Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 36

Thread: Barbarian nerf version 2!

  1. #11
    Join Date
    May 2009
    Location
    Here. We call this place Ohio
    Posts
    2,104

    Default

    Quote Originally Posted by DarkZ View Post
    Rockfalls shouldn't be able to kill ballistae as they have very short range for battering rams.

    Instead of rockfalls, they should add Catapults to kill ballistae.

    I don't mind the changes to nerf the NPC farming further more, but changes should make sense...
    If you read the desciption of Rackfall, then you will see they are meant for mechs.

  2. #12

    Default

    The rockfall now hit Catapults as well...

  3. #13
    Join Date
    May 2009
    Location
    Somewhere Out In Space
    Posts
    549

    Default

    It seems ranged units advance forward now, instead of peppering the enemy from a safe range. There have been losses of ballistae to NPCs with no rockfalls or rollinglogs, only ATs (which they did outshoot, btw).

    Oops...Pokey beat me to it. Sorry!

  4. #14

    Default

    Quote Originally Posted by pokey View Post
    No it is ballistae and all ranged being nerfed.

    Other threads give evidence that ranged units walk forward even when in range now.
    Thank you for the information pokey.

    This unannounced change to the mechanics is dumb. Why would a ranged unit keep walking? Why would an archer try to attack a melee unit at point-blank range?

    This change makes no sense.
    Last edited by EvNoob; 06-01-2009 at 06:58 AM.

  5. #15

    Default

    Quote Originally Posted by EvNoob View Post
    Why would a ranged unit keep walking? Why would an archer try to attack a melee unit at point-blank range?

    This change makes no sense.
    I didn't make the game :P

    I like how now archers and ballistae are going to be shoot screens for melee units rather than the other way around. What a weird turn of events

  6. #16

    Default

    Quote Originally Posted by pokey View Post
    No it is ballistae and all ranged being nerfed.

    Other threads give evidence that ranged units walk forward even when in range now.
    I don't doubt what you have said. But the logic behind this programming makes even less sense. It's like archers running towards melees when they should be kiting.

  7. #17
    Join Date
    May 2009
    Location
    Here. We call this place Ohio
    Posts
    2,104

    Default

    Quote Originally Posted by pokey View Post
    I didn't make the game :P

    I like how now archers and ballistae are going to be shoot screens for melee units rather than the other way around. What a weird turn of events
    pokey, you know I respect you, however, you made a mistake here. Ground troops have never been a shield for all ranged troops - in particular, archers. Look at the movement speed of archers. They engage in battle well in advance of warriors hordes which are supposedly acting as meat shileds.

    With mechs, it's obviously a different story.

    Quote Originally Posted by DarkZ View Post
    I don't doubt what you have said. But the logic behind this programming makes even less sense. It's like archers running towards melees when they should be kiting.
    If you can figure out a way for 1k archers (let alone more) to "kite" enemies, let us know. We had trouble getting 50 guys on the same page while marching in formation during basic training.

  8. #18
    Join Date
    May 2009
    Location
    Texas..
    Posts
    687

    Default

    Quote Originally Posted by fbkiller View Post
    Rockfalls now have legs. They can move forward to close range on Ballistas. Rockfall range ; 1300. Ballista range : 1400.

    Another gift brought to us by our wonderful developers.
    rocks dont move but ballista do, so if ya cant win in 18 rounds ballista lose..........
    "Experience is a hard teacher as she gives the test first, the lesson afterward"

  9. #19

    Default

    Well, I'm now reducing my "playing" to a daily visit to see what's new and queue a few more troops. Though they will probably starve so what's the point? Good luck to those few actual gamers--as distinct from kids with dad's credit card--who plan to remain.

    Look forward to hearing if there's a workaround to this thing but frankly I can't see a way. The daily food usage of the army needed to take on the NPC in 15-18 or so rounds will always exceed the food value of the NPC plunder, seems like.

    It would seem from these recent changes that the developers actually hate genuine online wargamers. Well, maybe the feeling is now reciprocal.
    Last edited by Thinker; 06-01-2009 at 07:16 AM.

  10. #20
    Join Date
    Apr 2009
    Location
    america
    Posts
    16

    Default

    so anyone who had a hit out during the change got screwed the whole reason i built up ballista is ruined since i got nothing out of it while others got lvl 10 npc buildings, the changes need warning i lost nothing but am still upset by this and i agree with the "original" vs changed servers to offer variety in the game, theres no reason to dumb down the graphics and have 10 servers in a few weeks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •