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Thread: Why Historical Cities need to change

  1. #161
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    Quote Originally Posted by Blah99200 View Post
    Dont think Im on anyones perma-ignore, so hope everyone can see this lol.
    You are right, you are not on my perm ignore. But you will be if you don't delete your post. If others repost stuff just so I can read it that is the same thing as getting around my ignore list. It's called exploiting the system.

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  2. #162

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    Quote Originally Posted by DarkmaneZero View Post
    I think removing the ability to keep a city simply by comforting would go a long way to solving the current problem of HCs not changing hands. It also, obviously, would remove the massive incentive to share your login/pw/account with alliance mates so that they can log in and comfort around the clock.

    Either limiting the number of comforts/speech texts per day or adding a cooldown that is longer than the current loyalty drop would suffice. In both cases, you would be forced to actually defend the city from attacks for some period of time (how long can be debated). Again, a troopless city should not be able to go 24/7 without ever being at risk of loyalty hitting 0.
    I'm not sure you understand something very important. A city below 15 loyalty runs the risk of getting to 0 loyalty if the player doesn't do anything. If another player is constantly attacking them, they have to either keep up the loyalty boost every so often or go into truce or chance losing the city.

    If you lost all of your cities outside of one to instant caps when you were not online for an hour, how happy would you be? I bet you would be thrilled to come back and find out that not only did you just lose the last city 5 minutes before you got online, but had no chance at stopping anyone from taking your cities in the one hour you were offline.
    But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^

  3. #163

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    Quote Originally Posted by Ashanta View Post
    I'm not sure you understand something very important. A city below 15 loyalty runs the risk of getting to 0 loyalty if the player doesn't do anything. If another player is constantly attacking them, they have to either keep up the loyalty boost every so often or go into truce or chance losing the city.

    If you lost all of your cities outside of one to instant caps when you were not online for an hour, how happy would you be? I bet you would be thrilled to come back and find out that not only did you just lose the last city 5 minutes before you got online, but had no chance at stopping anyone from taking your cities in the one hour you were offline.
    I am not sure how you concluded I didn't understand something very important. I am fully aware of how the game works, and as it turns out your point about a city getting to loyalty 0 if nothing is done is irrelevant to my point.

    As for instacapping, where did I suggest this? I didn't, in fact I am on the record saying that instacapping is bad idea (see post 156 here, and one of my posts on different thread by Satan on game suggestions) and that the slow loyalty drop serves a purpose. Maybe you quoted my post by mistake?

    My point, which you didn't address, is regarding the current design which allows a player to defend his city ad infinitum without any troops. It is nonsensical in general, and worse, it massively creates an incentive to account share/babysit.

    My proposal is designed to eliminate the ability of a player to defend his city forever without any troops (by cheating, or employing insane sleeping habits). It also maintains the slow loyalty drop from 15 to 0 (so no instacapping here). What it does do is lengthen the cooldown on, or limit the number of, comfortings. To me, comfortings should be stop-gap measures to give the defender and his/her allies a chance to defend the city.
    Last edited by DarkmaneZero; 03-04-2011 at 07:04 PM.

  4. #164

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    Quote Originally Posted by DarkmaneZero View Post
    The slow loyalty drop serves a purpose.
    *pushes negative attitude and defensive argument aside*


    Insta-capping normal cities would be a nightmare. The reverse of that is what we have right now.

    Where is the middle ground?

    Drop speech texts all-together

  5. #165

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    It seems JP thinks having a HC is impossible to take but I have to wonder,... Brut how many HC's do you own?

  6. #166
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    Quote Originally Posted by Heatseeker View Post
    *pushes negative attitude and defensive argument aside*


    Insta-capping normal cities would be a nightmare. The reverse of that is what we have right now.

    Where is the middle ground?

    Drop speech texts all-together
    Speech texts are not the entire issue. Loyalty can be kept above zero by comforting.

    Quote Originally Posted by VOLTAIR VV View Post
    It seems JP thinks having a HC is impossible to take but I have to wonder,... Brut how many HC's do you own?
    Zero my man. Because I cannot compete against account sharers. So if I owned an HC it would be taken while I sleep as I do not share my account info. But as soon as Evony does something so that account sharers stand the same change of losing their city as honest players, then I will own an HC.

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  7. #167

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    Quote Originally Posted by japanpimp View Post
    Speech texts are not the entire issue. Loyalty can be kept above zero by comforting.



    Zero my man. Because I cannot compete against account sharers. So if I owned an HC it would be taken while I sleep as I do not share my account info. But as soon as Evony does something so that account sharers stand the same change of losing their city as honest players, then I will own an HC.
    So you say in many threads the mechanics for taking HCs shoud be changed and there should forced sleeps and/or troops caps.

    So basically you want it to be easier to take player Hcs.

    But, and its a big but, you can't hold and HC under the current system.

    How about this you go and take a 14 on your server then hold it for a month and tell everyone how easy it is. Until you can accomplish this small goal which 100s if not 1000s of evony players have done, then dont preach to us about HC mechanics.


    Note: if you wanna fix account sharing i agree; if you wanna put in arbituary HC rules from a one sided view point i do not

  8. #168
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    Quote Originally Posted by webby189 View Post
    So you say in many threads the mechanics for taking HCs shoud be changed and there should forced sleeps and/or troops caps.

    So basically you want it to be easier to take player Hcs.

    But, and its a big but, you can't hold and HC under the current system.

    How about this you go and take a 14 on your server then hold it for a month and tell everyone how easy it is. Until you can accomplish this small goal which 100s if not 1000s of evony players have done, then dont preach to us about HC mechanics.


    Note: if you wanna fix account sharing i agree; if you wanna put in arbituary HC rules from a one sided view point i do not
    Webby, defending/holding a city if you DO NOT account share is easy if you are online. If you are offline for more than 3 hours anyone can take it if they are determined. But with HC's in particular, most players account share to keep them defended 24x7. Easy to defend when online. Very hard to defend when offline.
    Again, I choose not to own one because I go offline like an honest player and do not account share. I do not want to compete with players who share accountss and never go offline. Thus a forced offline window for HC's. A troop cap will only help a little. The main problem is the account sharing and the 24x7 defense.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
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  9. #169

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    Quote Originally Posted by Heatseeker View Post
    *pushes negative attitude and defensive argument aside*


    Insta-capping normal cities would be a nightmare. The reverse of that is what we have right now.

    Where is the middle ground?

    Drop speech texts all-together
    *pushes offensive attitude and ignorant argument aside*

    I am not sure why you quoted my post.

    Speech texts aren't the only problem, as comforting can be done without speech texts, 24/7, as well. Cooldowns are the middle ground.

    Next time leave out your stupid *lame statement* nonsense. Thanks in advance.
    Last edited by DarkmaneZero; 03-05-2011 at 10:17 PM.

  10. #170

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    Quote Originally Posted by DarkmaneZero View Post
    *pushes offensive attitude and ignorant argument aside*

    I am not sure why you quoted my post.

    Speech texts aren't the only problem, as comforting can be done without speech texts, 24/7, as well. Cooldowns are the middle ground.

    Next time leave out your stupid *lame statement* nonsense. Thanks in advance.
    you're arguing that the current system is flawless, of which JP is arguing the current system is inherently flawed.

    I'm merely pointing out that you're both wrong, there are parts to be kept and parts to throw out. I agree that instacapping is not fair but I don't agree that a stall at 15 IS fair.

    The solution I provide is simply dropping speechtexts, do you have an objection to this? Isn't that the least evony could do?

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