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Thread: Basic HC 16 Hit guide

  1. #21
    Join Date
    Oct 2010
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    Boston, MA
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    Quote Originally Posted by The REAL GE View Post
    Can be done with As Little as 1 Player...... Or as many as you want as long as each Phase the waves for that section land At the right time And that is why I said Use the troop march screen not the time in Rally spot

    Side Note


    This Method has been used 4 Times in My Alliance now and 0 fails..... We have 4 HC 16's and they are easy enough.......
    No clue how many times this has been used by Reds or other servers though but it works as long as the Troop March screen is used for the timing and NOT the Rally spot or Server time

    Ok thank you, and btw I didn't put "Tested" to make yours look bad, it's just the title I came up with, because I have read alot of 16 "Theories" in the past.
    FrankWhite
    Aliens
    NA14


    12's: 4 14's: 1 16's: 1

  2. #22
    Join Date
    Apr 2010
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    Somewhere where the stalkers cant see or hide from me and if you're curious assume I'm near you :D
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    wow... the insane #'s remind me of why i dont like age 2. And thinking of farming and keeping all those troops reminds me of why i quit age 1

    App
    SS27 Retired ; s144 Retired
    Goodbye, Evony Craze has officially passed, maybe I'll be back some day ..
    Word of the day is Kerfuffle

  3. #23

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    Quote Originally Posted by 42Thingamajigger View Post
    wow... the insane #'s remind me of why i dont like age 2. And thinking of farming and keeping all those troops reminds me of why i quit age 1
    AgeII troops consume 50% the food that AgeI aTroops do... And then add in the 50% reduction for Facebooks Hungry no more and that means troops consume 25% AgeI Consumption totals..... And If ya have a vesta going that is 0 Troop upkeep

    Troops Are actually easier to keep on AgeII I found.... Ya can keep about 2-3 mil Archers per food city without it going red without a vesta.....


    So for your 1 Mil Archers in AgeI I can keep 4 Mil for the same food cost
    Quote Originally Posted by Demonhero View Post
    Like the fact that there is a "process" for luck. I bet his real process is that he hired a midget to dress up like a leprechaun and dance on his computer, wearing a necklace of rabbit feet and the number seven.
    Historical Cities: 2 2 1 0

  4. #24

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    More even cause archers food went from 4 to 9, meaning with the free hungary no more buff, you can keep 4.5 times the archers in age II as Age I for the same food comp.

  5. #25

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    I only have 3 HH's, you think that would be enough to cap a 16?

  6. #26

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    Quote Originally Posted by LordEugenius View Post
    I only have 3 HH's, you think that would be enough to cap a 16?
    It would depend on the Attack......

    OR

    It would depend on how many waves you are willing to use..... But you can get away with only 2 HH if you Archer the warriors out but that adds more waves to the mix making it slightly harder to manage
    Quote Originally Posted by Demonhero View Post
    Like the fact that there is a "process" for luck. I bet his real process is that he hired a midget to dress up like a leprechaun and dance on his computer, wearing a necklace of rabbit feet and the number seven.
    Historical Cities: 2 2 1 0

  7. #27

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    Same post as the other guide... I just don't understand the Naked Pike.. From tests and sims i find a 156k wave with 100k pike 45k archers and a mix of Balista and Rams gives much better results.. than 156k pike by a long shot.

    I know the resource cost and efficiency may not be great using balista and rams but its not like i'm asking the guys to produce a Full Balista wave so these troops and numbers are standard..

    Its also easy to split these waves between a team..

  8. #28

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    Got my 16. Thanks for the help GE

  9. #29

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    Quote Originally Posted by souronion View Post
    Got my 16. Thanks for the help GE
    Congrats ^_^ And your most welcome. it's easier once ya have one... Ya use a LOT less troops
    Quote Originally Posted by Demonhero View Post
    Like the fact that there is a "process" for luck. I bet his real process is that he hired a midget to dress up like a leprechaun and dance on his computer, wearing a necklace of rabbit feet and the number seven.
    Historical Cities: 2 2 1 0

  10. #30
    Join Date
    Jun 2010
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    Default Ballistas in a 16?

    We had been beating on an enemy 16 for a couple days and they ended up NPC'ing it earlier today. Afterwards, I scouted and it was pike/phract/ballistas. All the 16's on Na4 have been taken for a while and the last ones were pults. I never read anyone saying ballistas were back in the rotation.

    Needless to say we went ahead and capped it with the ballistas tonight. Here is the final report from Moscow tonight.
    Attached Images Attached Images
    Na4 - VidiVici
    Current HC's: Lvl 16's - Vienna & Berlin

    Current HH's: Saladin, Pachacuti, De Moulins, Valdemar II, Feuchtwangen, Caesar Augustus, Valdemar I, Bassenheim, Thuringen, Guru Nanak, Cyrus II, Sennacherib, Ralpacan, Cosimo Medici, Catherine Medici, Sulla, Ivan IV, Cicero, Brutus, Charlemagne, Henry II

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