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Thread: Why Historical Cities need to change

  1. #91
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    Quote Originally Posted by Heatseeker View Post
    What I see in this thread is one person siding with JP, the next ridiculing him.. not seeing many valid statements about the game, but more centralized around JP


    For those following the HC battle on na2 that I spoke of.

    8 days, 15 players against 1, and we finally captured it. I assume he finally just couldn't manage to stay online 24/7.
    Interesting. 8 days and 15 against 1 just to take a HC from a rival points to the fact that it is unreasonably difficult to take an HC from a Rival. And if I remember, that HC had very few troops defending it. It was more of an account sharing, speech text, comforting issue I assume. Anyway, like I said, way too difficult to take HC's from Rivals.
    Sorry you guys had to go through all that effort just to take 1 HC from a player.

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  2. #92

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    There are a few things Evony could do to correct the HC problem:

    1. Implement a "max capacity" rule on a HC. There is only X amount of space for soldiers depending on the number of barracks and cottages. This way, players cannot stash 50 million men in a HC. Doesn't work in real life, and shouldn't work in Evony.

    2. Change the battle mechanics: catapults hitting a city for hours should start wiping out everything inside, and should certainly take down the walls altogether.

    3. And here is the big one: if an attacker can control all flats around the HC, NO REINFORCEMENTS or supplies get in. The city is besieged--to have alliance members casually walking through the gates is stupid.

    4. Implement a max number of HHs per player: maybe 5-6. It has been an issue on many of the servers that one guy runs around with 30 HHs. This causes players to quit the server, and causes all sorts of game-unblancing problems. Keeping things competitive is important.

  3. #93

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    Quote Originally Posted by Nicephorus View Post
    There are a few things Evony could do to correct the HC problem:

    1. Implement a "max capacity" rule on a HC. There is only X amount of space for soldiers depending on the number of barracks and cottages. This way, players cannot stash 50 million men in a HC. Doesn't work in real life, and shouldn't work in Evony.

    2. Change the battle mechanics: catapults hitting a city for hours should start wiping out everything inside, and should certainly take down the walls altogether.

    3. And here is the big one: if an attacker can control all flats around the HC, NO REINFORCEMENTS or supplies get in. The city is besieged--to have alliance members casually walking through the gates is stupid.

    4. Implement a max number of HHs per player: maybe 5-6. It has been an issue on many of the servers that one guy runs around with 30 HHs. This causes players to quit the server, and causes all sorts of game-unblancing problems. Keeping things competitive is important.



    1... if u limit size on one type of city you would need to limit them all. and how do u set the limit. cost most players 1 mil troops to cap a 12. they have pu they effort in to take it. as i have said in the past, everybody has the same opportunity to cap them as npc. if u dont move on them, then time to spend the effort to cap them.

    2.. so if u are attacking me with full 125k pults. and i have 125k pults in my hc with range bonus's and such how would you wipe out anything. i would be able to kill all your catapults before they are in range and therefor they would kill nothing

    3.. please do take the flats by my hc. cause i will hammer your troops wall less and open. if not i recap it. and most hc's arent surrounded by flats so if you did control the one or 2 around it, wouldn't it be logical that the reinforcements arent going through your controlled territory


    4.. been brought up and its pointless. if u limit hh's, you take part of the war aspect out of the game. as people mostly attack to get hc's and hh's. if they did limit it you would see the same problem, u would get the big alliances swooping in until each member had max hh's, then if they felt like it get a second off shoot and get them hh's.

    spend the time and earn the rewards of the game.
    Last edited by kaziglubey; 02-12-2011 at 12:42 PM.

  4. #94
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    Quote Originally Posted by Nicephorus View Post
    There are a few things Evony could do to correct the HC problem:

    1. Implement a "max capacity" rule on a HC. There is only X amount of space for soldiers depending on the number of barracks and cottages. This way, players cannot stash 50 million men in a HC. Doesn't work in real life, and shouldn't work in Evony.

    2. Change the battle mechanics: catapults hitting a city for hours should start wiping out everything inside, and should certainly take down the walls altogether.

    3. And here is the big one: if an attacker can control all flats around the HC, NO REINFORCEMENTS or supplies get in. The city is besieged--to have alliance members casually walking through the gates is stupid.

    4. Implement a max number of HHs per player: maybe 5-6. It has been an issue on many of the servers that one guy runs around with 30 HHs. This causes players to quit the server, and causes all sorts of game-unblancing problems. Keeping things competitive is important.
    1. I like #1 and agree that the barracks/cottages should be used as troop limiters. Two cowboys want to fight. Each as a six shooter. Sometimes luck wins but usually the one who uses the 6 bullets with the most skill wins.

    2. I like the concept here that if a city is under siege then the defense strength gets weaker over time if certain conditions are met. For example, combined attack power of wave and time between those waves creates a weakening effect on targets defenses.

    3. I don't like it. It will turn valleys into battle zones. And when reinforcing a valley it uses a Rally Spot slot.

    4. I like the idea. HH's should not be horded by one player. I have herd of a single player having 90 HH's. If troops are limited then HH's should be limited too. This game should not be about limitless numbers. When limitless things are introduced then skill and strategy become void.

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  5. #95

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    Not sure why "awesomeness" said "wrong again" to my post-- perhaps he has further knowlege of the subject?

    I did find out that the odd way the loyalty was stuck at 12 was part of a bug that evony just fixed that night. When maintenence came out, we quickly took down loyalty, destroyed the troops, and took the HC.


