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Thread: Why Historical Cities need to change

  1. #121
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    Quote Originally Posted by Patron na3 View Post
    ALL of us at Outlaws been hitting the red 16(500 500) for over 48rs and we cant take it because loyalty keeps getting raised, im sure they got at least 3 people managing the account we broke more than 15 times 700k arch plus 100ks of layer balls included every time. We can keep going, BIA keeps bringing in more and more people in their alliance for troop help is a matter of time of who has the most troops BUT Evony needs o fix the loyalty drop.
    Loyalty is not the problem in your case. You have been pounding 500,500 (A State Capital L16 HC) for days on end and the loyalty keeps getting raised. That means 1 or 2 things:

    1. The HC owner has not slept for 2 days straight and has been at the computer non-stop so they can comfort every 15 minutes or using speech texts every hour or so.
    2. The account is being shared.

    Byt FORCING all HC owners to set a 6 hour offline window everyday it will make HC's trade hands between rivals in a fair manner because every HC owner will be exposed for a period of 6 hours everyday where they must rely on the alliance to hold the HC via the embassy for the 6 hour period.
    L16+ HC's get account shared, period. It sucks.

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  2. #122

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    all i see here is another thread by JP complaining because he hasnt the faintest idea of how battle mechanics work. Earlier in the thread you complained that someone could throw up ONE trap and mess up a pony smack, that is just how the game works. Just because you send a boatload of troops at someone doesnt mean you will win, it is not a number game, it is a strategy game.

    Quote Originally Posted by japanpimp View Post
    Ok, good, I like this.
    I don't want you to explain how to break it. I want somone to post real world battle reports of a high level enemy held HC (L16+) being taken by a rival. An HC with millions of troops, L10 walls, full walls, max research and Historic Heros with 900+ defending the city. Not Queens or Kings. Troop numbers typically look like:
    1 mil worker
    5 mil warrior
    5 mil pike
    5 mil sword
    500k cav
    200k phract
    5 mil archer
    500k balls
    50k rams
    100k pults

    Real world examples please. Not hearsay, not theories, not "Do this and that to break it.." I want real world battle reports, total numbers of waves sent, total number of troops used, all the info to support the battle reports. Not just 1 or 2 battle reports showing some pike and sword getting wiped. I mean from first wave until last wave, the whole deal.
    well im in age1 and will never see a city like this, but i am not offering you a theory nor is this hearsay, i merely know how the game works, so if this is the citys defense, and the player is not there to change it, here is how you can break it (i am assuming dude has 5k range because you said full walls, but hell full walls can be all AT but whatever)

    a few fully layered mech waves of 60k balli 40k pults, you can go heavier on the pults for a better effect, (full layers means every troop JP, no not trans) would go to TOWN on that city.
    okay so you mech'd the crap out of it to the point of no layers and say 1.5 million archers left so its (edit: if you mech all the layers all the archers will more than likely be dead, but we will play along with this scenario anyway)
    1.5 million arch
    500k balls
    50k rams
    100k pults
    if the player is indeed offline, simply spam away the 5k range setters, send a few fully layered phract smack (scouts archers cav ballista pults) and you will chew right through all of those ranged units, (using good heroes of course)
    then the 50k rams are childs play, a few arch bows or a mini mech would wipe them easily.

    okay lets say dude has way too many 5k to clear or for whatever reason you cant clear them, well yes then it gets a bit more tricky but still feasible. You will need about 20 tradefire arch waves (obviously will vary depending on attack hero) until the defending archers are no more.
    Break out those scout bombs and bomb bomb bombs away until the rams have the highest total attack, then youll need a decent sized mech or a handful of arch waves to clear the rams, then SB the rest of the balli/pult

    done

    disclaimer: i only played age 2 for about 1 hour til i was like this sucks, so the mechanics can of course be different
    Last edited by Furbz5; 02-23-2011 at 09:29 PM.
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  3. #123

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    furbz, from your battle reports on forums I gather you're a brilliant player. Just for fun, I ran it through aerocalc...
    (700 att hero for both def and attacker, heal at 10%)

    attacking wave (X 20 rounds):
    1 warr/work/pike/sword/cav/phract
    60,000 balls
    40,000 pults


    WITH t/a after 20 rounds

    defender:
    810,334 workers
    189,944 workers
    512,242 archers
    500,000 ballista
    50,000 rams
    100,000 pults
    18,000 towers

