All they would have had to do in order to reach this result was to allow variability in the range mechanism. Allow lucky shots to fly further than the stated number in other words.
All they would have had to do in order to reach this result was to allow variability in the range mechanism. Allow lucky shots to fly further than the stated number in other words.
I saw Gazza's post about a new update coming soon, so I made sure to take a look at the forums before attacking anything (sounds like I am learning).
All of my alliance members were not that smart, and are now very angry after losing most of their ballista/transports... (first thing I saw when I logged on was 1 ally complaining about losing 10k ballista)
If only they could send in game mail to everyone, every time they made a change, and link to a sticky discussing the change. I can't understand why this is difficult to do...
I will stay around a little while longer, but only out of loyalty to my alliance members. But I am starting to wonder if they will ever learn.
Lirya
The last patch that was just put into play June 1st just cost Evony thousands of players. Im not going to repeat how much this company lacks in decency with delaying patch info or customer support because its been stated. This is my official leaving notice. Its not just the fact that I lost an amazing amount of Ballista on the most important assault our server 4 war but the fact these losses are unexpected, unpredictable and they will keep on happening because this company does not even have customer support. This is especially sad due to the fact many people "have" paid for ingame items but im sure that will stop very fast.
battle4.evony.com/default.html?logfile/f8/c5/4d/b2/f8c54db2b69bfebca170e738085cd16c.xml
This would have been 0 losses a few hours earlier, and as planned this attack was to happen right after downtime from patching. Little did I know how ****** I was until I got the report.
Draes
280,000 prestige
1,000,000 honor
Server 4
Romanga
NOTÆW
Right, but everyything else is within the logic of the game, but this is not. HOWEVER, someon told that the problem is not the rockfalls range. Mechanics continue to move even after range is reached. And I verified it. I sent 10 ballista. After 12 rounds they were destroyed and some warriors from NPC sides. It means that rocks didn't destroy them, but warriors. So, I assume that the player whose guess was that ranged units continue moving, until it reached the rocks and Archer Towers range, is correct
Last edited by CrusaderP; 06-01-2009 at 11:30 AM.
ballista weren't really a joke in history... else they wouldn't have bene used for centuries... they were very bad siege tools (anything made out of rock was generally immune and they are straight fire weapons unlike archers), but very good defense tools (as they could sit up in a tower and angle down to hit enemy siege gear)...
Historically, attacking anything with unescorted siege engines was an invitation to lose siege engines.
Historically, sieges worked best with a mixed force of melee, archers, siege and support.
Historically, lining up large numbers of unescorted siege engines just out of range of the wall defenses was an invitation to get them destroyed by a sortie in force. Like say the cavalry that all Barbarian cities use in their castle defenses that inexplicably never closes with siege engines even though they theoretically fight with their gates open. In other words, you HAD to protect your siege engined with troops, or you'd lose a large investment in man hours of work very quickly to a small force.
Ballistae were wonderful ship to ship weapons.
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