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Thread: Why Historical Cities need to change

  1. #201

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    Quote Originally Posted by japanpimp View Post
    Thank you for enlightening the prior poster.
    But as for troop caps, they are indeed in the spirit of the game. EVERYING in Age II has caps. Hero levels, number of HC's, number of HH's, cities, buildings, research levels, everything EXCEPT for amount of troops and resources a player can store in their city. You see, that is a problem. It means that the unlimited features will be exploited. And that is exactly what happens.
    Define: Exploit
    To utilize, especially for profit

    So what you're saying is players will create troops for their own benefit?

  2. #202

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    Quote Originally Posted by Heatseeker View Post
    Well said.

    I agree up to the point where you state that an opponent with more troops will defeat one with less.

    The fact of the matter is you (or you and your alliance) can have 10 million ballista versus 1 archer, and if the guy with 1 archer has 5 guys sharing the account and access to speech texts, there's virtually no limit to how long he will last.


    As to how it should be easier--

    take out speech texts entirely


    I agree the stall is not fun, but the comfort/stall format makes it a challenge to take an HC from an owner. Speech texts are just an outright unneccessary advantage to the defender.

    And JP, please don't use your troops limit argument here-- evony will never limit your troops because it goes against the spirit of the game.
    Thanks for the compliment, but to your one criticism I never actually said the one with the most troops wins. Although I see how you could infer that I was trying to say that.

    I agree with you that someone with a ton of speech texts and using multi owner's who can be on 24/7 could keep their HC forever, regardless of troop numbers.

    I also realized that I criticized JP for not offering a solution to his problem, then I criticized the slow down at 15 loyalty without offering a solution. So my solution is this. Why not have a cool down on speech texts? Set it so the cool down can be applied once per city every 12 hours or something. That way the owner can force two loyalty take downs, which should be enough time to get reinforcements into their city. Or if two loyalty take downs isn't enough, then maybe make speech texts work like policies. A level 12 can use 4 speech texts/day, lvl 14 can use 6/day and so on. That makes higher lvl HC's harder to cap, but still limits the owner. If you don't have the troops to defend it, you will lose it.

    This would take away the advantage of people sharing accounts and keeping an HC going with no troops endlessly, which I agree is a major problem with the game.
    Zitchell

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  3. #203

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    Quote Originally Posted by japanpimp View Post
    Thank you for enlightening the prior poster.
    But as for troop caps, they are indeed in the spirit of the game. EVERYING in Age II has caps. Hero levels, number of HC's, number of HH's, cities, buildings, research levels, everything EXCEPT for amount of troops and resources a player can store in their city. You see, that is a problem. It means that the unlimited features will be exploited. And that is exactly what happens.
    I think that caps in general are in the spirit of the game, but I think capping troops or resources would make the game horrible. The game caps cities, buildings, research, etc. for the purpose of limiting troop counts and resources to a level that everyone has to play within.

    If I could have unlimited cities, hero's, buildings, etc. than a troop cap would be needed. Since those other aspects are capped it allows troop limits and resources to be uncapped, but they are only able to be as big as they can be maintained.
    Zitchell

    NA13 - MASSACRE

    Will anyone ever attack me?

  4. #204
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    Quote Originally Posted by Heatseeker View Post
    Define: Exploit
    To utilize, especially for profit

    So what you're saying is players will create troops for their own benefit?
    No, not at all. I am saying that people abuse unlimited resources. It's human nature.
    Think of an all you can eat buffet. You pay $20 and you get to eat all you can. Now, most people eat what they can and leave. But some people like to bring plastic bags with them and pack as much food as they can into the bag and take it home. Or... hang out at the buffet for 5 hours and eat all day. Or, have one person pay for the all you can eat deal and their friends only pay $1 for a drink. But then they give tons of "free" food to their friends at the table. Thus, the buffet has RULES... like time limits such as 2 hours as well as rules like NO take home food and everyone who enters the buffet must pay $20. Evony has given an unlimited resource with no rules. Thus players exploit it.

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  5. #205

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    Quote Originally Posted by japanpimp View Post
    No, not at all. I am saying that people abuse unlimited resources. It's human nature.[/COLOR][/B]
    Extended metaphor aside, it appears you are attempting to distinguish between abuse and use.



    I argue there should never (ever) be a troop limit. Anyone with the time, the resources, the heroes, etc should be allowed to build troops indefinitely.


    Who are you to deny them?

    Limiting troops is NOT in the spirit of the game.

  6. #206

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    Problem with HCs: Account sharing and items/comforting that make it impossible to capture them from the players that practice this.

    Solution 1: Longer cool down on comforting, and actual cool downs on speech text items and governor loyalty raising. The reasonings for this are obvious.

    Solution 2: Roll back the attack button to na1-19. Reasonings for this is that in na1-19, the only cities that can be attacked and captured are HCs. If a player has multiple HCs and is known to spam comfort, a good attacker would know to attack and overwhelm the defender by attacking all those HCs at once with friends. But (correct me if Im wrong) many of these spam comforters will only carry a small number of HCs at a time. If the attack button is rolled back, among the many benefits it will bring to the players in those servers, it will also give the ability for attackers to overwhelm known comfort spammers/account sharers by being able to attack all their cities at once.

    So what do you guys think? Criticisms?
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  7. #207

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    Quote Originally Posted by Blah99200 View Post
    Problem with HCs: Account sharing and items/comforting that make it impossible to capture them from the players that practice this.

    Solution 1: Longer cool down on comforting, and actual cool downs on speech text items and governor loyalty raising. The reasonings for this are obvious.

    Solution 2: Roll back the attack button to na1-19. Reasonings for this is that in na1-19, the only cities that can be attacked and captured are HCs. If a player has multiple HCs and is known to spam comfort, a good attacker would know to attack and overwhelm the defender by attacking all those HCs at once with friends. But (correct me if Im wrong) many of these spam comforters will only carry a small number of HCs at a time. If the attack button is rolled back, among the many benefits it will bring to the players in those servers, it will also give the ability for attackers to overwhelm known comfort spammers/account sharers by being able to attack all their cities at once.

    So what do you guys think? Criticisms?

    Very drawn out explanation--


    here's your points in short:
    1) you can overwhelm players with multiple HC
    2) these players have trouble keeping up all the towns
    3) you suggest instigating the attack button on na1-19
    4) longer cooldown for comforting

    I have no problem with this, although I believe it is off-topic ("Why Historical Cities need to change")


    but the longer cooldown on comforting could use a little more insight. Explain!

  8. #208

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    Quote Originally Posted by Heatseeker View Post
    Very drawn out explanation--


    here's your points in short:
    1) you can overwhelm players with multiple HC
    2) these players have trouble keeping up all the towns
    3) you suggest instigating the attack button on na1-19
    4) longer cooldown for comforting

    I have no problem with this, although I believe it is off-topic ("Why Historical Cities need to change")


    but the longer cooldown on comforting could use a little more insight. Explain!
    LOL Im sorry, seems I often make them a bit too drawn out even when I intend them to be brief.

    Yep you nailed it. Well since the subject of this thread is primarily about introducing ideas that can help make player held HCs change hands more, I dont think that the idea is too off topic... lol.

    Hmm I sense a hint of sarcasm with that last part, but you asked for it!
    The biggest advantage that an account sharer has is the ability to instantly and easily raise a cities loyalty via comforting/speech texts/gov ability. If there were restrictions on this, the allure of account sharing would decrease since it wont be so easy to stop the cap of an important city.

    I think that covered it lol.
    NA24: CELTS - Retired
    NA33: INSOMNIA - Retired
    NA43: Relapse

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