    WITHOUT t/a after 20 rounds

    defender:
    1,000,000 workers
    5,000,000 warriors
    5,000,000 pike
    5,000,000 sword
    1,918,383 arch
    499,992 cav
    200,000 phract
    500,000 balls
    50,000 rams
    100,000 pults



    Furbz, the numbers here may not be what you're used to seeing. Hopefully this helped eluminate just how large of scale this is... Also, realize that traps and abatis effect the attacking differently with such a large scale and therefor the tactics are much different. (ps, I ran the scout bomb theory through the calc with just this defense remaining, and still had 50k ballista left after I sent in 6m scouts)


    JP-- I'm working on retrieving war reports for Elite on NA2. We are very secretive about our methods, and the war reports are 90% of the time not visible, so it will be not be easy. Also JP, if you're looking to effective tap that army, I'd suggest attacking from a large historic, at least a 14 or 16. You will need lots of food and lots of time, since sending these out takes both, and since the enemy will likely be online and packed with besiege strats...

    I'll let you know what I find.
    Last edited by Heatseeker; 02-23-2011 at 10:45 PM.

  4. #124

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    im a bit confused, traps and abatis have the same effect (setting range at 5.2k) regardless of how many troops there are or arent. Also for the scout bombs, they hit the group of unit with the highest total attack, so thats why you save them for the end when the ballista and pults are exposed. Of course it will take a massive amount to clear 500k balli and 100k pult, but this is age 2 right? you guys dont have upkeep. If defenders can amass such a large army, why cant the attacker as well? and the attacker should be getting at least 50% heal (optimally 65%). Yes the numbers are huge, thats why i said you would need multiple mech waves to start it off. i also do not understand what your numbers are representing in the defender section of with t/a/d, how many troops killed? no the cavs and phracts are first to go, and no a mech wave is not touching defending mech waves in a 5k defense. Troops remaining? lol i dont think even a 700 attk hero could clear that many troops
    also that strategy is for blowing it down with 5k, without 5k is a different ball game

    edit: idk what aerocalc is, (beyond knowing it is a battle calc) or how it functions, but in game 1 unit layers dont actually work because they get zapped by traps before troops move so they dont actually act as a layer
    Last edited by Furbz5; 02-24-2011 at 12:28 AM.
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  5. #125

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    Very informative! You are right in assuming all calculators are faulty to some point. I have a different feeling about t/a but you may also be correct.

    I also found it strange that it didn't strike phract/cav but I don't have the answer for why.


    And yes, I know people with 5-6m scouts, it's quite a few but certainly not an outlier. You should also know that on age 2 people DO have upkeep... we have less because of the fb bonus (about half) and if you refuse to farm, then you have zero upkeep. But refusing to farm also has inherent risks and challenges.

  6. #126

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    Without t/a/d's the defence becomes a a pseudo-CD where the AT's are targeted first by the ranged attacking units. Once the ATs go down, the defensive ranged unit type with the most total attack is targeted, which in this case is the archers. The reason why there were any cav losses at all was because of the attacking layers that target the first defensive unit they meet, which are the defensive cavs.

    I think what Furbz was referring to was that in age II there is no refuge, where when you run out of food, your troops "leave or die" because you cant feed them. This ensures that potentially the endgame age 2 players army will be much larger and more diverse than the endgame age 1 players, thus its not troops numbers that become the issue, but how you use em most efficiently.
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  7. #127

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    oh no refuge, not no upkeep, thanks for the clarification
    Last edited by Furbz5; 02-24-2011 at 10:43 AM.
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  8. #128

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    how bout a much simpler solution?

    make speech text just plain not work on HC's?

    isnt it just that simple?

  9. #129

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    Quote Originally Posted by karthic View Post
    how bout a much simpler solution?

    make speech text just plain not work on HC's?

    isnt it just that simple?
    I'm on the verge of saying GENIUS and jumping from my seat, but something doesn't sit right with me.... weren't speech texts provided for just this occasion? Isn't that why they exist in the first place?

  10. #130

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    Why do so many people insist that speech texts are the issue?
    One can comfort faster than the last 15 points of loyalty dwindle. If a player is online, they can sustain a city indefinitely with just comforts, and never use a speech text item. Speech texts are not the only way people save a city.
    Quote Originally Posted by Lazzzzzzzzalicious! View Post
    i started to read this and agree with everything rota says. if people just listened to him the forums would be a better place.
    Quote Originally Posted by Dawnseeker View Post
    Rota is correct.

    I don't even understand the question.

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