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Thread: How I want age 3 to work :)

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    Quote Originally Posted by overover View Post
    1. No troop upkeep. Not like age 2 where they have upkeep but no refuge, just no upkeep. Just let food work for making troops. Maybe give it another use.
    I do not want to scout a city and see 500million Archers.


    Quote Originally Posted by overover View Post
    2. No NPC flied. Just like age 2, however man made npcs will be cleared a WEEK after they are made, then that flat has a WEEK cool down before it can be NPC'ed again. That way ppl can train heroes but ppl can still move around.
    Age 2 style NPC sure, If your army will Refuge. I do not like how age 2 armies are endless.


    Quote Originally Posted by overover View Post
    3. No HH's and no hero limits. However make lv'ing up heroes a little easier to compensate for the lack of huge npcs farms.
    Whats the point of a feasting hall if no hero limit? sorry bad idea

    Quote Originally Posted by overover View Post
    4. No facebook. Instead let ppl send those gift things in their alliance. Most ppl only add their alliance members anyway.
    I agree no facebook.

    Quote Originally Posted by overover View Post
    5. No gem things and star levels. Let heroes work like they did in age 1. Age 2 is far too confusing.
    I like the gems. Just change evony's math skills when it says 120% chance to work, Make it work.

    Quote Originally Posted by overover View Post
    6. No colonizing. Let capping cities work like age 1 and other age 2 servers.
    once again I like the Colonizing option, keep it!

    Quote Originally Posted by overover View Post
    7. Let a person?s last city be destroyed but don?t make it easy. For instance, instead of loyalty?s lowest point being 0 make it -100. Cites are still capped at 0 but if it is someone?s last city and it has -100 pop grievance it loses 1 loy per 15 (without needing attacks anymore) when it reaches -100 the city is gone and if that player logs on he has to start over (game cents still stay).
    This could work.

    Quote Originally Posted by overover View Post
    8. Let a persons highest lv hero be unable to be captured. I want to see more attacks with high lv heroes.
    Bad idea.

    Quote Originally Posted by overover View Post
    9. Finally (unless I think of more later) only have 1 HC. But don?t keep it at 0,0. Let it tele around randomly each matience. That way it?s harder to get unless you get lucky. And let it be alot harder to cap. I want alot more troops but a slower regeneration rate to make it fair. Maybe a ridiculous amount of troops and no regeneration rate at all.
    not sure about this one.

    Quote Originally Posted by overover View Post
    And I want a lot more buildings to get higher lvs. I want it to have lv 20 walls, resources flied, cottages, feasting hall and rally point.

    Lv 20 walls- same range bonus as lv 10 walls but double the space for wall d.

    Lv 20 rally point- can send 20 attacks and a max troops count of 400,000. (500,000 with ensign)
    Level 20 Walls. No.
    Resource fields Yes
    Cottages Yes
    Feasting No
    Rally No
    Last edited by spooner1; 02-06-2011 at 10:02 PM.

    "The World is for my plundering"
    Spooner, June 2011

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