Results 1 to 10 of 20

Thread: New Research, "Tactics"

Threaded View

  1. #3
    Join Date
    Apr 2009
    Location
    Small town Nebraska
    Posts
    216

    Default

    Quote Originally Posted by FoxyBunny View Post
    Oh, I very much like this idea. I'll have to think about it and see if I can come up with any additional "tactics" for you, but I do think that having anything (even the level 9 tactic) be a virtual "I WIN" button is a bad idea. The trick is to balance everything so that a level 9 offensive tactic is virtually cancelled by the level 9 defense, but that PERHAPS the level 8 tactic could beat it...etc.

    Nice job.
    What I want to happen is to have EVERY tactic "counterable" by a couple other tactics. My goal isn't to create 1 tactic that is better than the rest, rather different options that will create a sense of strategy in a combat system that now seems to harbor none.

    I have ideas for more I was doing it at work, I left early to work out lol

    So a level 9 tactic is just a different strategy that's no better than any of the others. Just more options. It's not so much that 2 is counterable by 2 or 3 counterable by 3, it could be 9 is counterable by only 6 etc etc, once I get ideas for levels 1-10, you can all help me balance them out.
    Last edited by Jj456; 06-02-2009 at 07:12 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •