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Thread: Trying to explain, one last time, to the devs and the noobs, why we're complaining

  1. #11
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    I likez to warz
    I likez to warz with barbarianz or with other playerz
    If icant find a war i will go and kick puppies instead

  2. #12
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    Quote Originally Posted by vulgarwolf View Post
    I likez to warz
    I likez to warz with barbarianz or with other playerz
    If icant find a war i will go and kick puppies instead
    Put the Fosters down and step away...

  3. #13
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    Default Whats good for the goose...

    Sobekeus, you're wrong about that. The dev's, if they are in this for the money (which is likely only a small part of their motivation, if they're like any of the thousands of other developers I've worked with) have a very strong incentive to MAXIMIZE play time.

    Hard core gamers, the ones who have put hundreds of hours in, optimizing every part of their Evony development may not themselves be the big spenders of cash, but they are the single most important marketing agent that a company can have.

    It is the hard core gamer that gives a game the seal of approval, and gets tens if not hundreds of other players to join in. They add informative posts to the forum, they train new players, they create strong alliances, they give new players a leg up.

    They push the edge of the envelope, and make sure that when the masses follow that the path leads somewhere good.

    And all of us, every single senior player, is saying: THE NEW MECHANICS ARE SCREWED UP AND DESTROY THE PLAYABILITY OF THE GAME. It has nothing to do with NPCs, it has to do with the fact that you can no longer attack players who have reached even a medium level of development.


    Between no attacking other players, and the silly ceiling at level 10 research and buildings and the 10 city limit, you will find that you will quickly reach a point where there is nothing left to do.

    Let me repeat that for the point of emphasis and clarity. THE PROBLEM WITH THESE CHANGES TO THE GAME IS IS THAT THEY RESULT IN AN INEVITABLE ENDPOINT AT WHICH THERE IS NOTHING MORE TO DO.

    The senior players aren't whining because the techniques have changed. They're not whining because their armies will shrink. They're upset because the changes have the unintended side effect of ending the game for them.

  4. #14
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    huhuhuh He said "Troll-Poo" huhuhhuhuhhu
    President Hobbit Thieves Guild...

  5. #15

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    The NPC farming had to change, but the changes came to suddenly (no announcement) and they didn't change enough.

    Archers and ballista still rule the battle field, only now the defenders have a 7-10 archery level advantage (If I am correct in my belief that every wall level gives +5% range to defenders). Ranged defenders should be powerful but this is insane. A member of my alliance had a poorly defended city that got attacked (2 waves) by someone we are at war with (5.5k towers and 35k archers + some infantry), while he was offline. He gained 1mill honor and suffered only small losses.

    The only way to improve this, is to make archers/ballista much weaker. This would help as the archers on the wall would still have a great advantage compared to the ones attacking, making infantry a better option for attackers. The problem with weakening archers and ballista is that it would make warrior armies the best option. They would be the only units it is cost effective to attack with. I would solve this by reducing the food upkeep for all the higher level units, an archer shouldn't eat 3 times as much as a warrior...

    Warriors would still cost less, and build faster then other troops. But rally point limit and food upkeep should remove them from most endgame armies. Archers should still be good at defending, but the attacking armies would be more infantry heavy. Cavalry and siege weapons would cost less in upkeep making it still possible to support 50-100k armies of them, without spending all day farming NPCs.

    I think moving the game to favor infantry as attackers, while ranged units still have the advantage while defending would be a good move. But we should be warned well in advance so that we can discuss (and start adapting to) the changes before they go live.

    With 470k prestige and ex level 10 NPC cities (I have taken them both before and after the wall upgrade, it is still easy if you know how) I do not have much left to do, other then chatting with alliance members, reinforcing them, farming NPCs, rebuilding what I lose against them and hoping for change (updates). I can't take enemy cities anymore (not from people who are worth fighting).

    Good luck with getting the game back on track.

    Lirya

  6. #16

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    Quote Originally Posted by Wollawolla View Post
    well my opinion is this on server 1 as i cannot comment on other servers that this game is a 10 day game. As after protection has finished and resources have been built. someone like me is going to kill the game for them.
    To feed my army because NPC farming is no longer an option.
    This is a war game and alliances declare war and i need to keep an unrealistic army like my competitors otherwise i will be wiped out.
    But i cannot be condemned for this because this is the only option the developers have left me.
    I cannot even say i am attacking for the honor because the honor i am getting isnt worth it 47 pts here 50pts there.
    This is one of the biggest joke going. Tell me Mr Big Guy on Server 1. What can a noob fresh out of beginner's protection offer you when you can easily farm level 4 and 5 NPC without any loss?!

