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Thread: The Curious case of the Inactive player.

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  1. #1

    Default The Curious case of the Inactive player.

    Allow players to lose last city....

    If a city is sat at 0 for 24 hours it should be allowed to capped and npc'd or used.

    Of course there is conditions.

    Conditions are: Player comes back after 3 months off, He has no city cause it's been capped. As he logs on he's greeted by a message saying:

    Greetings lord, You last city was captured during your absence. Your people fled and your Queen was captured and killed.

    Please Pick a Npc and take over it, All modding of the NPC is to be done by you my lord but you will soon be back on your feet.


    When player as chosen he then gets a free beginners pack. And 1 mil of each resource to start building again. 5 Free Dynamite to help towards modding the city for barracks.

    Conditions for active players on server:

    If your active your last city can be taken down to 0 but once it hits 0 it can not be capped for 24 hours, if your city sits at 0 for 24 hours it can be capped and taken away from you.


    Clearly the pack of taking a NPC to restart is better than trying to start again from scratch.


    This will sort the inactives issue out and keep players accounts still alive but not cluttering up the server as they are now.

    Thoughts?
    SS49 Retired
    S149 Retired
    S164 Back in the game after a nice long break.

  2. #2
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    I like it, but highly doubt Evony will go for it.

  3. #3
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    I think 24 hours is a bit fast.. You should be able to leave your city behind for a few days at least ~ not everyone wants to buy coins.
    I know everyone should make sure their cities are well defended if they won't be around for a bit, but not everyone is capable of doing that for different reasons. It looks a bit unreasonable to me to do it after 24 hours. But if it would be a week or something, it would be a nice thing.



    A new study shows licking a frog can cure depression.
    Down side is, soon as you stop, the frog get depressed again.

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  4. #4

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    Quote Originally Posted by davedarave01uk View Post
    Thoughts?
    This would be so open to abuse and abusing paying customers, that it would be an extremely unwise idea, in my opinion.

    1) Abuse
    Type A)
    Let's say player A has a friend player B who's new, so, player A caps players B's city. Player B then choose a nice shiny level 10 NPC for his new city, gets heaps of resources, and generally is happy.

    Type B)
    This works really well, so Player B makes accounts players C-J. Repeats this with player A. shifts all the Resources to player B account. Creates a simple level 1 city for each of his other accounts. Now player B can have as many level 10 npc cities as his rank/title allows him, since taking cities from his own accounts would be a rather simple thing to do. Because player A could always use new former level 10 npc cities, player A takes the cities player B doesn't want.

    Type C)
    player A's alliance needs more resources, so they start creating dummy accounts, capping the dummy accounts cities, and being farming the level 10 npc cities for 1 million of each resource inside them. Rinse and Repeat.

    2) Abusing:
    Currently, if your a smaller player and your under attack from a larger player, the only real protection you have is that your last city cannot be taken. That's why you can't be pushed out of the game, because, it's impossible to permanently defeat you. Adding this would just mean that larger players could force smaller players out of the game. Hit them till they can't fight back, keep 'em down long enough and they are out of the game. When they come back, rinse and repeat 'till they leave the area or the game. Undoubtedly there will be players who do this, while throwing verbal abuse at the players they do this to, methods like this encourage that sort of demeaning behavior.
    Last edited by Zboi; 12-15-2010 at 11:00 AM.
    Qui desiderat pacem, bellum praeparat; nemo provocare ne offendere audet quem intelliget superiorem esse pugnaturem".
    (Whosoever desires peace prepares for war; no one provokes, nor dares to offend, those who they know know to be superior in battle).
    Flavius Vegetius Renatus, "De re militari"

  5. #5
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    Quote Originally Posted by Zboi View Post
    This would be so open to abuse and abusing paying customers, that it would be an extremely unwise idea, in my opinion.

    1) Abuse
    Type A)
    Let's say player A has a friend player B who's new, so, player A caps players B's city. Player B then choose a nice shiny level 10 NPC for his new city, gets heaps of resources, and generally is happy.

