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Thread: Why Historical Cities need to change

  1. #11
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    Ok, lets say that praying, speech texts and account sharing were not allowed and the HC was in fact only accessed by 1 player. How could you take it if they had:
    50 million warriors
    10 million pike
    10 million sword
    10 million archers
    1 million cav
    1 million phract
    1 million ballista
    500k rams
    500k catapults
    Plus wall defenses plus L150 Historic heros with over 1000 attack?

    It would be unreasonably difficult to battle over. So why even do it?

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  2. #12

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    Quote Originally Posted by japanpimp View Post
    I have seen L16 and L18 HCs with over 10 million archers, 1 million ballista, 1 million phract, 50 million warriors, 10 million sword, 10 million pike, 500k rams and 500k catapults. With the way battle mechanics work today no coordinated attack could kill off the troops in a HC like that. Period.
    JP, learn the game. And barring that, stop spouting this gibberish which has been THOROUGHLY refuted. You state falsehood, you get corrected, you cover your ears and hum and restate the falsehood. Enough is enough

    'With the way battle mechanics work today' says the guy who has no idea how battle mechanics work. lol

    JP, at what range does a battle start when there are 0 wall defenses?
    JP, what is the range of attacking archers with lvl 10 archery tech?
    JP, do you want to rethink your 'Period' claim?

  3. #13

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    Quote Originally Posted by japanpimp View Post
    Ok, lets say that praying, speech texts and account sharing were not allowed and the HC was in fact only accessed by 1 player. How could you take it if they had:
    50 million warriors
    10 million pike
    10 million sword
    10 million archers
    1 million cav
    1 million phract
    1 million ballista
    500k rams
    500k catapults
    Plus wall defenses plus L150 Historic heros with over 1000 attack?

    It would be unreasonably difficult to battle over. So why even do it?
    OMG, JP covering his ears and humming. lol.

    Would take less than 10 people with 5-6M archers each to easily overkill that amount of troops. Plus that amount is hyperbole.
    Last edited by DarkmaneZero; 02-03-2011 at 10:21 PM.

  4. #14

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    JP, you could defeat it if you had superior numbers.

    All I want is for Goliath to rightfully beat David. I am not trying to set up a battle where David can beat Goliath, especially since that is what occurs as we speak.


    and by the way, with exception to the phract, cav and catapult, that sounds about like what I have...

  5. #15

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    Quote Originally Posted by Heatseeker View Post
    JP, you could defeat it if you had superior numbers.

    All I want is for Goliath to rightfully beat David. I am not trying to set up a battle where David can beat Goliath, especially since that is what occurs as we speak.


    and by the way, with exception to the phract, cav and catapult, that sounds about like what I have...
    Superior numbers of players, but not superior numbers of troops at all. When you are healing around 65% and the defender is healing around 15%, your 1M archers can send 3M archers worth of waves before being exhausted. That means you bring 40M archers to fight you can send 120M archers of waves.

    Since you can easily kill their range first (including the catapults), the city is hardly inpenetrable.

  6. #16

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    well... I am part of a 9 tiered alliance.. full of players with those numbers.

    We are trying to pry the HC from the players who have little or no troops... but it is nearly impossible.

  7. #17

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    Quote Originally Posted by Heatseeker View Post
    well... I am part of a 9 tiered alliance.. full of players with those numbers.

    We are trying to pry the HC from the players who have little or no troops... but it is nearly impossible.
    Right, that is entirely different issue from what JP is babbling about.

    The ease at which cheaters or even insomniac non-cheaters (I suppose it is possible lol) can permanently raise loyalty is a huge issue.

    JPs off-target complaint about there being impossible numbers of troops in HCs is what I was responding to (for the 5th time over 3 threads).

