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Thread: new ralley spot button

  1. #1
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    Default new ralley spot button

    I got one of those drunken thoughts and maybe its a good one i dont know?

    introduce an extra button in the ralley spot for the purpose of assigning which troops and how many of each troop fight when your city gets attacked with gates open. a bit like how you adjust surpression settings.

    i've not really thought this through, like i said....drunken thought.

    YNWA

    RETIRED
    XxGamblexX aka RedEyeJedi
    S137 ~ SS54 ~ NA13 ~ NA21 ~ CA1

  2. #2

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    It doesn't sound like a bad drunk idea at all. I made this suggestion thread a long time ago with a similar idea...
    Quote Originally Posted by Rota View Post
    Well I would like to see a new window for defense.
    Behind gates / outside gates / scout defense
    Untouchable / fight defense / only anti-scout

    I would like to be able to keep transports behind the gates and still defend. They are useless in combat and it's stupid they are vulnerable when you defend yourself. No sane lord would put transports out there.

    I would like to choose the anti-scouting portion of my scouts. I would like to defend against scout attempts, but when they get through I want to have a few thousand scouts to stay as a layer in defense.


    My idea was for unlimited numbers in any section. But, if they change combat to include troop caps a bit then...

    Maybe they could really beef up the defense even more than it is now, but limit the "outside gates" section just like the rally point limits attackers.
    Maybe the "outside gates" section could allow up to 250k troops of whatever mix you want to actively defend the city. As they die, they are replaced by the same number of the same troop from reserves behind the gates if there are any available.
    My suggestion was for Age 1.
    But, it could be adapted to Age 2 by adding different options like which units will uprise, or which units will suppress. I don't really know what "areas" would be most applicable for Age 2. All you Age 2 players can share your thoughts of similar areas you would like to see if an option like this was implemented in Age 2.
    Last edited by Rota; 11-18-2010 at 02:10 PM.
    Quote Originally Posted by Lazzzzzzzzalicious! View Post
    i started to read this and agree with everything rota says. if people just listened to him the forums would be a better place.
    Quote Originally Posted by Dawnseeker View Post
    Rota is correct.

    I don't even understand the question.

  3. #3
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    Default

    Yeah i like the idear of being able to hold some troops back....take cavs for instance...personally i like a few thousand to defend as a layer but if i have 100k cav in a city the poor beasts will get wasted straight away.
    transports are another good point, as well as some ballistas....while ballys are good defence it would be nice to hold a few back just in case i get wiped i have something to farm with (providing of course i save the city).
    also if the attacker takes the city he then inherits the troops that were sitting around getting drunk while their mates were out dieing for them. (age1 was good for inheriting troops in the medic camp from a capped city but with auto heal in age2 in does not really happen).

    YNWA

    RETIRED
    XxGamblexX aka RedEyeJedi
    S137 ~ SS54 ~ NA13 ~ NA21 ~ CA1

  4. #4

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    Dont like this idea.

    If they get auto replenished, you can just set 1 cav to defend in cd and ruin any jaq.

    If they dont get replenished - just send the troops you dont want in the fights to a valley or a safer city.
    Last edited by Qingju; 11-18-2010 at 10:45 PM.
    NA29 - Hello Kitty
    HCs: 2 1 0 1
    HH: Vasco Nunez de Balboa - 99 atk, Aretes King of Nabata - 97 atk
    Granuaile (Grainne Ni Mhaille or Grace O'Malley) - 99 atk, William Wallace - 97 atk

  5. #5

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    This would make defense utterly overpowered and completely unbreakable for any semi-decent defender with half a brain, online or offline, thus, it'll never happen.

    Would be nice though.

  6. #6

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    Quote Originally Posted by Khavern View Post
    This would make defense utterly overpowered and completely unbreakable for any semi-decent defender with half a brain, online or offline, thus, it'll never happen.

    Would be nice though.
    Meaning, the auto-filling outside the gates troops assuming you have more in the city.

    Just setting a certain amount to defend in general, with no autofill is a thought.

  7. #7
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    Default

    ya what i ment was just having a certain amount set with no autofill. you could have like a little menu that there is for surpression settings, there could be a defensive settings menu.
    simple example with just archers:

    city has 1 million archers
    deffensive settings has 50% of archers defending
    ONLY 500k archers defend
    once the 500k archers and wall def are killed the attacker can start with loy waves
    there are still 500k archer in the city
    if the attacker caps the city he gets the 500k archers that are left inside

    reinforcements would not be affected by the deffensive settings. normal embassy rein ruls still apply.
    Last edited by Gamble; 11-19-2010 at 07:16 AM. Reason: spelling *looks for grammer police*

    YNWA

    RETIRED
    XxGamblexX aka RedEyeJedi
    S137 ~ SS54 ~ NA13 ~ NA21 ~ CA1

  8. #8

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    I understand what you mean but why would you want the attacker to get what's left inside? Granted it could be very rewarding or not, I would rather loose all troops there than give them away. Of course that's just my opinion.

  9. #9

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    yeah, i like ur idea.

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