My analysis:
http://bbs.evony.com/showthread.php?t=15346
Member of Monstrously Irate Senior Citizens. We play bingo together every Saturday night, after some nice oatmeal to keep the digestive system going.
same to me, I lost 15k ballista,
wtf game, I will quit now, and tell everyone don' play this game.
they just change the setting as they want, so what's the funny of playing this game.
you trian your troop for weeks, but they just change the setting, and you are nothing.
wow just wow...
This patch REALLY did this game in, look what just happened to my friend with a warrior/ archer attack.
http://battle5.evony.com/default.htm...c26504c5bb.xml
he sends 60k men at ONLY 5k archer towers and gets slaughterd only killing 400 towers... and no his techs dont suck either.
GG imma leave my 1.4 million men in my towns and just quit. these patches where simply a game killer.
Last edited by snapsalot; 06-01-2009 at 07:28 AM.
Towers have a large kill ratio. It looks like this is now applicable to ranged attackers instead of just foot soldiers. Kudos.
Apparently, not. The desciption says "mechs." And, now, they apply to mechs.
What would a "warning" do for you?
Last edited by Kempion; 06-01-2009 at 07:32 AM.
this is the most retarted change these china town developers hav made yet
seriously what the heck if i was firing a BALLISTA and i could hit the enemies from where i was why would i start moving forwards so my enemy can shoot at me 2?
also think about this... rocks are sitting on the wall ready to be tipped over and dropped on the defending armies enemies....
how do these rocks on the wall drop from the wall and manage to land on ballista which are as far away as archers can shoot their arrows?
1 last thing do these asians know how to speak english? if so WHY NOT WARN US OF THE CHANGE???
maybe they want us to lose the majority of our ballista so we find that this game is pointless and leave?
Kempion... in the real world, archers don't advance on enemies...
Having been a long time fan of the history of warfare, I can explain in broad terms how armies have fought for ages:
Ranged units are in the back (or intermixed with melee units when they were still javelins and slings because of the flat tragectory of those weapons compared to the arched firing of bows) of formations of infantry units. They would fire upon the attacking enemy gettign in range or if attacking move into range, stop, start firing to cover infantry.
Mounted units (calvalry, elephants, chariots, etc) would be first strike units hitting the enemy infantry before it could close on the friendly infantry and retreating when needed. Often they would strike again if things favored their side or they would act as constant harrassers to enemy formations. Or for heavy calvalry (such as knights on horseback or cataphracts) they were expected to literally run over whatever was in their way & come out the other side of enemy formations. While not exactly historically accurate Braveheart mentions this as the reason why the scots would lose to the english every time they stood up to them.
Infantry where the keys to combat and mounted and ranged units were to provide support for infantry. Infantry was usually a polearm of some sort, such as spears, pikes, etc. Swords were an officers weapon of last resort for much of history as much as they are romanticised in modern culture. Roman troops for example used spears with short swords (like the more gladiatorial gladius) as a backup when things got to upclose and personal.
When they came into play 'mechanics' were also support units, usually stationed behind the archers as they had even greater range. They were stationary and woudl be lost if the infantry lines broke and the enemy moved into the area they were placed (they were far to slow to ever get away, more so against mounted units).
Their were also speacilty units: javelin infantry (carried a pack of 5 or 6 javelin's and then used a smaller weapon in melee), horse archers (calvalry with short bows used as harassing forces), chariots (javelin or shortbow for the 'passenger' as well as carrying a spear for melee use), elephants (usually carried bowmen, slingers, or javelin units with spears and knives as a backup), axemen (axes were very common weapons and good ones could be thrown as well as used in melee). Their are other, but those illistrate how blurred these lines could be.
However having said all that... Infantry would take the brunt of the damage after calvalry was done, and ranged units would suffer few casulties unless the enemy had archers as well. If anything this game failed a long time ago when they made ranged units non-support and let 1 infantry unit of each type act as a buffer for ranged units to dominate. Their are plenty of games with complex formulas for intermixing unit types... This game however isn't like that the formula is much to basic and doesn't work right for using strategy at all... It's been 'who has the most ranged units?' since the 'oh we are in beta, but now were live!' days. The most complex strategy was layering single infantry units to give ranged more time before opposing infantry closed. If they wanted to seriously improve things, we'd gain options for troop formations and other things that actually allow tactics to be used... As it is right this moment however their is no point of attacking anyone in this game! The amount of loss for one attack will make taking a town impossible. Massed infantry could do it, but their losses vs archer towers and other defenses woudl be extreme. The only safe targets (even more!) becomes new player with no real defenses (200 AT, 10 or 11 traps, etc). Anything past that and the defenders ahve extreme advantage.
Last edited by theshadow99; 06-01-2009 at 07:44 AM.
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