 85 intel ....

    That can be a limit, nothing yet over +100% life, waiting for some reports for 12 stars.

    First look, balls vs phracts 450*0.7 / (1500*1.4) = 450 / (1500*2), so not 1.4 life boost and 0.7 bonus, but 2 life boost and no bonus.

    .
    no range changes? Disagree with that. my cav attacks would have worked with 100 range no problem.

    also we have tested phract hits numerous times, it kills more than the sheet. thats with 12 star set (actually all 13, but one. so it gets the 12 life bonus).

  4. #174
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    Default 12*

    Quote Originally Posted by DaveV View Post
    .... it gets the 12 life bonus...
    can you post one valleys attack to see how much is your "12 life bonus" ???

    and can you explain with more details how and why you use this "12 life bonus" for HC phracts?

    soon i will have 12 stars, and here enough players to verify if the life boost can be over +100% ...
    what i said is that the HC 14-18 have exactly +100% in some reports, i'm back to check the HC 12 too.
    that have nothing to do with players stars, these affect only life of player troops. in a pike bomb, the phracts 1-shoot the pikes, there no matter how much stars and life boost have the pikes.
    until now i don't see nowhere that cavs have 0 range.

    .

  5. #175

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    Im not really sure about the math but back when i was farming npcs with warriors while staring basically.

    Lvl 9 npc.
    13-14 star = 24k loss
    9-10 = 26-27k
    0-8 = 31k

  6. #176
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    Quote Originally Posted by Mattu View Post
    Im not really sure about the math but back when i was farming npcs with warriors while staring basically.

    Lvl 9 npc.
    13-14 star = 24k loss
    9-10 = 26-27k
    0-8 = 31k

    0-8 ?????????
    0-4 and 5-9 have different boost, 0% for first and +40% for second.
    i do not use never npc hits as a proof for this.

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  7. #177

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    I could not tell the dif between 0 - 8 stars, loses only changed for me once i hit 9 and loses were roughly the same at 10 as well. Didn't get a chance to test 11-12 unfortunately.

  8. #178
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    Default

    Un3x, sorry for being grammar police here, but avoid using double negatives in your sentences.

    Also, try getting some evidence where cav range is 100 as you say. Saying that it isn't just doesn't work. I'm open to anything, as long as I get factual evidence to back it up.

  9. #179
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    Default

    Un3x, sorry for being grammar police here, but avoid using double negatives in your sentences.

    Also, try getting some evidence where cav range is 100 as you say. Saying that it isn't just doesn't work. I'm open to anything, as long as I get factual evidence to back it up.

  10. #180
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    Default

    Quote Originally Posted by Mattu View Post
    I could not tell the dif between 0 - 8 stars, loses only changed for me once i hit 9 and loses were roughly the same at 10 as well. Didn't get a chance to test 11-12 unfortunately.
    Quote Originally Posted by Satan View Post
    Un3x, sorry for being grammar police here, but avoid using double negatives in your sentences.

    Also, try getting some evidence where cav range is 100 as you say. Saying that it isn't just doesn't work. I'm open to anything, as long as I get factual evidence to back it up.

    ok. sorry for grammar.
    try exercise: 100 cavs versus 1000 archers + 1 pike in defence. if pike die then cavs have 100 range (1400 start, 300 speed pike + 1000 speed cavs + 100 range cavs, enough to hit this pike).
    now i need your factual evidences ...

    about stars i just need a valley report (no npc report bcoz random elements there). i will be happy to see over +100% life boost, this stupid success rate must be compensate somehow.


    .

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