  8. #18
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    The high troop numbers players pack into HC's is also an issue. Not just the loyalty raising. It should not take 50-60 million archers to crak a heavily defended HC. That is beyond reasonable. Also, considering that the defender can login and pray, get reinforcements, build ONE trap or abatis or Defensive Treb one at a time to keep battle range at max and prevent horse waves from wiping archers, etc.. There are far too many things defenders can do to keep a HC out of enemy hands. Thus, they never trade hands. This is not just a speech text and account sharing issue.

    As for questions related to archer range and so on, they are not relevant to this thread. Let's just assume the defender has max everything. Max walls, max research and max heros.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
    My Evony Videos

  9. #19
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    I've said it before and i'll say it again, evony will never crack down on multi accounting because without multi accounting there will be a mass exodus of players that get their asses handed to them. This means a giant decrease in profits for evony, plus servers that are much more dry then the ones we have now. I would rather have multi account players that just sit on the account and pray so that u can still raid them after breaking the city with a well timed attack, instead of having a server with 1 city within 30 miles of you because everyone has quit the game.
    Some people will say that some have quit because of becoming frustrated with multi accounters, but the multi accounting is usually the straw that breaks the camels back in these cases.
    Others may argue that all the spenders that quit a server due to losing their big heros/cities will go to another server and spend more leading to an increase in profits for evony. However, this still doesn't mean that the older servers wont get extremely dull. Also I guarantee you that the spending rates are higher on the older servers because of addicts that dont want to quit and lose all the money they invested.
    Sorry for going off on a tangent, and if this makes no sense then I'm sorry as its really late here and im running on caffeine fumes lol

  10. #20

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    Quote Originally Posted by japanpimp View Post
    The high troop numbers players pack into HC's is also an issue.
    Nope. And continuing to claim it without any support isn't going to change that fact.


    Quote Originally Posted by japanpimp View Post
    It should not take 50-60 million archers to crak a heavily defended HC. That is beyond reasonable.
    It doesn't take that amount. Your hyperbolic troops tallies don't even require that amount. You should have said 'it shouldn't take 150 million archers' if you are just making up numbers, which you are.


    Quote Originally Posted by japanpimp View Post

    Also, considering that the defender can login and pray, get reinforcements, build ONE trap or abatis or Defensive Treb one at a time to keep battle range at max and prevent horse waves from wiping archers, etc..
    The praying is a separate issue which isn't in dispute (by most). You want HC owners to be prevented from getting reinforcements now? Ummmm, no. Yes, they can and do build 1 trap, but when multiple people are sending dozens of waves landing at same time, that 1 trap affects 1 wave tops, and even that wave at max range will hit something assuming it is layered correctly (even if at an unspectacular kill rate). And max range isnt what is keeping horses from wiping archers in your fantasy troop tally you listed, but I don't have time to teach you why at the moment. PM me and I will help you.

    Quote Originally Posted by japanpimp View Post
    There are far too many things defenders can do to keep a HC out of enemy hands. Thus, they never trade hands. This is not just a speech text and account sharing issue.
    Yes, like build troops and get allies to reinforce. In short, like play the game like it was supposed to be played. You haven't mentioned a legitimate complaint yet, imo, other than the account sharing and loyalty raising issues.. What I hear is...."waaaa I can't seem to take anyone's HCs." Well that may be true, but that isn't, by definition, 'unfair' as you seem to be implying. Also, it is obvious that the main problem you have when failing in your attacks is that you don't really know how to attack.
    Quote Originally Posted by japanpimp View Post
    As for questions related to archer range and so on, they are not relevant to this thread. Let's just assume the defender has max everything. Max walls, max research and max heros.
    As for the questions to which you don't know the answer, how would you know if they are relevant or not? They are supremely relevant, and there is no amount of covering your ears and humming, while repeating that up is down and black is white, that will change that fact.

    I am assuming max walls and max research and max heros. I am also assuming empty walls, because currently that is too easy (100% chance of success) to achieve as the attacker.
    Last edited by DarkmaneZero; 02-03-2011 at 11:21 PM.

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