Games like this attract a variety of people, but there's one kind that makes things unpleasant or even impossible for other players: the bullies. These are the people who play simply because they want to make other players suffer. they boast about how many people they've forced to teleport away or even stop playing.
How to set up the game so that they're thwarted yet people who want PvP are satisfied? Surely it's to make cities very, very difficult to take, but to take the combat involved in most wars out of the cities and into the valleys and flats.
That's not only sensible in gameplay terms, but also more realistic. Lots of complaints here are about how difficult it is to destroy a massive walled city with heavy defences -- well, surprise! Of course it's difficult (and very expensive and time consuming); read your history.
Somehow the game should be extended so that typical mediaeval battles could be fought between members of warring alliances. Advantage would go not only to the person with the larger and more powerful army, but also to the person who's chosen the most suitable terrain, etc. Tactics could then become an issue, rather than just general, rather crude strategy; one could choose the formation of one's army: not merely how many cavalry, pikemen, etc., but how they're organised and when they advance, stand firm, etc.
That way people could choose how they play, rather than having it forced on them.
But it would take effort, and concern for the enjoyment of the players rather than for trying to push people into paying real money for cents, so I'm not holding my breath.
DOOM(3): the local Alliance wherever you are on Server 6
Applications welcomed from players with at least 150,000 Prestige
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