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Thread: AeroCalc v2.0 - Scouts now included

  1. #261

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    Aero has something been changed? walls down. and I get this BS
    http://www.evonyurl.com/59jlsj

    25k archers for 100k. About the same as an effing scout bomb.

    D hero 750
    A hero 600

    According to everything I know & the calculator with walls down it should kill closer to 70k. with 40% D health buff. The other layered archer hits killed the same amount(scouts cavs).Layers shouldnt matter here at any point.

    Unless evony has made another of their Bullsh!t hidden changes again
    Last edited by DaveV; 12-07-2010 at 12:55 AM.

  2. #262

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    Only thing I can think of is if they have improved wall range bonus. so The A archers are not in full view of D archers and do 50% damage.

  3. #263

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    Quote Originally Posted by DaveV View Post
    Aero has something been changed? walls down. and I get this BS
    http://www.evonyurl.com/59jlsj

    25k archers for 100k. About the same as an effing scout bomb.

    D hero 750
    A hero 600

    According to everything I know & the calculator with walls down it should kill closer to 70k. with 40% D health buff.
    What makes you think he only has a 40% health buff? Given the D hero stat of 750, he's likely got 12 (maybe 14) stars on all, so a much bigger life bonus (150% ?).

    That would be about 55k on a 50% shot (>50% A.Arch range)... But I believe you'd only get a 25% shot here - hence 27.5k.

    (Different threads give different rules for when archers get a 25% shot - based on range, or death, or whatever - I'm pretty sure this calc doesn't do it right).

  4. #264

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    no, it should NOT get 50% hit. when walls are down it should hit with a 100% shot. thats all. and difference in kills will be because of 40% D buff.

    he has a 12 set, I had a 13 set. his hero was Excalibed.

    Aero and Unix or excalib I need your input on that report.

  5. #265

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    Quote Originally Posted by DaveV View Post
    no, it should NOT get 50% hit. when walls are down it should hit with a 100% shot. thats all.
    50% hit is based on range from you, not on whether wall is up or down. Over 50% of your archers max range and you hit at 50%. (Archers range is 1800, pults set field length at 1700, and 1700 is longer than 1800/2).
    The question I had is whether this should be a 25% hit, not a 50% (AeroCalc gives it a 50%, I believe Hellfire's combat thread gives it a 50%, but X~Calibur's HC thread says it should be 25%)... And from looking at it, it's a 25% hit.

    It's never going to be 100%.

    Quote Originally Posted by DaveV View Post
    and difference in kills will be because of 40% D buff.

    he has a 12 set, I had a 13 set. his hero was Excalibed.
    If defender has a 12 set, he gets +150% life, not 40%.
    Your 13 set also gives you +150% (but it's irrelevant when you're facing 1 million archers).

  6. #266

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    The battle starts at 1700 range because of the pults, so the D.archers move from 1700->1200. The A.archers sit and shoot. Distance between archer is 1200, so they will both take 50% shots. 0 range = 25%, 1 - 900 = 100%, 901 - 1800 = 50%

    And he most likely has a 150% life bonus as stated above.

    Hope I helped.

  7. #267

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    Aero shows me killing 70k. I killed 25k.

    Just last week when walls were down and before that I was killing 70k per hit once walls were down. exact same situation, with pults and all mechs present.

    I have taken down 2 14's and numerous 12s this way.

    unless star set bonus makes an unbelievable amount of difference this hasn't been explained.

    What is being said so far is that star set bonus makes archers useless for pvp. even less effective than a 200k scout smack (which killed 35k).

    Please reply only if you have experience in this.

  8. #268

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    Quote Originally Posted by xAmnesiax View Post
    The battle starts at 1700 range because of the pults, so the D.archers move from 1700->1200.
    D.Arch don't move (they have 2340 range and can hit A.Arch), but it doesn't really affect anything.

    Quote Originally Posted by xAmnesiax View Post
    The A.archers sit and shoot. Distance between archer is 1200, so they will both take 50% shots. 0 range = 25%, 1 - 900 = 100%, 901 - 1800 = 50%
    That's the point of contention. AeroCalc says a 50% shot should have killed twice as many as it did (even after editing for 250% life), so it seems to me like this is a 25% shot.

  9. #269

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    Quote Originally Posted by DaveV View Post
    unless star set bonus makes an unbelievable amount of difference this hasn't been explained.
    Star bonus makes a huge difference. Having a 12 star set means you lose 60% less troops... I think that's been explained several times.

    Quote Originally Posted by DaveV View Post
    What is being said so far is that star set bonus makes archers useless for pvp. even less effective than a 200k scout smack (which killed 35k).
    It's not the stars making your archers useless. Whatever troop type you send, it will get 40% the kills against a 12-star guy than it will against a sub-5-star one. Your scout bombs are reduced by the same amount. Stars make troops (especially defenders) stronger.


    What makes your archers useless here (compared to other units) is the reduced damage shot.

    (And I don't know what figures you've put into AeroCalc, but I can't get it to say 70k kills using the figures you've given in this thread)

  10. #270

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    I have been able to verify my troops are getting quite a boost after I brought my last piece of gear to 12 from 11. Actually, on defense the pure 12 hero is getting some insane life bonuses (+250% ?) I'll post a simple report with warrs vs warrs showing.

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