    Type B)
    This works really well, so Player B makes accounts players C-J. Repeats this with player A. shifts all the Resources to player B account. Creates a simple level 1 city for each of his other accounts. Now player B can have as many level 10 npc cities as his rank/title allows him, since taking cities from his own accounts would be a rather simple thing to do. Because player A could always use new former level 10 npc cities, player A takes the cities player B doesn't want.

    Type C)
    player A's alliance needs more resources, so they start creating dummy accounts, capping the dummy accounts cities, and being farming the level 10 npc cities for 1 million of each resource inside them. Rinse and Repeat.

    2) Abusing:
    Currently, if your a smaller player and your under attack from a larger player, the only real protection you have is that your last city cannot be taken. That's why you can't be pushed out of the game, because, it's impossible to permanently defeat you. Adding this would just mean that larger players could force smaller players out of the game. Hit them till they can't fight back, keep 'em down long enough and they are out of the game. When they come back, rinse and repeat 'till they leave the area or the game. Undoubtedly there will be players who do this, while throwing verbal abuse at the players they do this to, methods like this encourage that sort of demeaning behavior.
    Very good point here. Abuse might take some time.. but people would definitely do it. I mean, what doesnt take time in evony? Some1 could end up with undeserved lvl 10 npcs easily.


    JR 33mill pres
    LORDJR 15mill pres
    Server 130---- Retired

  6. #6
    Join Date
    Jul 2010
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    Quote Originally Posted by davedarave01uk View Post
    Allow players to lose last city....

    If a city is sat at 0 for 24 hours it should be allowed to capped and npc'd or used.

    Of course there is conditions.

    Conditions are: Player comes back after 3 months off, He has no city cause it's been capped. As he logs on he's greeted by a message saying:

    Greetings lord, You last city was captured during your absence. Your people fled and your Queen was captured and killed.

    Please Pick a Npc and take over it, All modding of the NPC is to be done by you my lord but you will soon be back on your feet.


    When player as chosen he then gets a free beginners pack. And 1 mil of each resource to start building again. 5 Free Dynamite to help towards modding the city for barracks.

    Conditions for active players on server:

    If your active your last city can be taken down to 0 but once it hits 0 it can not be capped for 24 hours, if your city sits at 0 for 24 hours it can be capped and taken away from you.


    Clearly the pack of taking a NPC to restart is better than trying to start again from scratch.


    This will sort the inactives issue out and keep players accounts still alive but not cluttering up the server as they are now.

    Thoughts?
    Quote Originally Posted by Zboi View Post
    This would be so open to abuse and abusing paying customers, that it would be an extremely unwise idea, in my opinion.

    1) Abuse
    Type A)
    Let's say player A has a friend player B who's new, so, player A caps players B's city. Player B then choose a nice shiny level 10 NPC for his new city, gets heaps of resources, and generally is happy.

    Type B)
    This works really well, so Player B makes accounts players C-J. Repeats this with player A. shifts all the Resources to player B account. Creates a simple level 1 city for each of his other accounts. Now player B can have as many level 10 npc cities as his rank/title allows him, since taking cities from his own accounts would be a rather simple thing to do. Because player A could always use new former level 10 npc cities, player A takes the cities player B doesn't want.

    Type C)
    player A's alliance needs more resources, so they start creating dummy accounts, capping the dummy accounts cities, and being farming the level 10 npc cities for 1 million of each resource inside them. Rinse and Repeat.

    2) Abusing:
    Currently, if your a smaller player and your under attack from a larger player, the only real protection you have is that your last city cannot be taken. That's why you can't be pushed out of the game, because, it's impossible to permanently defeat you. Adding this would just mean that larger players could force smaller players out of the game. Hit them till they can't fight back, keep 'em down long enough and they are out of the game. When they come back, rinse and repeat 'till they leave the area or the game. Undoubtedly there will be players who do this, while throwing verbal abuse at the players they do this to, methods like this encourage that sort of demeaning behavior.
    ^this guy pointed at the main flaws of this idea. Inactive players shouldnt be allowed to get a level 10 NPC, just because their last city get tooken...this could be a problem on AgeII, if they are able to complete the King/Queen final quest with this method.

    I guess suspending me for a day changed me...NOT

    Ardee, you will be missed.

