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Thread: Age 2 - Complete Guide - Beginner to Advanced + AeroCalc v2.2

  1. #101

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    awesome rep+
    your amazing

    maybe you should try adding a guide on the market.

    one question, how much would it cost to buy up my gear. i am starting on a new server and dont want to go through the same farm-my-but-off buissness!
    Quote:
    Originally Posted by boc91
    I heard a rumor that Evony has a customer service department.

  2. #102
    Join Date
    Jul 2010
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    Quote Originally Posted by XxHunterxX View Post
    awesome rep+
    your amazing

    maybe you should try adding a guide on the market.

    one question, how much would it cost to buy up my gear. i am starting on a new server and dont want to go through the same farm-my-but-off buissness!
    It costs about $350 to level all your gear to lv.10
    mezbeez
    making a return to sever near you

  3. #103

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    Quote Originally Posted by AeroAgg06 View Post
    Look at guides for older versions of aerocalc as well (I.e. Aerocalc 2.0 and evocalc replacement)

    Those are more thourough on how to use it
    Firstly... i love AeroCalc... big reps

    The older versions didn't have the modifier table at the top...
    Is there somewhere that you explain the modifiers ???

    Thanx for all the work you have put into this...

  4. #104
    Join Date
    Jun 2010
    Location
    Dallas, TX
    Posts
    1,082

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    Quote Originally Posted by GreyRider View Post
    Firstly... i love AeroCalc... big reps

    The older versions didn't have the modifier table at the top...
    Is there somewhere that you explain the modifiers ???

    Thanx for all the work you have put into this...
    modifiers are just something i put in there while i was tweaking some things and testing some others... the values saved on the site are the ones i stuck with though

  5. #105

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    I cannot download the newest AeroCalc, as well. Not sure when it was last updated, but I have AeroCalc_v222 downloaded from months ago, but the defending hero Int stat does not affect the combat results for some reason. I can mess with the modifiers to approximate (poorly, due to my incomplete knowledge of the game) results, but not sure if the Int for defending Hero has been fixed in newer version.

    Thanks for the impressive efforts, Aero, it definitely has helped make the game popular.

  6. #106

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    Okay, hopefully I can do this image thing right. Thought I'd give this AeroCalc2.2 a looksy.
    Without adjusting anything other than A.Life Base Modifier, to what I assume signifies a 12 Star Set, this is what Aerocalc2.2 shows for results of a mech hit vs lv14 HC.





    Then my actual hit. Have done many of these, losses dont actually change that much, even if I drop a star to lv9. I have all 13 Stars minus 3 that're still at 12, damn the WS to Hell

    My actual hit:

    http://ww.evonyurl.com/xy9koh

    So, just curious what I need to adjust to get more accurate results from AeroCalc2.2

    This gets even worse when I do PvP. Is it the Star Sets that're not calculated in?

    Thanks in advance for replying.

    ~~~ Not sure if it's just my comp or not, but these pics dont show up, unless I right click and open image to new Tab. Then zoom in to see. Anyways, it's 90k balls lost in the AeroCalc2.2 pics.
    Last edited by Brummeyer; 09-20-2011 at 08:00 AM.

  7. #107
    Join Date
    Mar 2011
    Location
    New Zealand
    Posts
    696

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    Lol, dxcalc for age 2 still needs a bit of work so dont trust it word for word/number for number.

    Although it is a lot more accurate than evocalc and slightly better than Aero's
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    I thought you loved me for my poetry!
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    It's official. I hate the spam filter.

  8. #108

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    ha devs removed too much

    i think un3x was referring to recent updates based on interpretation of his riddles but yes, still needs a bit of work

  9. #109
    Join Date
    Jun 2010
    Location
    Dallas, TX
    Posts
    1,082

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    Yeah, my equations were never solid enough for "wordforword/number for number", even when neglecting the gaping hole that is wall fortifications.

    It was really meant to be an estimator. The problem with it as an estimator is if a round was really close on it's outcome (I.e you barely kill all cav in one round, and in actuality it takes two) it changes EVERYTHING in the fight. Layers no longer do the same, you may not get tradefire, etc... The calc is close, but definitely not perfect

  10. #110

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    This is good stuff !

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