    Stop your empty threats. If it takes too much time and effort to farm lower NPC cities to sustain your huge army, just say "I AM TOO LAZY!".

  7. Default

    Quote Originally Posted by Wollawolla View Post
    well my opinion is this on server 1 as i cannot comment on other servers that this game is a 10 day game. As after protection has finished and resources have been built. someone like me is going to kill the game for them.
    To feed my army because NPC farming is no longer an option.
    This is a war game and alliances declare war and i need to keep an unrealistic army like my competitors otherwise i will be wiped out.
    But i cannot be condemned for this because this is the only option the developers have left me.
    I cannot even say i am attacking for the honor because the honor i am getting isnt worth it 47 pts here 50pts there.
    they need a bracket of attack in the first place to keep higher players from attacking the lower players

    as of now you realy dont even need a diverse army to do anything which kind of make a war game pointless if there is realy only 1 or 2 units needed to even play the game

    it takes days/weeks to build up an army ( mainly starting out because you cant farm as much ) as it takes days to upgrade anything to a descent lvl, so why do the battles take the time to walk to a place and walk back which is most of the time under an hour

    if your attacking a city with just archers it would take a long time to destroy a wall ( in reality it would never be done by archers alone ), you should be able to give some type of battle orders when attacking a city, after 25 rounds which could last say 15 minutes you then recieve a report and a chance to either pull back, saving your army or adjust your strat of attack, so if an attack lasts 100 rounds, then it would take an hour to do such an attack and would also remedy a lot of the boring part of the game of just sitting and waiting

    then say a 2nd wave comes in half way through, they can begin attacking on another side of the castle and so on

    cause as it is, just throwing army at something has become useless and boring, but i noticed this would happen early on so i just focus on building things up and just raiding small targets, not human, but small ones with various different army just to mess around

  8. #18

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    Why did I even bother. 1 person bothering with coherence.

    EDIT: no wait, 3, hmmm

  9. #19
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    thank you for recognizing my coherency sid, i do appreciate it

  10. #20
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    Oh brother...

    Quote Originally Posted by WisdomSeeker View Post
    Sobekeus, you're wrong about that. The dev's, if they are in this for the money (which is likely only a small part of their motivation, if they're like any of the thousands of other developers I've worked with) have a very strong incentive to MAXIMIZE play time.
    First of all if you had spent as much time researching as you did typing the post, you would know the UMGE is not the typical game developer you know and sodomize...er love.

    They are in this for the money. And a hundred players on each server farming everyone else is not going to make them a whole lot of it.

    Hell, they haven't even provided DEDICATED hosting for the servers.

    Hard core gamers, the ones who have put hundreds of hours in, optimizing every part of their Evony development may not themselves be the big spenders of cash, but they are the single most important marketing agent that a company can have.
    You mean that group that makes it their mission in life to exploit every possible loophole there is to break a game and argue/flame anyone who dares speak out about it?

    Are you sure you want to lump yourself with the group that all developers hate to see ruin their game?

    It is the hard core gamer that gives a game the seal of approval, and gets tens if not hundreds of other players to join in. They add informative posts to the forum, they train new players, they create strong alliances, they give new players a leg up.
    All I've seen them add to the forum is whining when the silliness was taken away.

    They push the edge of the envelope, and make sure that when the masses follow that the path leads somewhere good.
    That is a cute philosophical way to put it, but you are basically saying 'As long as I'm helping someone else ruin the game too, it should be okay.'

    And all of us, every single senior player, is saying: THE NEW MECHANICS ARE SCREWED UP AND DESTROY THE PLAYABILITY OF THE GAME. It has nothing to do with NPCs, it has to do with the fact that you can no longer attack players who have reached even a medium level of development.
    Develop new tactics. I'm sorry you can't have cities just jump over to your side with no effort, really I am.

    Between no attacking other players, and the silly ceiling at level 10 research and buildings and the 10 city limit, you will find that you will quickly reach a point where there is nothing left to do.
    There is plenty to do, you just can't be as flippant about it as you could 4 days ago.

    Let me repeat that for the point of emphasis and clarity. THE PROBLEM WITH THESE CHANGES TO THE GAME IS IS THAT THEY RESULT IN AN INEVITABLE ENDPOINT AT WHICH THERE IS NOTHING MORE TO DO.
    And let me just say: THE PROBLEM YOU ARE BLAMING ON THE CHANGES EXISTED ALREADY.

    Stop scapegoating, the changes are unrelated to the endgame boredom issue.

    The senior players aren't whining because the techniques have changed. They're not whining because their armies will shrink. They're upset because the changes have the unintended side effect of ending the game for them.
    So then what the hell was the rest of your post about?
    ~Success without the possibility of failure is meaningless.~

    Queen Daisuke

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