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Since you have to absorb 2 shots from the AT before you can clear them, it is possible to raise the life of your units through the hero INT value and thus reduce losses.
For compass 10, only 1 round under AT fire (archers at 2200) bcoz in next round AT die and no one AT remain to hit archers at end of round (archers at 1700). Last round (or 2 rounds for low heroes) is for break the wall.
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