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Thread: Rockfalls -another change w/o notice!

  1. #41

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    Quote Originally Posted by Lirya View Post
    If only they could send in game mail to everyone, every time they made a change, and link to a sticky discussing the change. I can't understand why this is difficult to do.
    do you have any speakers you'd have to use to do that????? imagine the cost!

  2. #42

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    In addition,
    again historical. High-level castle has Catapults on different levels of the walls. They were much higher then attackers. So, although the range of catapults was the same as attcker's the influence of gravitation and height gave those catapults advantages. So, as I said before, they had to give the defence units some advantage depending on the Wall's level

  3. #43

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    Quote Originally Posted by Sobekeus View Post
    Ballistae were wonderful ship to ship weapons.
    Actually for the most part ships fought ships in boarding actions. Ballista were something you used in hopes of maybe softening a ship up to give your marines a better chance. The primary weapon for sinking a ship was a giant brass ram on the prow of your ship and the strength of your oarsmen to increase your ramming speed.

  4. #44

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    Quote Originally Posted by Linoge View Post
    The bigger they are, the harder we fall at this point; here is a recent lv 8 report with the new battle mechanics.

    http://battle3.evony.com/default.htm...519bf0838a.xml

    ~Linoge
    maybe you need 30k balls ? to get no losses

  5. #45
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    Quote Originally Posted by Imgran View Post
    Actually for the most part ships fought ships in boarding actions. Ballista were something you used in hopes of maybe softening a ship up to give your marines a better chance. The primary weapon for sinking a ship was a giant brass ram on the prow of your ship and the strength of your oarsmen to increase your ramming speed.
    They invented sailing at some point.
    ~Success without the possibility of failure is meaningless.~

    Queen Daisuke

  6. #46

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    Quote Originally Posted by Imgran View Post
    Historically, attacking anything with unescorted siege engines was an invitation to lose siege engines.

    Historically, sieges worked best with a mixed force of melee, archers, siege and support.

    Historically, lining up large numbers of unescorted siege engines just out of range of the wall defenses was an invitation to get them destroyed by a sortie in force. Like say the cavalry that all Barbarian cities use in their castle defenses that inexplicably never closes with siege engines even though they theoretically fight with their gates open. In other words, you HAD to protect your siege engined with troops, or you'd lose a large investment in man hours of work very quickly to a small force.
    Historically infantry were the main force in any attack, the other units supported the infantry. Yet this game has no mechanic in place to make them serve that role. This won't change that.

    Historically the reason infantry was they were 'cheap' (pike/spear units mostly) and adaptable to multiple roles even after you won.

    Historically the time needed to train archers was extremely long (a good archer took years to train, english longbowmen were known for training five years before getting their place and that was in an age when living to be 30 was rare!). The resources required were heavy (bows were time consuming to make and required constant maintenance beyond that of somethign liek a pike or spear).

    Historically siege units were used in small numbers with massive results. A single catapult could tear up a stationary target (like a town), it needed guards because no one in their right mind wanted to stand their and be pummeled with rocks, so they went out and tried to destroy it! Heck a town of peasants would have fled to their lords castle if a single catapult was raining death down on them because that was the lords job (protecting his people). He would then send forth a group of infantry lead by a mounted officer and possibly some archers if he had them. If it had no defenses they would kill teh catapult...

    In the game however siege weapons can hit moving targets (not just archers, and defenses), so they can be sent solo as long as the math lets them take out the infantry/mounted units. Cavalry don't act like real cavalry and so make crappy support units for infantry (they rush forward and die unless they outnumber the enemy or go up against archers in Evony). While in rela life they'd attack and retreat or charge (cataphract/heavy cav) and grind right through the enemy lines! These units sole job was to make infantries lives easier, but Evony has no mechanics to show this...

  7. #47

    Default New and unimproved Patch

    Yea... every time you think you have it figured out how to play this game they change one of the more critical components and several people are F.U.B.A.R. I did see the patch notice 4 days ago, Didn't realize it would still be incurring changes a few days later. I will give this new patch a shot... but this is definitely going to push more and more people out of this game. Anyone see any work around on this? Maybe add mass warriors or something? This basically renders a lvl 10 NPC takeover nearly impossible now unless there is some other workaround...

    This demonstrates yet another lack of communication between Dev's changes and the playing community. Granted there was a note about the rockfall's and log roll's being changed to become more effective. This is a more severe change to game play than a lack of medals or resource respawn rates. This one definitely takes the cake on all out sabotage of the essential game play mechanics. It seems there was no testing or consideration to the severity of these changes.

    Note to game Developers/Liasons: PLEASE POST SPECIFICS OF SEVERE CHANGES ON FORUMS AND GIVE NOTICE VIA IN GAME MAIL PRIOR TO EXECUTING THEM

  8. #48

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    Quote Originally Posted by Gothmag View Post
    WTF!

    Devs...you suck!

    Why do you keep making changes w/o giving anyone notice?

    Why is your last "path update" dated 5/27/09.

    Really...you just let a player get online and attack like normal, then find out all their units are dead from what would have normally not resulted in megalosses. Again, your lack of communication is bull****.

    I am at a loss for words to describe how much I hate the lack of communication from USUCKMGE.
    If you're attacking a city in real life, do you think they're going to pre-warn you that their defenses are now improved? Of course not! They're going to let the enemy walk into a trap.
    Warning - Preceding message may contain high levels of sarcasm.

  9. #49

  10. #50

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    Patch notes were just posted 4 minutes ago; the first post in this thread was over 5 hours ago...

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