Quote Originally Posted by Kempion View Post
This context is, of course, an upset player believing a fix was a nerf.
No, the context in which this term is being used is a computer game. You fail to realise that what you are describing as a fix fits exactly with the term whose use you are disputing - nerf.

Quote Originally Posted by Kempion View Post
How one-sided can a person's perception be? You, like the OP, have both demonstrated how much.
Pot, meet kettle.

Quote Originally Posted by Kempion View Post
You have some kind of logic going there. Illogic. Attacking cities with great defenses and sustaining zero casualties was intended? By your reasoning, since roads exist, you should be allowed to drive as fast as you want, in any lane you want and any direction you wat just because the road is there. In fact, that is how roads were very early on. Of course, rules, regulations and laws evolved to organize traffic better.
Nope, that's not at all accurate. If you were to apply my analogy to roads, I would be leveraging a shorter route to get where I wanted faster. I wouldn't break the speed limit.

Similarly, people plundering NPCs with ballistas and losing nothing were working completely within the confines of the game code. They were NOT bypassing/corrupting the code, or as you decided to twist my analogy, breaking the speed limit.

Quote Originally Posted by Kempion View Post
Code devlops, games develop and fixes to exploits happen.
Quote Originally Posted by http://en.wikipedia.org/wiki/Nerf_(computer_gaming)
Among game developers, MMORPG designers are especially likely to nerf aspects of a game in order to maintain game balance. Occasionally a new feature (such as an item, class, or skill) may be made too powerful, too cheap, or too easily obtained to the extent that it unbalances the game system. This is sometimes due to an unforeseen bug or method of using or acquiring the object that was not considered by the developers.[2][4] The frequency of nerfing and the scale of nerfing vary widely from game to game but almost all massively multiplayer games have engaged in nerfing at some point.[4]
Oh look, you just described nerfing again....


Quote Originally Posted by Kempion View Post
When they pay me, I'll let you know.

This is not a fact. This is another flawed premise based on your perspective. Do you even try to understand the devs perspective or do you just rant? My understanding comes from actually reading whats going on and testing it for myself. The real fact here is it is more necessary to used combined arms now.
So they don't pay you and you don't speak on your behalf. Do you talk to them regularly? I'm just curious how you are so informed as to their perspective.

Regarding combined arms, try attacking someone with L9 walls 12k or so archer towers, 50k archers, 5k ballistae and L10 archery, and is capable of being reinforced with archers/ballistae by their alliance between attacks. Far from an extreme scenario.

Pretty much anything you send against them in a 100k combination is going to get wiped out with practically irrelevant losses.

How did your testing work out in the above scenario?