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Thread: Why Historical Cities need to change

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    Quote Originally Posted by chuck_b104 View Post
    The HC is definitely one of the focal parts of battle in Age 2! You're correct that me, player 1 will have a very hard time capping your HC 16 alone. But the game is also built around alliances. If me and 5 of my buddies in my alliance all attack your HC 16 together, working as an alliance, we will take it from you. Unless you're being reinforced by your alliance. So we need to make sure your alliance can't help you because they need their troops to defend their own cities, meaning we have to attack your whole alliance.

    Me and my 5 friends may have a tough time attacking your whole alliance and your HC16, so we need to bring in our whole alliance in on the attack as well. So now we have my alliance vs. your alliance and the whole thing is focused on taking your HC16. Therefore, the way it is set up makes the HC and alliances together the focal point for battles, not just the HC.

    If this concept is too difficult, get a new alliance. Personally I think alliance war over HC's is what makes the game fun. I don't really enjoy 1v1, it's too easy. There are very few individual players on my server, that aren't in my alliance, who can stand toe to toe with me. I don't even enjoy taking on small alliances alone: it's boring.

    Your example shows what 1 single wave did. If you could take an HC from someone with a single wave of 175k troops then who would want an HC? If you could take an HC with 10 waves, do you really want to commit any troops to defending one? Geez, you get up to have dinner, come back 30 minutes later and your HC is gone. Wouldn't that make HC's less a center of battle?

    But all of that aside, the biggest problem is, you pose what you consider to be a problem, but offer no solution... What would you like to see happen to HC's to make them easier to conquer? How easy should it be to take one of the 16 state cities? It certainly isn't that easy to take one from an NPC, it takes careful planning, and a lot of resources. I don't like loyalty stalling at 15, but aside from that, I don't know how you could make it easier and still make it worth taking them. And I think the point in having the loyalty to stall is to give your alliance, or you, time to get reinforcements there. If someone actually attacked my HC's it would take time to get my troops there.

    Well said.

    I agree up to the point where you state that an opponent with more troops will defeat one with less.

    The fact of the matter is you (or you and your alliance) can have 10 million ballista versus 1 archer, and if the guy with 1 archer has 5 guys sharing the account and access to speech texts, there's virtually no limit to how long he will last.


    As to how it should be easier--

    take out speech texts entirely


    I agree the stall is not fun, but the comfort/stall format makes it a challenge to take an HC from an owner. Speech texts are just an outright unneccessary advantage to the defender.

    And JP, please don't use your troops limit argument here-- evony will never limit your troops because it goes against the spirit of the game.
    Last edited by Heatseeker; 03-20-2011 at 08:29 PM.

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