I believe there was a report previously listed in this thread showing the lack of 100 range... Didn't prove 0 range, could have been 99 even, but I believe it is here somewhere
Edit: found it http://evonyurl.com/swtumb
I believe there was a report previously listed in this thread showing the lack of 100 range... Didn't prove 0 range, could have been 99 even, but I believe it is here somewhere
Edit: found it http://evonyurl.com/swtumb
Last edited by AeroAgg06; 11-18-2010 at 08:07 AM.
I Personally have not used any off these changes in bonuses my self because they were came up with verse Historic Cities, to sort of fit with the int/attack.
Simple fact is historic don't have a difference in Unit Vs Unit Bonus compared to PvP, so this can easily be checked with valley attacks, which is were the original ones came from.
You may be right about the 100% Life Bonus on HC14s+
as for Range your right nothing has been changed, but your also wrong, because it was proven quite some time ago in AGE1 that all melee had 0 range, besides Rams which actually have the 600 range, none of this if effected by Archery Tech of course its all proven in battler reports.
Anyways Unix you should simply post some battle reports to prove your theories.
Atm it seems the only thing that's change in evony combat is life bonus. I havn't seen any indication in pvp that other bonuses have changed so.
Spawn- AgeII Na13 - Massacre Founder
Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.
I'm totally surprised abut melee rangei need to do some tests before. but not pvp tests, sorry. if you have already a report, PM me please. ty.
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This isn't a proof, cavs will hit first the warriors because melee hit closest unit first. both cavs and warriors will be at 100 distance from walls in first round. that's why the archers not get hit even they have combined attack over warriors. this is a very common hit, sometime including phracts as a main force.
this also decrease archers power to 1/4 (25%) and can be prevented only with minim 1 pult in deffence.
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Last edited by un3x; 11-18-2010 at 10:59 AM. Reason: melee priority
So someone needs to send 100 cav against 100k archer and 1 Bally in a CD to confirm it
Just when I thought I'd heard every myth...
Edit: there you go, didn't take too long; battlena21.evony.com/default.html?logfile/20101118/f1/cb/f1cba23a6fd121e88ce76624563e229f.xml
"... because it was proven quite some time ago in AGE1 that all melee had 0 range" don't swallow everything you're told.
Last edited by Birtles; 11-18-2010 at 12:01 PM.
Yes, the spreadsheet is flawed in that melee units are always targeting the block with the highest attack value first if all are in range.
The priority should be to choose the closest unit first, then if a tie choose the highest attack block.
The fix for the spreadsheet (or A fix):
replace the formula in all melee attack cells such that 0 results if the range of the opposing unit is not equal to the minimum range of all opposing units:
i.e. in cell Z73, replace "=IF(AA$3>=AE3,$D89*AD252,0)" with "=IF(AND(AA$3>=AE3,AE3=MIN(AE$3:AE$14)),$D89*AD252 ,0)"
(and repeat for all melee unit cells).
edit: note to use MAX instead of MIN when editing for defenders.
Last edited by Chumwit; 11-18-2010 at 03:44 PM.
Try sending pure cavs vs archers+ same amount of wars with ballistias defending. Then archers+ same amount of wars without ballistia.
Also dont archers in a defending city still get range boost from walls and tech even in CD? that is not the case with vallies.. or not max tech anyway.
closest unit first? Archers and warriors will be at same distance from the cavs if cavs can reach 1.6k range. Since battle field is 1.6k with ballistas. unless I am missing something else here.This isn't a proof, cavs will hit first the warriors because melee hit closest unit first. both cavs and warriors will be at 100 distance from walls in first round. that's why the archers not get hit even they have combined attack over warriors. this is a very common hit, sometime including phracts as a main force.
Both will be within same distance. and archers should die because they have higher combined attack. this doest happen in that report.
Last edited by DaveV; 11-18-2010 at 09:33 PM.
Archers are at 1600 Cavs will move to 1500 wars will move to 1500. So wars is nearer to cavs.
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