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Thread: High loyalty does not delay capture

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  1. #1

    Default High loyalty does not delay capture

    Players have learned.
    Once a city's defenses are whittled down, a bunch of coordinated attacks break the city to nothing in about a minute. Maybe scoutbombs soften up the troops before a large mech wave wipes up the remains. It doesn't really matter how a city is broken, this thread is about what happens next.

    Once the first successful attack does any loyalty damage, it means all the defending troops have been wiped out. Most (if not all) of the wall defenses have been wiped by this point, too. After the first successful attack breaks through, it will be quickly followed by cav spam to grind down loyalty.

    This period of cav spam tends to take less than 10 minutes. It doesn't matter if your loyalty starts at 100, or starts at 50. The speed of cav spam will grind the loyalty down to the critical "15" threshold very quickly.


    Some basic algebra tells us that income is maximized at 50% tax. A lot of people set taxes to 0% to maximize loyalty. It is my contention that maximizing loyalty does not matter, since it will grind down to 15 very shortly after it the defenses get broken. The extra 50 loyalty, might take the attacker and extra 3-5 minutes to grind down with cavalry.

    You should set taxes to 0 if you want max population for queueing troops. But if you can cover the cost of your heros within a tax rate of 50 or less, then I say set taxes to put the gold upkeep in the green. Gold is easy to get, so there's no need to gain it from taxes. But, why not make some profit if you can.



    I guess what I'm saying is...
    Don't lower your tax rate ONLY because you think it will delay the time it may take an opponent to capture your city.

    The delay caused by high loyalty is no more than a few minutes. If you have other reasons for keeping the loyalty high, then by all means, set your tax rate to zero.
    Quote Originally Posted by Lazzzzzzzzalicious! View Post
    i started to read this and agree with everything rota says. if people just listened to him the forums would be a better place.
    Quote Originally Posted by Dawnseeker View Post
    Rota is correct.

    I don't even understand the question.

  2. #2
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    Like u stated once a city is broken loy of city doesnt matter. I have 0 tax for max pop which u stated
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  3. #3

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    Tax and loyalty are negligible. There's 2 real reasons for setting 0 tax rate:

    1) (as you mentioned) to queue max troops
    2) to cover all your resource fields without needing to build more cottages (50% tax rate requires double the cottages).

  4. #4

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    Quote Originally Posted by Prodigy the 5 View Post
    Like u stated once a city is broken loy of city doesnt matter. I have 0 tax for max pop which u stated
    Quote Originally Posted by Chumwit View Post
    Tax and loyalty are negligible. There's 2 real reasons for setting 0 tax rate:

    1) (as you mentioned) to queue max troops
    2) to cover all your resource fields without needing to build more cottages (50% tax rate requires double the cottages).
    I totally agree with both of you. There are other reasons to maximize your population. That's why I said...
    Quote Originally Posted by Rota View Post
    Don't lower your tax rate ONLY because you think it will delay the time it may take an opponent to capture your city.
    If you have ANY other reason for maximizing loyalty, then keep your taxes low.
    Quote Originally Posted by Lazzzzzzzzalicious! View Post
    i started to read this and agree with everything rota says. if people just listened to him the forums would be a better place.
    Quote Originally Posted by Dawnseeker View Post
    Rota is correct.

    I don't even understand the question.

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