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Thread: AeroCalc v2.0 - Scouts now included

  1. #191
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    Quote Originally Posted by un3x View Post
    The archers don't move having cavs in range. only warrs move. they have short range, only 20, and don't hit the cavs unless they move at 100 from walls where meet the cavs.

    Please use standard position: 0 mean the walls. (cavs reach 0, being at 100).

    .
    You call it standard (which it really is) but my calc does it opposite =P

  2. #192
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    Quote Originally Posted by AeroAgg06 View Post
    You call it standard (which it really is) but my calc does it opposite =P
    that's ok, there matter only the results.

    .

  3. #193

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    Quote Originally Posted by un3x View Post
    The archers don't move having cavs in range. only warrs move. they have short range, only 20, and don't hit the cavs unless they move at 100 from walls where meet the cavs.

    Please use standard position: 0 mean the walls. (cavs reach 0, being at 100).

    .
    Ok. we are agreed then. Unless someone else has something contrary to add.

    Aero, any plans to update the cal with recent changes?

    Quite a few of them now, and one bug at-least.

  4. #194

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    Soooooo......

    Am I the only one who came up with a schedule that works equally well on both pike and swords combo's for hc16-18 ?? Exact same schedule that works for both combo's is what I mean.



    ciao!
    DeVerm.

  5. #195

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    Quote Originally Posted by DeVerm View Post
    Soooooo......

    Am I the only one who came up with a schedule that works equally well on both pike and swords combo's for hc16-18 ?? Exact same schedule that works for both combo's is what I mean.



    ciao!
    DeVerm.
    yes you might be, please let me know too. I am throwing together a plan for a 16 and it depends all on pikes

  6. #196

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    Quote Originally Posted by DaveV View Post
    yes you might be, please let me know too. I am throwing together a plan for a 16 and it depends all on pikes
    well.. now that I have posted it is possible, I'm sure it's easy to come up with it while playing with the calculator...

    I'll give some hints: first pike bombs are sent, after a very short gap layered bally waves follow...

    we use a 2 second gap between the last pike bomb (all pike bombs land at same second) and the mech hits (and between mech hits).. if that's too short for camp time / clock sync, then the player who sends his bally wave must send a small pike bomb 2 secs earlier to kill regen phracts.

    and yes, cav layers are used. We clear abatis during warr bombing for this, which also enables the use of cav for loy hits.

    also, I see waves splat when members have trouble with clock sync or camp time and hit at the same second. This too can be prevented so that the hit only kills 20-30% less when on the same second as another hit.. instead of just splatting. It's all just playing with layers

    cheers,
    DeVerm.

  7. #197

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    Quote Originally Posted by DeVerm View Post
    well.. now that I have posted it is possible, I'm sure it's easy to come up with it while playing with the calculator...

    I'll give some hints: first pike bombs are sent, after a very short gap layered bally waves follow...

    we use a 2 second gap between the last pike bomb (all pike bombs land at same second) and the mech hits (and between mech hits).. if that's too short for camp time / clock sync, then the player who sends his bally wave must send a small pike bomb 2 secs earlier to kill regen phracts.

    and yes, cav layers are used. We clear abatis during warr bombing for this, which also enables the use of cav for loy hits.

    also, I see waves splat when members have trouble with clock sync or camp time and hit at the same second. This too can be prevented so that the hit only kills 20-30% less when on the same second as another hit.. instead of just splatting. It's all just playing with layers

    cheers,
    DeVerm.
    All you had to say was control phract regens
    On pike combo the opening bally hit still kills 10% more archers and 200k more pikes (with 60k phracts starting) so it is still somewhat better but not by much.

    Also I prefer pikes layering scheme, 2k swords/wars.more universal for killing wars and/or left over archers.
    Last edited by DaveV; 11-21-2010 at 06:39 PM.

  8. #198

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    Quote Originally Posted by DeVerm View Post
    Soooooo......

    Am I the only one who came up with a schedule that works equally well on both pike and swords combo's for hc16-18 ?? Exact same schedule that works for both combo's is what I mean.



    ciao!
    DeVerm.

    Actually on My HC 16 cap 2 days ago I was running off a Attack set up that should of worked for either combo


    It worked beautifully for the sword combo and every wave was spot on with what I expected....... And as I was going the Hail Mary Approach and trusting my waves I only scouted after what should have cleared almost everything except pults and when i did was only regen + 400k Warriors and Pults


    I am hesitent to say it was almost too easy..... and now if I decide to take another 16 for myself I think I will go Fully Solo including the Loy waves as it only needed a total of 49 waves from first pike to get a blue bar on my Scout bombs
    Quote Originally Posted by Demonhero View Post
    Like the fact that there is a "process" for luck. I bet his real process is that he hired a midget to dress up like a leprechaun and dance on his computer, wearing a necklace of rabbit feet and the number seven.
    Historical Cities: 2 2 1 0

  9. #199
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    yeah, i was running numbers... for 450 ATT heroes (only 3 HH) it will be VERY close to solo with 3 big bally waves from a 16... 115k archer waves only do so much

    i timed it out where with 40 LOY waves, it would take ~80-85 waves to break and take

  10. #200

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    When is the next version coming out Aero?

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