all i see here is another thread by JP complaining because he hasnt the faintest idea of how battle mechanics work. Earlier in the thread you complained that someone could throw up ONE trap and mess up a pony smack, that is just how the game works. Just because you send a boatload of troops at someone doesnt mean you will win, it is not a number game, it is a strategy game.

Originally Posted by
japanpimp
Ok, good, I like this.
I don't want you to explain how to break it. I want somone to post real world battle reports of a high level enemy held HC (L16+) being taken by a rival. An HC with millions of troops, L10 walls, full walls, max research and Historic Heros with 900+ defending the city. Not Queens or Kings. Troop numbers typically look like:
1 mil worker
5 mil warrior
5 mil pike
5 mil sword
500k cav
200k phract
5 mil archer
500k balls
50k rams
100k pults
Real world examples please. Not hearsay, not theories, not "Do this and that to break it.." I want real world battle reports, total numbers of waves sent, total number of troops used, all the info to support the battle reports. Not just 1 or 2 battle reports showing some pike and sword getting wiped. I mean from first wave until last wave, the whole deal.
well im in age1 and will never see a city like this, but i am not offering you a theory nor is this hearsay, i merely know how the game works, so if this is the citys defense, and the player is not there to change it, here is how you can break it (i am assuming dude has 5k range because you said full walls, but hell full walls can be all AT but whatever)
a few fully layered mech waves of 60k balli 40k pults, you can go heavier on the pults for a better effect, (full layers means every troop JP, no not trans) would go to TOWN on that city.
okay so you mech'd the crap out of it to the point of no layers and say 1.5 million archers left so its (edit: if you mech all the layers all the archers will more than likely be dead, but we will play along with this scenario anyway)
1.5 million arch
500k balls
50k rams
100k pults
if the player is indeed offline, simply spam away the 5k range setters, send a few fully layered phract smack (scouts archers cav ballista pults) and you will chew right through all of those ranged units, (using good heroes of course)
then the 50k rams are childs play, a few arch bows or a mini mech would wipe them easily.
okay lets say dude has way too many 5k to clear or for whatever reason you cant clear them, well yes then it gets a bit more tricky but still feasible. You will need about 20 tradefire arch waves (obviously will vary depending on attack hero) until the defending archers are no more.
Break out those scout bombs and bomb bomb bombs away until the rams have the highest total attack, then youll need a decent sized mech or a handful of arch waves to clear the rams, then SB the rest of the balli/pult
done
disclaimer: i only played age 2 for about 1 hour til i was like this sucks, so the mechanics can of course be different
Last edited by Furbz5; 02-23-2011 at 09:29 PM.
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