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Thread: Evony dropped the ball

  1. #21
    Join Date
    Oct 2009
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    Australia
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    99

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    Quote Originally Posted by scythe View Post
    I have seen my attacks in the army movement screen CHANGE midmarch by up to 10 seconds. So the hit times CHANGE during the march.
    I haven't seen this, but its worrying.

    I have had tried to time reinforcements from 1 of my towns to another and sometimes send them 5-10 secs before AND after the expected time of arrival because the time i wanted them to land was just out... the other day i was trying to send out attacks and i'd hit the button 1 second before the time i wanted the attack to land and it was out as much as 20seconds... whats strange is was to land 20secs EARLY not late!

    No its not me, on a good day i've timed 7+ hits to land in order within the space of a few seconds - start to finsh. Funny when you do it sometimes the reports are posted backwards, but they've always seem to hit in order.

  2. #22

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    Something has changed though. In the old days we could cordinate 50 hits or more to hit within 10 seconds and get them to hit in the order we want them to. Now if you try it it your attack order gets messed up and you loss alot of troops. So people say you have to speard them out to account for 5-10 seconds that evony is off. But then the defence has time to open and shut gates as well as heal. So the offence has a new hurdle to over come. Maybe we should just all farm and attack NPC's wouldn't that be more fun.

  3. #23

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    Quote Originally Posted by Siam! View Post
    Something has changed though. In the old days we could cordinate 50 hits or more to hit within 10 seconds and get them to hit in the order we want them to. Now if you try it it your attack order gets messed up and you loss alot of troops. So people say you have to speard them out to account for 5-10 seconds that evony is off. But then the defence has time to open and shut gates as well as heal. So the offence has a new hurdle to over come. Maybe we should just all farm and attack NPC's wouldn't that be more fun.
    untill they change farming npc's so we lose ballistas no matter what and 90k archers aint enough for 10s


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  4. #24

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    Quote Originally Posted by KJ&nisha View Post
    i camped 2 reinforcing waves to arrive before the hits. 1st one arrived on time to defeat the scout bomb but second arrived 1second after his second his hit making me lose. how is it possible my time was pushed behind his when i sent it to arrive 2seconds before the 2nd hit and his attack landed 1 second earlier than it was suppose to?
    The camp time clock is in local time, not server time - Evony really should fix that. Ideally nothing would be done in local time so we don't have to think about if the time we see in-game is local time or server time (consistency is a good thing).

    In the meantime, verify under reports -> enemy and reports -> army movement as those are in server time.

  5. #25
    Join Date
    Mar 2010
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    I live on 155, closer than you think
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    I agree with most people hear.

    There should be a static time in evony that is down to the .1 of a second.
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  6. #26

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    What is the most annoying about the clock issue on Evony is that war ensigns are typically being used for these waves. When you recall a wave you lose the war ensign as well. If someone is paying three dollars just to send 25% more troops on a wave, that wave should land when it is intended to. I think that camp time should have an option where the player can enter the landing time that he or she wants down to the second, and the attack will hit at that time. Attack clocks should be synched to the server time as well.

    I think it is ridiculous that people will burn 2-3 war ensigns per attack sometime just to get their attack to show in their army movements as landing on time and then to see their attack land 5-10 seconds off. That kind of business practice is what will discourage players from paying.

  7. #27

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    Quote Originally Posted by MasAlexis View Post
    The camp time clock is in local time, not server time - Evony really should fix that. Ideally nothing would be done in local time so we don't have to think about if the time we see in-game is local time or server time (consistency is a good thing).

    In the meantime, verify under reports -> enemy and reports -> army movement as those are in server time.
    the way u are explaining it at the bottom is how i did it. i use all clocks available to time it i wouldnt make a noob mistake of miscounting then blame evony

    well evony still slacking in the time department tried reinforcing today and clocks from 4 different ppl were off ranging from 21secs all the way up to 3mins not sure why this is happening all the sudden but if i was to guess i would say when evony delt with ppl sending long camp times it messed up camp time completely making it hard to reinforce.
    Last edited by TCWNME; 11-16-2010 at 12:49 PM.


    Quote Originally Posted by FairyAcid View Post
    Hey I just met you, and this is crazy...but here's my shoulder, to cry on maybe.
    Red Rep... only the realest... HOLD ON! where the #&@! is my red!?!

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