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Thread: Picking your Plunder

  1. #11

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    Quote Originally Posted by marquart View Post
    haha, this isn't a supermarket? You just crushed the town, the militia scattered, and the people are hiding.

    You take what you want!
    it accualy is based on a percentile of what they have. u may only take that 45k gold out of 450k. and take 450k food, but they are gunna have 4.5m. its based on what u can carry and then the percent of resources they have. ever attack an npc? u ALWAYS will get the same lumber stone and iron. less gold then both, and more food then them all. it accualy already has its percentile. but yes i would rather preset all attacks to a certain percent of what i needed.

  2. #12
    Join Date
    May 2009
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    Pennsylvania
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    6,308

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    Quote Originally Posted by vulgarwolf View Post
    Benn plundered much foxy :-P
    LMAO Whatever would give you that idea?

  3. #13
    Join Date
    May 2009
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    Oklahoma
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    a % wouldm ake it to much game like more like real life is better


    Mikyo (No Longer Playing) But If you want to find me look up Cfdcfd15 at youtube

  4. #14

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    its sorta why its called a plunder you run in grab $hit then run out,


    Two halves to a whole idiot

  5. #15
    Join Date
    May 2009
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    Alusair cave
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    Yet bring enough transporters and you sack every bread crumb, sawdust, pebble, and copper coin.

    It's annoying that it seems gold always comes last, but enough transporters or repeated trips handles the situation well enough.
    It's all Rodri's fault.

  6. #16

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    I don't know about that. I kinda look at it more like a lottery. If ya get what ya need, great. If not, you just plundered it once, go plunder it again! Providing there is some left. There's logic to the food haul being first, as you need it to feed troops, and send them back on march. If you sent a group of troops on march and only had 1mil food, and when you arrived back home, only had a small amount to show for your efforts, you might not be able to send the troops back for the rest of the haul, or for that matter, at another city.

  7. #17

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    Quote Originally Posted by Alusair View Post
    Yet bring enough transporters and you sack every bread crumb, sawdust, pebble, and copper coin.

    It's annoying that it seems gold always comes last, but enough transporters or repeated trips handles the situation well enough.
    Agreed 100%

  8. #18

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    Quote Originally Posted by Alusair View Post
    Yet bring enough transporters and you sack every bread crumb, sawdust, pebble, and copper coin.

    It's annoying that it seems gold always comes last, but enough transporters or repeated trips handles the situation well enough.
    I agree... I will bring in enough to carry whatever they have.

    The problem is, since we can assume 1 GOLD, 1 STONE, 1 IRON, and 1 LUMBER weigh the same in terms of LOAD, but when they have a variety of different values once traded on the market.

    I don't think the "Grab what you can and get out" makes sense in this context because if you're being that realistic with it (saying they are in a hurry to ransack the place and run for the hills) - you'd be much more likely to take one resource or the other since doing otherwise would require you to load up at several different locations (the person's quarry, lumbermill, etc), taking far more time to plunder and escape.

  9. #19

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    Quote Originally Posted by FoxyBunny View Post
    Ever notice they don't act like real troops anyways? I mean, they run in there screaming and waving their weapons, then they stop, look around, grab some food and lumber and rocks, and hightail it out of there.

    If they were REAL troops, they'd be ******* up the ladies, wrecking the tavern as they drink it dry, hanging out in the feasting hall sharing bawdy stories with the other heroes, chilling in the barracks trading unit patches with the defeated army, etc. When we finally got them to stagger back home, bleary-eyed and drunk off their behinds, they would have not only forgotten to bring home any plunder, but they'd have impregnated half the town, thus leaving more of themselves than they perhaps intended.

    I'm kind of glad these troops just grab loot and run.
    Sorry I have to make a correction there. "Chatting" is not the right word to use in situations like this.

  10. #20

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    It is what it is. Just bring more transports or send your troops back for more.

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