Scene 4: The Plan

Characters in the jail may now escape and meet with the others.

Duration: an evening
Activity: planning a return to the inn under cover of darkness to break in and search for Gweneal. Executing the plan and entering the inn.
Goal: to use the characters' skills to solve problems.
Tone: concerned, excited, a real "let's do this!" atmosphere.
Environment: at the blacksmiths, after hours.
Ends: When the team breaks into the inn. DO NOT EXPLORE IT YET.
*special* You have free reign to create a plan that allows everyone's skills to shine. Every character should use a skill they possess in this scene.
*special* Consider the following in your plan:

  • The cityguardsmen have a jailhouse and tower opposite the inn.
  • There are stables adjacent to the inn.
  • Gark has dogs guarding his property.
  • There's normally a nighwatchman patrolling the streets nearby.
  • The inn's doors and windows are locked.
  • Gark is a very light sleeper.
  • Two of your team are wanted criminals.
  • There may be guests staying at the inn.