Yeah, I am not sure. The problem is, with defender having Compass 10, you can get tradefire, and if the defending archers shot the cav and moved at the same time in that case, you wouldn't.
The scout report is exactly as I said. This can be repeated (at least I have tested it multiple times).
There is no explanation that fits (that I can find) except that the movement distances or ranges are off by small amounts.
Defender has Compass 10 = tradefire. Defender has Compass 9 = no tradefire (despite movement math showing there should be).




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