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Thread: Please use a more intelligent approach to balance game

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    Default Please use a more intelligent approach to balance game

    I would like to address this to the developers responsible for balancing this game. No doubt that there's a lot of in-game issues to be fixed and rectified, but I seriously urge you to adopt a more intelligent approach when doing so.

    Taking the latest ballista mechanic nerf as an example, I can see the objective is to "limit" people's food and make players' army size smaller in the long run, instead of the insanely huge army size now. However, making ballista move forward during battles just doesn't sound right.

    No generals in ancient warfare will order their siege weapon (eg ballista) to continue advancing in battle after targets are within range. What the developers did here is completely out of logic and senseless, and achieve nothing but make a laughing stock out of themselves. The correct way should be incorporating new defense troops or adjust wall durability, amount of archer towers etc. You can also limit the size of troops per city (eg 100k troops/city). This will achieve the desired results you developers want, but in a more logical approach.

    Thank you for reading this and I hope the next patch will be something great.
    Last edited by StrawHats; 06-01-2009 at 09:36 AM.

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