Quote Originally Posted by WisdomSeeker View Post
Unless you have 450k+ prestige, you may not appreciate why the senior folks are saying things like "the game is dead" and the "mechanics are completely busted." Let me try to explain, so that perhaps you can appreciate the dead end that you are marching down, and why those of us who are already at the end are up in arms. And quitting by the hundreds.
You are the victims of your own success. You had things so easy that you can't cope with adjusting to a new reality.

I currently have 9 cities (I save one to wipe out enemy cities). They are all maxed out with level 9 or 10 of everything. I have done essentially all the research. I have an army which consumes 20M food per hour. I have 2+ billion food, and can generate a surplus of 200+ million per day if I were willing to mindlessly farm barbs all day. I am host of an alliance which dominates its region.
Good for you

So, I have reached a point where: 1) there is nothing left to build; 2) there is nothing left to research; and now, because of the new mechanics, 3) I cannot be attacked by anyone; and 4) I cannot attack anyone of even moderate strength; so 5) there is no point to growing, or even keeping my army.
I thought you said you understood the mechanics of the game. The main change is that now cities don't just jump into your ranks after you click a few buttons.

There is literally nothing left to do. If the "goal" of the game is to maximize gold, then my best strategy becomes killing off all my troops, waiting for the price of food to continue to spiral out of control and selling off my billions into the market. If the goal is prestige, I can continually generate and waste troops on any of the 80+ barb cities I hit every day. And honor can now only be meaningfully generated on defense, so I could sit around and wait for someone to suicide against me before they quit the game.
The fruit of success is only as sweet as the effort to reach it was sour. you were practically handed the Princess title and your army of silliness.

So as a beginner to mid-level player, why should you care? Because one day, you will eventually either be farmed out of existence by someone like me, or you will reach this same plateau and find there's no place left to climb.
I kept saying there should be a server wipe, it would solve most of the issues.

Knowing now, that no matter how well you play the game will come to an abrupt and boring end in just a few more weeks of playtime, do you still want to continue?
Is there a game that doesn't eventually reach that point?

The fixes are simple, and could be implemented in hours, and potentially keep the those gamers who form the core of the Evony community.
AHA! Now we get to the real reason for your thread, very clever disguise.

1) allow research above level 10 - this would allow offense and defense to be in a perpetual arms race
Am I the only Evony player that still remembers there is going to be an Age Two?

2) allow buildings above level 10 - in particular this would allow offense to counteract cities with hundreds of thousands or millions of troops with higher rally points, and for defense to counter with yet stronger walls. (To make this viable we should either do away with Michelangelo scripts altogether or make each victorious battle result in a script, but require one script to go from 10 to 11, and two scripts to go from 11 to 12, three from 12 to 13 and so forth)
You clearly haven't thought this through, because all your idea would do is further obsolete siege vs defense.

3) allow control of more than 10 towns - this would give a benefit to attacking opponents beyond the resource gain.
I'd rather see each city become more important, than as just a place to put troops.

Thats it. That is enough to keep the game vital, and it can be done without causing a huge "discontinuity" in game play, since each requires a significant amount of time.
Your solution for an imagined problem just delays the inevitable return to the imagined problem.

With these changes all of a sudden growth can now be extended in all directions, rather than max'ing out against a ceiling and forcing players to retire.
I do think the game should have more to look forward too than become a Princess with 9 or 10 pretty little cities.

If you're still relatively early in the game, these issues may still seem stupid, and it may seem to you that somehow I'm "missing the point of the game." I assure you I'm not. I've been where you are, and I'm trying to tell you where you're heading.
Ah yes, the 'I know more than you do, so shut up and accept my crappy ideas.' approach. It is working for you, really.

I'd appreciate it if comments could be restricted to those that are constructive. Thanks.
You are welcome.