I note an interesting even intriguing
dichotomy in player ethics.
Capturing a city is good and plundering resources is good.

But stealing a valley is bad.
A city is defended, valleys are not. Hitting a valley as part of an assault is fine. Sniping a valley, but not hitting the city is a petty attack from a coward.
Having an unconquerable city with warehouses is the work of the

Boasting about a
plunder or capture is good.
Warehouses don't make a city unconquerable, account sharing and botting does. They hold so few resources that it is not "bad" to have them... it's "noob"ish to have more than one.
Organising others to help strip a city is good.
Telling anyone in
World Chat the location of the attackers is bad.
It's okay to share coords in WC. But, it's foolish to share your own coords in WC.
Having a monster army and harvesting everyone in range is good.
Giving up after being hit for the dozenth time and
leaving an inactive is bad.
Quitting and going inactive is fine after you get bored or frustrated. People lament that Evony does not clear the inactives. They don't hate the players for leaving.

There seems to be a grab bag of bits and pieces of
what is fair and
what is unfair. They appear to be at odds with each other.
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