No, the context in which this term is being used is a computer game. You fail to realise that what you are describing as a fix fits exactly with the term whose use you are disputing - nerf.
Pot, meet kettle.
Nope, that's not at all accurate. If you were to apply my analogy to roads, I would be leveraging a shorter route to get where I wanted faster. I wouldn't break the speed limit.
Similarly, people plundering NPCs with ballistas and losing nothing were working completely within the confines of the game code. They were NOT bypassing/corrupting the code, or as you decided to twist my analogy, breaking the speed limit.
Oh look, you just described nerfing again....Originally Posted by http://en.wikipedia.org/wiki/Nerf_(computer_gaming)
So they don't pay you and you don't speak on your behalf. Do you talk to them regularly? I'm just curious how you are so informed as to their perspective.
Regarding combined arms, try attacking someone with L9 walls 12k or so archer towers, 50k archers, 5k ballistae and L10 archery, and is capable of being reinforced with archers/ballistae by their alliance between attacks. Far from an extreme scenario.
Pretty much anything you send against them in a 100k combination is going to get wiped out with practically irrelevant losses.
How did your testing work out in the above scenario?




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