
Originally Posted by
pokey
To be fair, they never expressly said "Evony is a PVP-game", it's rather a game with PvP as an element within it.
They seem to be trying to cater to all elements, the casual "check in before work, check in after work" players, as well as the "Play for 5 hours at a time" players. Now to be quite honest if you left for work for 8 hours and weren't able to check in to the game during that time, if you weren't top of the food chain chances were very likely you'd get destroyed. I imagine there are more casuals than hardcores, so this is a problem.
However now the axe swings the other way, now you can go away for 10 years and it's unlikely you'll be attacked if you put some work into fortifications and defenses. This makes people who play more actively than twice a day have essentially almost nothing to do since PvP is a rare occurence. Since hardcores tend to be the ones that make up the most active and vociferous segment, and often the most long-term players, this seems like a problem too.
So what are they gonna do? No idea. They're trying to balance not a "PvP-Game" but rather a game with elements of PvP, RTS, and whatever, and this is extremely hard. I wish them the best of luck in their endeavor.
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