Quote Originally Posted by Jurnis View Post
I have to agree with Imsohit about the skill points system...People who don't have nearly as much rep as others...Not everyone has eleven bars of rep.

Perhaps you might wish to place a skill development system into there...

Or you might give people so many skill points, and so many skills, and have them assign the points that way...
Those were my original thoughts, but Bole's making it sound like the original skills would only have marginal effect. Like, play and later development will be more important, is the impression I'm getting.


Quote Originally Posted by Jurnis View Post
Perhaps you could have Magic, Astrology, Archery, Swordsmanship, and People Skills as some of the skills? Of course someone would not be able to assign all of their points only to one, but they have a lot of freedom in distributing them...
Eh, just let the skills all be write-ins. Gives even more freedom of choosing.

Also, maybe it could be like something I saw somewhere else, where the more general you define a skill, the less you know in each specific part of it, while a more specifically-defined skill you're better at your specialization.

(Say, someone with swords 3 would get handily beaten by someone with long swords 3, if they're both wielding long swords. But the one with long swords couldn't use other kinds of swords so effectively.)