
Originally Posted by
XxflamesxX
The attack button does make a slight diffrence, but still its not, you know, Tries to think of a decent argument... Think about our upkeep, this keeps you playing the game, the larger the army the more need to find food. NPCs only provide so much, So the need to plunder some one on here is alot more appealing, i
I know one of the reason i walked away was all that blue, Gave me a headache, and the graffics i felt like i was stuck in an 80s arcade.
I actually disagree. I played Age1 for a year and had an upkeep of over 15mil/hr in my main war city, 5mil/hr in several others. I farmed CONSTANTLY. I logged on 3x/day to send off my farming waves to 5's and 10s and sent out over 100 farming waves per day. I really didn't enjoy that.
Beta was a lot of fun...1k cents per day and double speed on everything...and the Hero Equipment was a much better way of doing things conceptually because the failures occurred in developing the gems to attach to your equipment, not affecting your attack scores like they do now (the star system is a terrible system, terribly unfair in the way it works, and a HUGE time/money sink despite that I really like how the equipment determines the bulk of hero value).
In Beta, the real battles took place against the other players' HCs, and we had some great battles! I remember that many of us had no clue about HH's or much of anything else, and it was lots of fun looking around and figuring out how everything worked.
Also, Age2 is superior to Age1 in that the use of stratagems adds a little more depth to the gameplay, and the fact that you typically win a ton of them from the wheel means that sometimes you get into strat wars back and forth as well that can turn the tide of the battle....recalling half an opponents waves, speeding some up and slowing others down, reducing the loyalty of their heroes----it's cool!
And come on, who doesn't like clicking on an invader's city and either taxing them to reduce their gold, taking a portion of their food, claiming 5% of their most powerful troop division as your own or dismissing 10% of that same group altogether? It's a wonderful defensive maneuver, and a great way to handle inactive players when you can just draft them down to an easily managed level.
The Historic Cities also add a level of challenge to the NPC portion of the game that require precise timing, teamwork and knowledge of how to strip particular troops from the defensive layering and in which order. Taking these cities can be a LOT of fun and a great reward for your hard work.
Is Age2 perfect? By no means; however it's every bit as fun and playable as Age1. I was Erik The Red on s78, now ss25 and had nearly 2mil prestige, 9 cities (terrible luck with medals on that server), and troops galore as I mentioned. I was a member of CobraSW, TheOne, Tmbstone and finally TheBrood, the reigning alliance on that server. I've played Age1 and understand it...and love Age2. Yes, money is more of a factor; but yes, it's a LOT of fun!
Aaaaaaaaaaanyway, off my soapbox. What are you doing reading this? Go kill something!
pops
[World]<01:23>[Rhadik]: i heard that superman wears big papa pajamas
HH: 3 | HC: 1 1 1 0 (yet...one day!)
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