  7. #7

    Default

    I submitted a suggestion last week to archive inactive accounts, and remove the city from the map so that active players are not crowded out by inactives. After we merged, I count a total of 16 inactive cities within 5 miles or less of my cities. That is ALOT and I can only imagine how much worse it will be at some point down the road when our newly created SS merges with 2 others who also dragged along the inactives from their respective servers.

    So.....archive the account exactly as it is, any cents, items, etc are archived. When or if the player ever logs on, drop their city randomly the same way it is dropped during a merge. Give the player a "welcome back package" containing an adv port, hero hunting, speech text, resources, and production buffs to help them get started again, and call it good.

    It would be win-win-win. The account is preserved, so Evony doesn't break its promise not to delete accounts. If the player DOES ever return (highly doubtful) they will receive sufficient items to start playing again. Meanwhile, active players are not hindered by the rotting carcasses of the long since departed choking up the map.
    <17:46>[AnkleBiter]: So where's the ankles at? I'm hungry
    <17:47>[Snake Plisken]: i got something
    <17:47>[AnkleBiter]: you sure you want it bitten though? Not that there's anything wrong with that.....
    <17:47>[Snake Plisken]: no i should think before typin lol

  8. #8

    Default

    Quote Originally Posted by Sievyn View Post
    I submitted a suggestion last week to archive inactive accounts, and remove the city from the map so that active players are not crowded out by inactives. After we merged, I count a total of 16 inactive cities within 5 miles or less of my cities. That is ALOT and I can only imagine how much worse it will be at some point down the road when our newly created SS merges with 2 others who also dragged along the inactives from their respective servers.

    So.....archive the account exactly as it is, any cents, items, etc are archived. When or if the player ever logs on, drop their city randomly the same way it is dropped during a merge. Give the player a "welcome back package" containing an adv port, hero hunting, speech text, resources, and production buffs to help them get started again, and call it good.

    It would be win-win-win. The account is preserved, so Evony doesn't break its promise not to delete accounts. If the player DOES ever return (highly doubtful) they will receive sufficient items to start playing again. Meanwhile, active players are not hindered by the rotting carcasses of the long since departed choking up the map.
    Just a couple of additional points:
    1) When they return I guess you could clear npc to create room for the returning account. Since I've noticed on super server states often become completely locked to prevent enemy players from teleporting in.
    2) Probably would add 1 week or so free upkeep (for the returning player only), similar to what anyone involved in a merge would get.
    Qui desiderat pacem, bellum praeparat; nemo provocare ne offendere audet quem intelliget superiorem esse pugnaturem".
    (Whosoever desires peace prepares for war; no one provokes, nor dares to offend, those who they know know to be superior in battle).
    Flavius Vegetius Renatus, "De re militari"

  9. #9

    Default

    All ideas are great and we all are knowing what this game is needing.We give evony free advice and all they do is hide in silence..Or with free food..But are they listening or sending out mails..

    NO

    they are asking for patience...

    Is it so hard to tell they made a fault? Is it so hard to say EXCUSE US for the inconvience and for the patience we have already asked.

    In my alliance not all are visiting the forum, and I try to update them as soon as some news is spread..

    But since yesterday no mail, no nothing..

    So why help them with ideas if they dont even take the time to sent out someting..

    Think my time on Evony is almost over.. and my patience..dont ask


    A tribe is simply a gathering of people with a learned commonolity"

    retired VH Wicked_108 ss60

  10. #10

    Default

    Terrible idea.

    For one, I would hate to see some player leave for the weekend assuming he can't afford coins to holiday at that point. While he's away, some idiot takes all his cities, 0's last one and takes it after 24 hrs.

    Zboi makes some excellent points about abuse.

    I would rather see some archive system, like Sievyn mentioned, where your city disappears from the map after maybe 3 months inactivity and if you come back, you get a kick start package and an advance tp to put your stored city where you want on the map. In this case, the account is just frozen with the last city intact. I think that is a much fairer option and no room for abuse. 3 months is a reasonable time also.
    Last edited by Roisina; 12-15-2010 at 01:30 PM.

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