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Thread: Evony dropped the ball

  1. #11

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    Quote Originally Posted by dylo48 View Post
    lag coulda played some part too
    read before posting i said i wasnt lagging.


    also thanx person above me guess i have to adjust to the never ending glitches and bugs


    Quote Originally Posted by FairyAcid View Post
    Hey I just met you, and this is crazy...but here's my shoulder, to cry on maybe.
    Red Rep... only the realest... HOLD ON! where the #&@! is my red!?!

  2. #12

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    I have had 47 waves timed to a 3 second window go all over the place. And this has happened time and again (pun intended) Even when I reset the page, double check the landing times, and reconfirm it

    Its the one eyed Bulgarian in the Sahara desert with the 9 year old lap top for a server that Evony hires who decides that copper wire in old exchanges is perfectly acceptable.

    It's not just lag, but the evony clocks interacting with the clocks on each computer involved, and the feedback loops that some servers read as potential denial of service attacks, etc. etc. etc.

    In other words... Cheap Ass servers

  3. #13

    Default

    Quote Originally Posted by Rattyrat View Post
    I have had 47 waves timed to a 3 second window go all over the place. And this has happened time and again (pun intended) Even when I reset the page, double check the landing times, and reconfirm it

    Its the one eyed Bulgarian in the Sahara desert with the 9 year old lap top for a server that Evony hires who decides that copper wire in old exchanges is perfectly acceptable.

    It's not just lag, but the evony clocks interacting with the clocks on each computer involved, and the feedback loops that some servers read as potential denial of service attacks, etc. etc. etc.

    In other words... Cheap Ass servers
    lmao! you get rep for cheap ass servers!

    BananaPudding: May Her Holy Wafers Stay Crisp!

  4. #14

    Default

    Quote Originally Posted by Rattyrat View Post
    I have had 47 waves timed to a 3 second window go all over the place. And this has happened time and again (pun intended) Even when I reset the page, double check the landing times, and reconfirm it

    Its the one eyed Bulgarian in the Sahara desert with the 9 year old lap top for a server that Evony hires who decides that copper wire in old exchanges is perfectly acceptable.

    It's not just lag, but the evony clocks interacting with the clocks on each computer involved, and the feedback loops that some servers read as potential denial of service attacks, etc. etc. etc.

    In other words... Cheap Ass servers
    lmao one eyed bulgarian.....cheap ass servers i couldnt agree more im tired of hearing the same excuse "maybe its your computer" then some brown noser comes in and says something that doesnt help.


    Quote Originally Posted by FairyAcid View Post
    Hey I just met you, and this is crazy...but here's my shoulder, to cry on maybe.
    Red Rep... only the realest... HOLD ON! where the #&@! is my red!?!

  5. #15
    Join Date
    Mar 2010
    Posts
    2,610

    Default

    Quote Originally Posted by KJ&nisha View Post
    read before posting i said i wasnt lagging.


    also thanx person above me guess i have to adjust to the never ending glitches and bugs
    Just the timer might have been lagging

    This is not a glitch or a bug, it is just part of the game.



    Somebody said
    Quote Originally Posted by smokedrinkbehappy View Post
    please change the attack times to match server time.

    it makes it kinda hard to coordinate attacks with everyone in your allaince when some people's computer clocks are off from urs. so if evony switch the timer from personal computer time to server time it would make things so much easier
    And dawnseeker said
    Quote Originally Posted by Dawnseeker View Post
    It would actually be less accurate to do it this way because times would vary from person to person and time to time based on their latency to the server.

    Also, this would create additional load on player connections to the servers unnecessarily. Remember that this is a browser-based game and we need to make all aspects of it as low-impact as possible to minimize any chance of problems.

  6. #16
    Join Date
    Feb 2010
    Location
    82 42′0″N, 114 24′0″W - looking for santa
    Posts
    864

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    there is something strange going on

    we was attacking someoen yesterday and all waves except 2 hit on time - the 2 who did not hit on time was moved 1 server tick (6 min) which i never have seen before except when u attack over a maintainance

    and yes i know how to sync time - and yes i know know to sync time with my tag partners - and rest of his attack hit as they should

    so thing are not totally normal on servers at the moment

    zhay
    thanks milly for the sig

  7. #17

    Question

    Quote Originally Posted by KJ&nisha View Post
    to keep this from being a long post ill keep it short i was being hit by 2 waves 4 seconds apart 1st wave was a scout bomb and second wave was a archer wave. i camped 2 reinforcing waves to arrive before the hits. 1st one arrived on time to defeat the scout bomb but second arrived 1second after his second his hit making me lose. how is it possible my time was pushed behind his when i sent it to arrive 2seconds before the 2nd hit and his attack landed 1 second earlier than it was suppose to? not sure if evony's clock glitched but would love to speak to someone about it
    i have this same issue since evony made changes to the server. ive been many diff locations on diff computers tried everything can imagine an nothing works the problem i was told is withen evonys system but i have not gotten any response on what to do. seeing as this game requires timing sometimes down to less then one second i would think this issue would be a top priority before more paying customers are lost. also my ping latency upstream is 24 miliseconds down stream is 18 miliseconds from washington usa to texas usa first pass. second pass cached is to fast to measure. if it is of any help i can submit hyper cam videos to show difference between time clicked an time showing in army movement, and long pause stretching out time even further after arrival.
    Last edited by chucksgarage; 11-05-2010 at 12:47 PM.

  8. #18
    Join Date
    Oct 2009
    Location
    Sweden
    Posts
    621

    Default

    My alliance have also been experiencing problems with the clock lately, attacks have been hitting when they are not meant to even when closely camp timed. Somethings not working....

  9. #19

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    jorbaud the post you put isnt really related to the problem that person is asking to make everyones time the same im just saying fix the error that caused me to lose 9k towers because the timer made my attack jump 2 seconds back and moved his 1second forward allowing him to hit 1second before my troops came. also reinforcing to the last second is important because some people now camp scout bombs to hit within seconds of they main hit and i have to counter that but i cant if the clock will mess up like it did


    Quote Originally Posted by FairyAcid View Post
    Hey I just met you, and this is crazy...but here's my shoulder, to cry on maybe.
    Red Rep... only the realest... HOLD ON! where the #&@! is my red!?!

  10. #20
    Join Date
    Apr 2009
    Location
    1 second from your city. I am Death Incarnate and about to colonise you while you read this.
    Posts
    1,081

    Default

    It would help if evony made ALL the times match the server time, instead of mixing and matching some areas server time, some local time. its VERY confusing and is unnecessary.
    I have seen my attacks in the army movement screen CHANGE midmarch by up to 10 seconds. So the hit times CHANGE during the march.
    Scythe on S3, W12, etc.
    Scyther S128 Retired..
    Scythe NA4 Retired..
    RuinUrDay S146 (Retired).
    +REP me if I helped you.

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