Quote Originally Posted by WisdomSeeker View Post
Unless you have 450k+ prestige, you may not appreciate why the senior folks are saying things like "the game is dead" and the "mechanics are completely busted." Let me try to explain, so that perhaps you can appreciate the dead end that you are marching down, and why those of us who are already at the end are up in arms. And quitting by the hundreds.

I currently have 9 cities (I save one to wipe out enemy cities). They are all maxed out with level 9 or 10 of everything. I have done essentially all the research. I have an army which consumes 20M food per hour. I have 2+ billion food, and can generate a surplus of 200+ million per day if I were willing to mindlessly farm barbs all day. I am host of an alliance which dominates its region.

So, I have reached a point where: 1) there is nothing left to build; 2) there is nothing left to research; and now, because of the new mechanics, 3) I cannot be attacked by anyone; and 4) I cannot attack anyone of even moderate strength; so 5) there is no point to growing, or even keeping my army.

There is literally nothing left to do. If the "goal" of the game is to maximize gold, then my best strategy becomes killing off all my troops, waiting for the price of food to continue to spiral out of control and selling off my billions into the market. If the goal is prestige, I can continually generate and waste troops on any of the 80+ barb cities I hit every day. And honor can now only be meaningfully generated on defense, so I could sit around and wait for someone to suicide against me before they quit the game.


So as a beginner to mid-level player, why should you care? Because one day, you will eventually either be farmed out of existence by someone like me, or you will reach this same plateau and find there's no place left to climb.


Knowing now, that no matter how well you play the game will come to an abrupt and boring end in just a few more weeks of playtime, do you still want to continue?


The fixes are simple, and could be implemented in hours, and potentially keep the those gamers who form the core of the Evony community.

1) allow research above level 10 - this would allow offense and defense to be in a perpetual arms race

Absolutely!

2) allow buildings above level 10 - in particular this would allow offense to counteract cities with hundreds of thousands or millions of troops with higher rally points, and for defense to counter with yet stronger walls. (To make this viable we should either do away with Michelangelo scripts altogether or make each victorious battle result in a script, but require one script to go from 10 to 11, and two scripts to go from 11 to 12, three from 12 to 13 and so forth)

I agree again, I have nothing left to build/upgrade, but then again, I wasn't seeking a medieval version of SimCity either.

3) allow control of more than 10 towns - this would give a benefit to attacking opponents beyond the resource gain.

How about also increasing the number of launchable troops from a rally point as well. Given the current battle logic, there is really no point in attacking a fellow 400K+ player. There will be a particular brownnose who incessantly posts here to promptly disagree with my analysis, but it is what it is.


Thats it. That is enough to keep the game vital, and it can be done without causing a huge "discontinuity" in game play, since each requires a significant amount of time.

With these changes all of a sudden growth can now be extended in all directions, rather than max'ing out against a ceiling and forcing players to retire.



If you're still relatively early in the game, these issues may still seem stupid, and it may seem to you that somehow I'm "missing the point of the game." I assure you I'm not. I've been where you are, and I'm trying to tell you where you're heading.

I'd appreciate it if comments could be restricted to those that are constructive. Thanks.
Good post.

XerxesVII
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