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Thread: Age 2 - Complete Guide - Beginner to Advanced + AeroCalc v2.2

  1. #71

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    Quote Originally Posted by Hondurensis View Post
    I'd say it has to do with wall bonus. . .may allow the defending archers to move and shoot the calvary in the same round. . .and not get held in place. . .thus not achieving tradefire. But without a scout report I couldnt answer with certainty. . .I've never had issues with my calculations on paper to the reports produced. I dont use AeroCalc but I'm pretty sure Agg has it covered well enough
    Yeah, I am not sure. The problem is, with defender having Compass 10, you can get tradefire, and if the defending archers shot the cav and moved at the same time in that case, you wouldn't.

    The scout report is exactly as I said. This can be repeated (at least I have tested it multiple times).

    There is no explanation that fits (that I can find) except that the movement distances or ranges are off by small amounts.

    Defender has Compass 10 = tradefire. Defender has Compass 9 = no tradefire (despite movement math showing there should be).
    Last edited by DarkmaneZero; 02-04-2011 at 09:17 AM.

  2. #72

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    Quote Originally Posted by Deathster View Post
    Dont always rely on the AeroCalc isnt always right some times it is sometimes not so i wouldny rely on it just still to askingf the experienced player in your alliance
    Thanks, but it isn't Aerocalc, paper-pencil also produce same predicted (but not seen) results.

    Let me know what you think is going on here with this example, or perhaps ask an experienced player in your alliance.

  3. #73
    Join Date
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    lol it's generally not wrong because it's coded wrong. Generally it is wrong when the accepted combat mechanic incorporated into the calc is wrong

  4. #74
    Join Date
    Jul 2009
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    Aerocalc is best used when determining what you need for HCs. It is not a complete PvP calculator(although it works pretty well for that too).

  5. #75

    Default thank you

    musta took alot of time to write all that lol, but thanx for the info in it

  6. #76

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    Also assuming the kill rate is correct. . .downgrade your heroes' attack to the lowest star in the set. Again I dont use AeroCalc.. .so not sure if you are advised to downgrade the attack to its proper level.

  7. #77

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    This may be bs but its what I based my HC on :

    If the HC12 isn't controlled / in drafting range of a HC14 the stats should be like a 14's - 230 att and 1000 intel

    If you had buffs on ???? and your Hero went up to around 550 att then you 2 shotted the pike instead of the cav, then had to kill warriors and got 70K losses from archers hitting you before killing them.

    Sound right???

  8. #78
    Join Date
    Apr 2010
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    Phoenix, Arizona, USA
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    This guide is very helpful. Thank you.

    --Lord Dakra
    Host, Dynasty Alliance

  9. #79
    Join Date
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    Behind you!! You looked, didn't you? Don't even try and deny it.
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    I was gonna write an Age II battle guide.... But it would seem you already done it better than I ever could...+rep (though I don't give much...)
    Quote Originally Posted by Revoltion (Skype)
    Suddenly, a few lightyears have passed.

    Thanks to Morgan, my lovely wife, for my sig!
    Na1 News - Giving The News to Na1.

  10. #80

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    There is mention in another post somewhere on this forum that HC defending heros (PvP combat; HC level matter?) don't appear to suffer a penalty to leadership. No idea if this pertains only to HHs, lvl 100 heros, etc, but wanted to ask if anyone has tested this.

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