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Thread: From a Business Standpoint:Marketplace

  1. #1

    Default From a Business Standpoint:Marketplace

    We all know that the Marketplace is player controlled and that it is based on Supply and Demand, the more something is sought for, the higher its value will be in the Marketplace. We also know that as the server gradually begins to grow older, prices will gradually increase. This is understandable because of the amount of Gold that is entering the game from farming NPC.

    But the one thing that confuses me is the fact that Stone also begins to increase in prices as the server goes on. Early on in the game, while stone is cheap, players will buy massive amount to protect their resources. Then, later on, when Stone is worth 5Gold Per stone, many players will begin to use Stone as the resources defender.

    Now with that clear out of the way, the thought I been having is "Why is stone price continue to climb higher and higher?"

    My logic follows through this:

    Server Begins: Stone is quite high to build buildings
    Server After finish with stone: Somewhat still high but slowly coming closer to Lumber/Iron
    Early Server - Midgame Server: Stone will be low and be bought in billions to defend.
    Midgame Server - Stone is getting higher until it reach the 1Gold Per Stone
    Late Game - Both stone and Gold will be used to defend resources.

    Now what actually happen is:

    erver Begins: Stone is quite high to build buildings
    Server After finish with stone: Somewhat still high but slowly coming closer to Lumber/Iron
    Early Server - Midgame Server: Stone will be low and be bought in billions to defend.
    Midgame Server - Stone grows in prices until it passes Gold
    Late Game - Stone has reach more then Gold.


    Stone should be used to make mostly Pults and DT (If anyone is making those). So unless people can make Instant Pults, stone should not be worth that much.

    Does anyone care to theorycraft why?

  2. #2
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    Considering gold is so easy to acquire, my guess is people like masses amount of stone encase of emergency walls (ats take quite a bit of stone), to protect the valuable resources and possibly just to collect for fun.

  3. #3

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    Quote Originally Posted by Reasoner View Post
    Considering gold is so easy to acquire, my guess is people like masses amount of stone encase of emergency walls (ats take quite a bit of stone), to protect the valuable resources and possibly just to collect for fun.


    Ah, makes sense but Gold is easy to obtain as Stone. Actually, stone is so much harder to obtain if you check how NPC's work as Gold is the least you get. But the AT part does make sense as in War, many players will be taking damage to the wall. Hm.

  4. #4
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    I keep stone so they cant touch my lumb or iron/food in large numbers. Keep your stone in the billions. your attacker will be sad
    mezbeez
    making a return to sever near you

  5. #5

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    I think people like stone for filling up enemy transports.
    Legendary Hero

  6. #6
    Join Date
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    *Puts on theoretical thinking cap*


    gold 1 mil stone 8mil food 2mil iron 2 mil wood 2mil

    if you hit me you get more stone...

    hmm... you hit me with a Scout bomb carrying stone....

    hmm... it pumped my honor rate up faster than just a regular SB without stone...

    Hmm stone is costing more ...


    wonders why...


    People use stone to defense and attack thus it rises in value as it has a higher use rate in game.

    *takes off thinky cap*

  7. #7

    Default

    Quote Originally Posted by Dawnseeker View Post
    I think people like stone for filling up enemy transports.
    Yes but I'm speaking about the end game. At the end of the game, Stone is suddenly at 5 Gold a piece.

    I'll put it in another way.

    If I wanted to defend myself, and I have 5Billion Gold, while Stone is 5 Gold apiece, I would rather have the 5Bil Gold, then the 1Bil Stone. Now if everyone is following that same logic, stone would no longer be sought for, and will reduce in price as more players will continue to use Gold as the object to fill up any transports. But that is obviously not the case and stone has continue to increase in price. So I'm wondering "Hey, maybe I'm not seeing something?"

    I understand that Wall/Pults are the main things that need Stone which is why it will continue to falter in prices but by late game using Stone as Transport filler is not really necessary when you have Gold.



    Quote Originally Posted by Asmo View Post
    *Puts on theoretical thinking cap*


    gold 1 mil stone 8mil food 2mil iron 2 mil wood 2mil

    if you hit me you get more stone...

    hmm... you hit me with a Scout bomb carrying stone....

    hmm... it pumped my honor rate up faster than just a regular SB without stone...

    Hmm stone is costing more ...


    wonders why...


    People use stone to defense and attack thus it rises in value as it has a higher use rate in game.

    *takes off thinky cap*
    Yes but by late game, Gold is worth 5x more than Stone. So instead of 1Bil stone, you can have 5Bil gold.

    And does the Stone dumping trick actually work? I tested it before but I didn't notice any difference.
    Last edited by WeiWei; 01-13-2011 at 12:30 AM.

  8. #8
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    Quote Originally Posted by Asmo View Post
    *Puts on theoretical thinking cap*


    gold 1 mil stone 8mil food 2mil iron 2 mil wood 2mil

    if you hit me you get more stone...

    hmm... you hit me with a Scout bomb carrying stone....

    hmm... it pumped my honor rate up faster than just a regular SB without stone...

    Hmm stone is costing more ...


    wonders why...


    People use stone to defense and attack thus it rises in value as it has a higher use rate in game.

    *takes off thinky cap*
    There's no need to be sarcastic. Everyone was n00bish at one time or another.
    PEACE

  9. #9

    Default

    Two reasons why stone price can increase, either someone is mass buying them from the market at that time, or total amount of stones in the server decreases.

    You guys must have not capture much cities. What do you do when you captured an enemy city with 10b gold and 10b stone? You would probably spend the gold on lumber/iron. With 40-50 gold per lumber/iron, you would have bought about 200 mil of the precious resources and transport them back to your city. But what happen to all the stones instead? Simplest way, barb the city with the remaining stones. As massive amount of stones can be lost from barbing cities, plus players mass buying stones to protect their cities, that is the reason stone price can reach up to 5 gold.

    By the way, I am sure the 5 gold per stone is a bit of exaggeration. Although the offer price at 5 gold, I am sure if you bid at 1 gold and leave them overnight, you will still get the deal.

  10. #10

    Default

    I have sold millions of stone for 18g per.

    Why? Because market bot AI is STUPID!!!
    Please keep using them, all you cheaters. I love outsmarting them, and selling you my resources for all your gold, then buying the resources back for a fraction of that same gold.
    Quote Originally Posted by Lazzzzzzzzalicious! View Post
    i started to read this and agree with everything rota says. if people just listened to him the forums would be a better place.
    Quote Originally Posted by Dawnseeker View Post
    Rota is correct.

    I don't even understand the question.

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