I've done this in age II. I've also taken 10s very slowly with one attack every 6 minutes. I've also instacapped some historical cities. It is a bit more fun.
I've done this in age II. I've also taken 10s very slowly with one attack every 6 minutes. I've also instacapped some historical cities. It is a bit more fun.
Not a respond to you acer, just need your quotes to go by and to continue from =)
By the way if you want a true instant capture where you cap a 10 in 1 second, all you need is 28-30 waves, just to be safe.
The catch is, each wave has to be exact to counter any time deviation that often cause chaos in the order a wave hit, resulting is massive losses.
What I mean is, you will need alot of archers, close to a million archers per city, which is not hard to do, but that means you have to drop layers to raise archers. This method is not too practical for the arverage player and in my opinion and pointless, but if you take the 2-3 second approach it should work better.
Now in the other hand, if you have mastered the camptime to the mili seconds, it is possible but with high risk if you use the normal method without using full wave across the board.
My normal approach for long distance is phracts and cavs for quicker capture and can do so in 2-3 second aswell with less wave and quicker return time.
I also use another method to save my horses by sending archers, then check how long it takes for my farthest city and add 10-12 minutes to allow 10 waves to cycle through the minute to hit at the exact time.
I work from the farthest city to the closest city.
Here is an example:
My target distance is 60.3miles.
Now I can approach this in many ways but ill share 2 of my favorite.
1. I would send a normal farming wave without the transport which can take
2h/47min, now if you have a good hero you can send just scout and archers to speed up the process which is roughly 2h/0min. I won't tell you the ratio, that you need to figure out on your own =). Now here is the most important part, write down the exact time it will land to the second and try to land it to the nearest 0, example; 2:20:00. [note] i will explain why later.
[note] if you choose to send phract, transfer them to the closest city to the target]
Now i would check the distance of my farthest city that will take part in this expedition and add roughly 10 -15 min. then you take that 15 min time and set your timer for quicker return or just camptime it since the return trip as i have heard, does not go on camptime anymore. [Never tried it out to see if that is true yet]
When you are ready to send your cavs phract what ever.
Start from the farthest city.
You take the 2:20:00 target time and try to land it 1 second after like 2:20:01 or if you are a master at it, land it at the very end of the 2:20:00 allowing allowing the archers to hit first. [note: do this only if you know for sure the archers will hit at the earliest part of the 2:20:00]
You can do this by adding minutes and gradually reducing by one per wave,
[example] target 2:20:01 with cavs travel time of 40 min as the base time plus 15 mins compensation time.
DT=Dispatch time
TT=Target Time
CT= Compensation Time
1st Wave DT: 1:25:01 TT: 2:20:01 CT: +15
2nd Wave DT: 1:26:01 TT: 2:20:01 CT: +14
3rd Wave DT: 1:27:01 TT: 2:20:01 CT: +13
and soo on, untill every wave is set to hit at 2:20:01
[note] Each will have different CT base on their distance, so adjust accordingly.
Explanation to why it is important to target your wave to hit at the "00", it is because it is easier to calculate from "0".
The method i use is simple really, I just wait till the next cycle of minute to click send.
For more accurate camptime without software assist, i use a secondary clock and sync it to your pc to the accurate second, not your server time.
Servertime sync is for multiple players.
My second method is the phract and cavs method for much quicker return, now this you need to figure out your self, I am too lazy to explain, but use the above method as an example.
Have fun experiementing.
Last edited by deadlysage; 03-19-2011 at 05:38 AM.
tanks for the info didnt knw bout this
whole lot easier to just send 100k phract at it then follow with 24 waves of 20k cav 5k scout. much faster and if you cant afford it dont cap in. just my thoughts.....i have ADHD and other foot troops take too long
In WAR, one must decide their faith, or others will decide yours.
Think you can read it without laughing? Go ahead and try it http://bbs.evony.com/showthread.php?...19#post1810519
just to add using only cavs you can take a 10 anywhere on the map i use 100k for the spear and 10k waves after that and i only send 25 waves, sure is fun moving next door to a red unnoticed
Hey im trying too find out wat it would take too move 100k ballista 300 miles is this possibal too do by marching them
yep lucas u right archers way too slow. plus then all the time marching back they have to do to move troops into position to hit a likely target which is prolly why u are capping a 10 in the first place.
spearhead wave=100k cavs( losses about 50k cavs)
second spear= 20k cavs(follow the first wave very close for proper timing)
third spear = 20k cavs
i normally use about 30 more waves of 5k cavs following that has worked everytime for me. can actually be done with less troops than this.
maximum distance cavs can go is 499.9 miles.
timing is the easy part, the waiting for the troops to arrive is the hardest part of it all.lol.
5 hrs 33 mins 17 secs to cap a ten at 499.9. if i remember correctly the reo of ur new town is about the same. around an hr for cav reo and think it was 10- 20 mins for scouts to reo that far away. just going off of memory here so the reo times maybe somewhat off.
nice guide just needs pictures
Bookmarks