    Way to go evony! You fixed a big problem!

    and jp-- I believe one person owned the acc and one person used it. He seems pretty honest and generally a hard worker. I don't believe that account sharing was a problem in this specific case.

    HOWEVER, speech texts were a problem, as was the bug that evony fixed (thank you!)


    nicephorous-- I'm going to politely remark that I don't like your ideas because they have a strong effect on the game and strategy, and would strongely enhance either the offensive or defensive styles, therefor altering the game beyond the balance or equilibrium.
    Last edited by Heatseeker; 02-12-2011 at 07:57 PM.

  6. #96
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    Quote Originally Posted by Heatseeker View Post
    Not sure why "awesomeness" said "wrong again" to my post-- perhaps he has further knowlege of the subject?

    I did find out that the odd way the loyalty was stuck at 12 was part of a bug that evony just fixed that night. When maintenence came out, we quickly took down loyalty, destroyed the troops, and took the HC.


    Way to go evony! You fixed a big problem!

    and jp-- I believe one person owned the acc and one person used it. He seems pretty honest and generally a hard worker. I don't believe that account sharing was a problem in this specific case.

    HOWEVER, speech texts were a problem, as was the bug that evony fixed (thank you!)


    nicephorous-- I'm going to politely remark that I don't like your ideas because they have a strong effect on the game and strategy, and would strongely enhance either the offensive or defensive styles, therefor altering the game beyond the balance or equilibrium.
    Good for you guys. If I remember in your case you were trying to take a L14 that did not have many troops in it. Regardless, I think the main point here is that taking an HC from an HONEST player if they are offline is hard but can be done. If the player is not honest (i.e. account shares) then it will be near impossible.

    Thus I am highly in favor of HC modifications that are designed to "force" everyone to be honest. Like the 6 hour window per day where a player cannot do anything to their HC. No comforting, no reinforcing it from their other cities, no troop building, no wall defense tweaking, no opening/closing gates, no use of strategems, etc.. The only thing they can do is alliance chat and view reports. During that 6 hours the HC owner must rely on the alliance to hold the HC while they sleep/work/go to school/fish. By way of embassy reinforcement and using strats on would be attackers.You see Heat, the only reason you guys could take that HC from the rival was because they were an honest player and were offline for an extended period of time like a normal person. That needs to be forced on all HC owners because most are not going offline like they should. There is always someone who can login when they are away.
    Last edited by japanpimp; 02-12-2011 at 08:58 PM.

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  7. #97
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    A six hour period is ridiculous jp, when I used to play I know that I got about 2-4h sleep and wasn't off for more than 1-2 hours at a time otherwise. And I wasn't even a big player! Just because YOU want a period where you can attack other cities and not have them comfort or build 5k range setters doesn't mean it is fair to tell them that they can't comfort or speech text or build traps. After all, most players that own 16s+ will usually be contacted if they are under attack and will almost always get on within the hour and a half it takes to cap a city. Please stop trying to make changes to the game to make up for your lack of skill.

  8. #98

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    Ive been reading over this thread for a while and Id like to offer my 2 cents. To be honest putting a cap on the number of troops, or making it harder to defend player owned HCs (compared to normal cities) seems very unfair to the players who spent the time and troops to cap the city in the first place. Just as a regular city, a player owned HC can easily be broken by a player (or group of players) who know what they are doing. Usually the only difference from a reg city and a player owned HC in how its defended is that the HC usually has a lot more troops packed into it. That just means it takes more to break a city like that, it would make sense that you need to use more troops to kill 2 mil archers or 5 mil archers compared to 300k archers.

    The problem that many players here have pointed out is account sharing, and speech text/comforting spamming. This is the main problem that needs to be addressed. I love the idea of having a cool down time for speech texts and maybe a bigger cool down time for comforting, and it can easily address this part of the issue. Account sharing, Im not so sure, but Im sure evony can think of something.

    Well my main point in this was that there is no need to punish the many for the actions of a few. Thanks
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  9. #99
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    Quote Originally Posted by DKX View Post
    A six hour period is ridiculous jp, when I used to play I know that I got about 2-4h sleep and wasn't off for more than 1-2 hours at a time otherwise. And I wasn't even a big player! Just because YOU want a period where you can attack other cities and not have them comfort or build 5k range setters doesn't mean it is fair to tell them that they can't comfort or speech text or build traps. After all, most players that own 16s+ will usually be contacted if they are under attack and will almost always get on within the hour and a half it takes to cap a city. Please stop trying to make changes to the game to make up for your lack of skill.
    Most people, the vast majority, are normal. Meaning they sleep 6-8 hours per day. They work 8-10 hours per day. They go to school 6-8 hours per day. They go to the beach with friends for 4 hours. They go to the movies for 2 hours and then get some food after or before the movie for an hour. They go to dinner for 2 hours, etc...
    Normal people are away from the game at least 6 hours everyday. Account sharers are not. Thus the 6 hour window rule to take all advantages away from account sharing. The 6 hour window rule will not affect normal people as they can schedule the 6 hour window to coincide with their sleep, work, school as they will be offline during that time anyway.
    Last edited by japanpimp; 02-12-2011 at 09:14 PM.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
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  10. #100
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    Are you saying I'm not normal if I only play Evony 4h a day? I am pretty sure a lot of players on these forums play A LOT more than 4h a day. Also, do you realize how simple it would be for an enemy to discover someone's period of inactivity and attack them then?
    Last edited by DKX; 02-12-2011 at 09:19 PM.

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